mirror of
https://github.com/ZDoom/gzdoom-gles.git
synced 2024-11-06 21:11:43 +00:00
3237c6b4e8
contain enough music to fill the initial output buffers. - Removed the read barrier around ADehackedPickup::RealPickup. If the real pickup is picked up, it may very well destroy itself before the dehacked wrapper's stubs that use it are called. - Reverted revision 840. For a file we don't want end users to be touching, making DEHSUPP plain text sends out mixed messages: "Don't mess with this. Oh, by the way, it's plain text now to make it easier for you to edit." Is there some reason other than a desire to do away with binary lumps to make the distributed lump text? - Added a new speakermode for Stereo + HRTF: "Headphones". This is the only way to get the HRTF low pass filter effect now. - Fixed: No more than one sector could make noise at once. - Trying out sound without varying priorities again. - Fixed: Need to use setSpeakerMix to let 2D sounds (aka streamed music) use their full volume range. SVN r842 (trunk)
571 lines
13 KiB
C
571 lines
13 KiB
C
#include <malloc.h>
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#include <stdlib.h>
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#include <search.h>
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#include <string.h>
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#include <stdio.h>
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#include <ctype.h>
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#include "dehsupp.h"
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FILE *Source, *Dest;
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int SourceLine;
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int ErrorCount;
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struct StringList *NameList, **NameListLast = &NameList;
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int NameCount;
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name *ActionsList;
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unsigned char *HeightsArray;
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unsigned char *ActionMap;
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unsigned short *CodePMap;
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char *SpriteNames;
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struct StateMapE *StateMaps;
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name *SoundMaps;
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name *InfoNamesArray;
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struct ThingBitsE *ThingBitsMap;
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struct RenderStylesE *RenderStylesMap;
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int ActionsListSize, MaxActionsListSize;
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int HeightsSize, MaxHeightsSize;
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int ActionMapSize, MaxActionMapSize;
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int CodePMapSize, MaxCodePMapSize;
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int SpriteNamesSize, MaxSpriteNamesSize;
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int StateMapsSize, MaxStateMapsSize;
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int SoundMapsSize, MaxSoundMapsSize;
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int InfoNamesSize, MaxInfoNamesSize;
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int ThingBitsMapSize, MaxThingBitsMapSize;
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int RenderStylesSize, MaxRenderStylesSize;
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int main (int argc, char **argv)
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{
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if (argc != 3)
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{
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printf ("Usage: dehsupp <infile> <outfile>\n");
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return -1;
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}
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Source = fopen (argv[1], "r");
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if (Source == NULL)
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{
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printf ("Could not open %s\n", argv[1]);
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return -2;
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}
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#if !defined(NDEBUG) && 0
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ParseTrace(fopen("trace.txt", "w"), "");
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#endif
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SourceLine = 1;
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yyparse ();
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fclose (Source);
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if (ErrorCount)
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{
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printf ("There were %d errors\n", ErrorCount);
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return -3;
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}
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SortNames ();
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Dest = fopen (argv[2], "wb");
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if (Dest == NULL)
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{
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printf ("Could not open %s\n", argv[2]);
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return -4;
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}
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WriteNameTable ();
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WriteActions ();
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WriteCodePConv ();
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WriteSprites ();
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WriteSounds ();
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WriteInfoNames ();
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WriteStates ();
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WriteActionMap ();
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WriteThingBits ();
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WriteRenderStyles ();
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WriteHeights ();
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WriteLabel ("END ");
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fclose (Dest);
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return 0;
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}
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void fail (int code, char *err)
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{
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fclose (Dest);
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printf ("%s\n", err);
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exit (code);
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}
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void *ParseAlloc(void *(*mallocProc)(size_t));
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void Parse(void *yyp, int yymajor, struct Token yyminor);
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void ParseFree(void *p, void (*freeProc)(void*));
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void yyparse (void)
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{
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Scanner scanner = { Source };
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void *pParser = ParseAlloc (malloc);
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struct Token token;
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int tokentype;
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while ((tokentype = lex(&scanner, &token)) != EOI)
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{
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SourceLine = scanner.line;
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Parse (pParser, tokentype, token);
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}
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memset (&token, 0, sizeof(token));
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Parse (pParser, 0, token);
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ParseFree (pParser, free);
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}
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name FindName (char *name)
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{
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struct StringList *probe = NameList;
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int count = 0;
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while (probe != NULL)
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{
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if (stricmp (probe->String, name) == 0)
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{
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return count;
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}
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count++;
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probe = probe->Next;
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}
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return -1;
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}
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name AddName (char *name)
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{
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struct StringList *newone;
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int index = FindName (name);
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if (index != -1)
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return index;
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newone = malloc (sizeof(*newone) + strlen(name));
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strcpy (newone->String, name);
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newone->Next = NULL;
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*NameListLast = newone;
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NameListLast = &newone->Next;
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return NameCount++;
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}
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int FindAction (char *namei)
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{
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int name = FindName (namei);
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if (name != -1)
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{
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int i;
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for (i = 0; i < ActionsListSize; i++)
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{
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if (ActionsList[i] == name)
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return i;
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}
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}
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printf ("Line %d: Unknown action %s\n", SourceLine, namei);
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ErrorCount++;
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return -1;
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}
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void AddAction (char *name)
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{
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int newname = AddName (name);
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if (ActionsListSize == MaxActionsListSize)
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{
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MaxActionsListSize = MaxActionsListSize ? MaxActionsListSize * 2 : 256;
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ActionsList = realloc (ActionsList, MaxActionsListSize*sizeof(*ActionsList));
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}
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ActionsList[ActionsListSize++] = newname;
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}
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void AddHeight (int h)
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{
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if (MaxHeightsSize == HeightsSize)
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{
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MaxHeightsSize = MaxHeightsSize ? MaxHeightsSize * 2 : 256;
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HeightsArray = realloc (HeightsArray, MaxHeightsSize);
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}
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HeightsArray[HeightsSize++] = h;
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}
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void AddActionMap (char *name)
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{
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int index = FindAction (name);
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if (index != -1)
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{
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if (ActionMapSize == MaxActionMapSize)
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{
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MaxActionMapSize = MaxActionMapSize ? MaxActionMapSize * 2 : 256;
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ActionMap = realloc (ActionMap, MaxActionMapSize*sizeof(*ActionMap));
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}
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ActionMap[ActionMapSize++] = index;
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}
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}
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void AddCodeP (int codep)
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{
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if (CodePMapSize == MaxCodePMapSize)
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{
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MaxCodePMapSize = MaxCodePMapSize ? MaxCodePMapSize * 2 : 256;
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CodePMap = realloc (CodePMap, MaxCodePMapSize*sizeof(*CodePMap));
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}
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CodePMap[CodePMapSize++] = codep;
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}
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void AddSpriteName (char *name)
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{
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if (strlen (name) != 4)
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{
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printf ("Line %d: Sprite name %s must be 4 characters\n", SourceLine, name);
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ErrorCount++;
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return;
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}
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if (SpriteNamesSize == MaxSpriteNamesSize)
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{
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MaxSpriteNamesSize = MaxSpriteNamesSize ? MaxSpriteNamesSize * 2 : 256*4;
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SpriteNames = realloc (SpriteNames, MaxSpriteNamesSize*sizeof(*SpriteNames));
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}
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SpriteNames[SpriteNamesSize+0] = toupper (name[0]);
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SpriteNames[SpriteNamesSize+1] = toupper (name[1]);
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SpriteNames[SpriteNamesSize+2] = toupper (name[2]);
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SpriteNames[SpriteNamesSize+3] = toupper (name[3]);
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SpriteNamesSize += 4;
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}
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void AddSoundMap (char *name)
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{
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if (SoundMapsSize == MaxSoundMapsSize)
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{
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MaxSoundMapsSize = MaxSoundMapsSize ? MaxSoundMapsSize * 2 : 256;
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SoundMaps = realloc (SoundMaps, MaxSoundMapsSize*sizeof(*SoundMaps));
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}
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SoundMaps[SoundMapsSize++] = AddName (name);
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}
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void AddInfoName (char *name)
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{
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if (InfoNamesSize == MaxInfoNamesSize)
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{
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MaxInfoNamesSize = MaxInfoNamesSize ? MaxInfoNamesSize * 2 : 256;
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InfoNamesArray = realloc (InfoNamesArray, MaxInfoNamesSize*sizeof(*InfoNamesArray));
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}
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InfoNamesArray[InfoNamesSize++] = AddName (name);
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}
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void AddStateMap (char *name, int state, int count)
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{
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if (count == 0)
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{
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printf ("Line %d: Count is 0. Is this right?\n", SourceLine);
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return;
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}
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if ((unsigned)count > 255)
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{
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printf ("Line %d: Count must be in the range 1-255\n", SourceLine);
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ErrorCount++;
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}
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if (StateMapsSize == MaxStateMapsSize)
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{
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MaxStateMapsSize = MaxStateMapsSize ? MaxStateMapsSize*2 : 256;
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StateMaps = realloc (StateMaps, MaxStateMapsSize*sizeof(*StateMaps));
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}
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StateMaps[StateMapsSize].Name = AddName (name);
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StateMaps[StateMapsSize].State = state;
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StateMaps[StateMapsSize].Count = count;
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StateMapsSize++;
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}
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void AddThingBits (char *name, int bitnum, int flagnum)
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{
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if ((unsigned)bitnum > 31)
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{
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printf ("Line %d: Bit %d must be in the range 0-31\n", SourceLine, bitnum);
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ErrorCount++;
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return;
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}
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if (MaxThingBitsMapSize == ThingBitsMapSize)
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{
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MaxThingBitsMapSize = MaxThingBitsMapSize ? MaxThingBitsMapSize*2 : 128;
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ThingBitsMap = realloc (ThingBitsMap, MaxThingBitsMapSize*sizeof(*ThingBitsMap));
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}
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ThingBitsMap[ThingBitsMapSize].Name = AddName (name);
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ThingBitsMap[ThingBitsMapSize].BitNum = bitnum;
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ThingBitsMap[ThingBitsMapSize].FlagNum = flagnum;
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ThingBitsMapSize++;
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}
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void AddRenderStyle (char *name, int stylenum)
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{
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if ((unsigned)stylenum > 255)
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{
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printf ("Line %d: %s must be in the range 0-255\n", SourceLine, name);
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ErrorCount++;
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return;
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}
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if (MaxRenderStylesSize == RenderStylesSize)
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{
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MaxRenderStylesSize = MaxRenderStylesSize ? MaxRenderStylesSize*2 : 16;
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RenderStylesMap = realloc (RenderStylesMap, MaxRenderStylesSize*sizeof(*RenderStylesMap));
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}
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RenderStylesMap[RenderStylesSize].Name = AddName (name);
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RenderStylesMap[RenderStylesSize].StyleNum = stylenum;
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RenderStylesSize++;
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}
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int sortfunc (const void *a, const void *b)
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{
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return stricmp (((struct StringSorter *)a)->Entry->String,
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((struct StringSorter *)b)->Entry->String);
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}
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void SortNames ()
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{
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name *remap = malloc (NameCount * sizeof(*remap));
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struct StringSorter *sorter = malloc (NameCount * sizeof(*sorter));
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struct StringList *probe, **prev;
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int i;
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for (i = 0, probe = NameList; probe != NULL; probe = probe->Next, i++)
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{
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sorter[i].OldName = i;
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sorter[i].Entry = probe;
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}
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// There are some warnings here, though I have no idea why.
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qsort (sorter, NameCount, sizeof(*sorter), sortfunc);
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for (i = 0, prev = &NameList; i < NameCount; i++)
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{
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*prev = sorter[i].Entry;
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prev = &sorter[i].Entry->Next;
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}
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*prev = NULL;
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for (i = 0; i < NameCount; i++)
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{
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remap[sorter[i].OldName] = i;
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}
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for (i = 0; i < ActionsListSize; i++)
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{
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ActionsList[i] = remap[ActionsList[i]];
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}
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for (i = 0; i < SoundMapsSize; i++)
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{
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SoundMaps[i] = remap[SoundMaps[i]];
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}
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for (i = 0; i < InfoNamesSize; i++)
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{
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InfoNamesArray[i] = remap[InfoNamesArray[i]];
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}
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for (i = 0; i < StateMapsSize; i++)
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{
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StateMaps[i].Name = remap[StateMaps[i].Name];
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}
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for (i = 0; i < ThingBitsMapSize; i++)
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{
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ThingBitsMap[i].Name = remap[ThingBitsMap[i].Name];
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}
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for (i = 0; i < RenderStylesSize; i++)
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{
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RenderStylesMap[i].Name = remap[RenderStylesMap[i].Name];
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}
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}
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int yyerror (char *s)
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{
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printf ("Line %d: %s\n", SourceLine, s);
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ErrorCount++;
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return 0;
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}
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void WriteWord (int word)
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{
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putc (word >> 8, Dest);
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putc (word & 255, Dest);
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}
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void WriteLabel (char *label)
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{
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fwrite (label, 1, 4, Dest);
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}
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void WriteWords (int count, short *array)
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{
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int i;
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WriteWord (count);
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for (i = 0; i < count; i++)
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{
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WriteWord (array[i]);
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}
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}
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void WriteBytes (int count, unsigned char *array)
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{
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WriteWord (count);
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fwrite (array, 1, count, Dest);
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}
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void WriteNameTable ()
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{
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struct StringList *probe;
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int i, size;
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WriteLabel ("NAME");
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// Count the length of each string, including nulls
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for (probe = NameList, size = 0; probe != NULL; probe = probe->Next)
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{
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size += (int)strlen (probe->String) + 1;
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}
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if (size == 0)
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{
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WriteWord (2); // Size of this lump
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WriteWord (0); // Number of names
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return;
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}
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size += NameCount*2 + 2;
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if (size >= 65536)
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{
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fail (-5, "Name table is larger than 64K");
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}
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WriteWord (size); // Size of this lump
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WriteWord (NameCount); // Number of names
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// Write each name's offset from the first name, which is stored
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// immediately after this list
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for (i = size = 0, probe = NameList; i < NameCount; i++, probe = probe->Next)
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{
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WriteWord (size);
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size += (int)strlen (probe->String) + 1;
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}
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// Write each name's string in order now
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for (probe = NameList; probe != NULL; probe = probe->Next)
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{
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fputs (probe->String, Dest);
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putc (0, Dest);
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}
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}
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typedef struct
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{
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name Name;
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short Num;
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} NameNum;
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int sortfunc2 (const void *a, const void *b)
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{
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return ((NameNum *)a)->Name - ((NameNum *)b)->Name;
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}
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void WriteActions ()
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{
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NameNum *sorter = malloc (ActionsListSize * sizeof(*sorter));
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int i;
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WriteLabel ("ACTF");
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WriteWord (ActionsListSize);
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for (i = 0; i < ActionsListSize; i++)
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{
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sorter[i].Name = ActionsList[i];
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sorter[i].Num = i;
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}
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// warnings here. ignore.
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qsort (sorter, ActionsListSize, sizeof(*sorter), sortfunc2);
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for (i = 0; i < ActionsListSize; i++)
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{
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WriteWord (sorter[i].Name);
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WriteWord (sorter[i].Num);
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}
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free (sorter);
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}
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void WriteActionMap ()
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{
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WriteLabel ("ACTM");
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WriteBytes (ActionMapSize, ActionMap);
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}
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void WriteHeights ()
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{
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WriteLabel ("HIGH");
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WriteBytes (HeightsSize, HeightsArray);
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}
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void WriteCodePConv ()
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{
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WriteLabel ("CODP");
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WriteWords (CodePMapSize, (short *)CodePMap);
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}
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void WriteSprites ()
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{
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WriteLabel ("SPRN");
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WriteWord (SpriteNamesSize / 4);
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fwrite (SpriteNames, SpriteNamesSize, 1, Dest);
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}
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void WriteStates ()
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{
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int i;
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WriteLabel ("STAT");
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WriteWord (StateMapsSize);
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for (i = 0; i < StateMapsSize; i++)
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{
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WriteWord (StateMaps[i].Name);
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putc (StateMaps[i].State, Dest);
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putc (StateMaps[i].Count, Dest);
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}
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}
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void WriteSounds ()
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{
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WriteLabel ("SND ");
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WriteWords (SoundMapsSize, SoundMaps);
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}
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void WriteInfoNames ()
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{
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WriteLabel ("INFN");
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WriteWords (InfoNamesSize, InfoNamesArray);
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}
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int sortfunc3 (const void *a, const void *b)
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{
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return ((struct ThingBitsE *)a)->Name - ((struct ThingBitsE *)b)->Name;
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}
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void WriteThingBits ()
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{
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int i;
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WriteLabel ("TBIT");
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WriteWord (ThingBitsMapSize);
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// warnings here; ignore them
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qsort (ThingBitsMap, ThingBitsMapSize, sizeof(*ThingBitsMap), sortfunc3);
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for (i = 0; i < ThingBitsMapSize; i++)
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{
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WriteWord (ThingBitsMap[i].Name);
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putc (ThingBitsMap[i].BitNum | (ThingBitsMap[i].FlagNum<<5), Dest);
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}
|
|
}
|
|
|
|
int sortfunc4 (const void *a, const void *b)
|
|
{
|
|
return ((struct RenderStylesE *)a)->Name - ((struct RenderStylesE *)b)->Name;
|
|
}
|
|
|
|
void WriteRenderStyles ()
|
|
{
|
|
int i;
|
|
|
|
WriteLabel ("REND");
|
|
WriteWord (RenderStylesSize);
|
|
// More warnings; ignore
|
|
qsort (RenderStylesMap, RenderStylesSize, sizeof(*RenderStylesMap), sortfunc4);
|
|
for (i = 0; i < RenderStylesSize; i++)
|
|
{
|
|
WriteWord (RenderStylesMap[i].Name);
|
|
putc (RenderStylesMap[i].StyleNum, Dest);
|
|
}
|
|
}
|