gzdoom-gles/src/gl/renderer
2017-07-20 06:43:03 -04:00
..
gl_2ddrawer.cpp Fixed applying of color to untranslated fonts in hardware renderer 2017-07-19 15:00:55 +03:00
gl_2ddrawer.h - refactored FDynamicColormap out of sector_t. 2017-03-15 22:04:59 +01:00
gl_colormap.h - refactored FDynamicColormap out of sector_t. 2017-03-15 22:04:59 +01:00
gl_lightdata.cpp - refactored FDynamicColormap out of sector_t. 2017-03-15 22:04:59 +01:00
gl_lightdata.h - refactored FDynamicColormap out of sector_t. 2017-03-15 22:04:59 +01:00
gl_postprocess.cpp Merge branch 'master' into qzdoom-merge 2017-07-20 06:43:03 -04:00
gl_postprocessstate.cpp Add another gbuffer with normal data and make ssao pass use it 2016-10-05 07:57:27 +02:00
gl_postprocessstate.h Add another gbuffer with normal data and make ssao pass use it 2016-10-05 07:57:27 +02:00
gl_quaddrawer.cpp - changed the license of the OpenGL renderer to LGPL v3. 2016-09-14 20:01:13 +02:00
gl_quaddrawer.h - added handling for drawing with uniform vertices. It draws something but in the wrong place. Right now I have no idea what's happening... 2016-08-22 15:31:23 +02:00
gl_renderbuffers.cpp - Add gl_shadowmap_quality cvar that controls the resolution of the 1D shadow map texture 2017-06-04 00:44:49 +02:00
gl_renderbuffers.h Merge https://github.com/coelckers/gzdoom 2017-06-03 22:34:13 -04:00
gl_renderer.cpp - Move custom postprocess shader to its own file 2017-07-06 05:36:01 +02:00
gl_renderer.h Merge https://github.com/coelckers/gzdoom 2017-07-09 20:09:12 -04:00
gl_renderstate.cpp - Calculate globvis/r_visibility in r_utility and use it in GL and poly renderers 2017-07-09 19:01:34 +02:00
gl_renderstate.h - objectcolor stuff. 2017-01-28 19:06:21 +01:00