gzdoom-gles/src/g_statusbar
2018-04-08 19:16:46 +02:00
..
sbar.h - added a software scene drawer to the GL renderer. 2018-04-07 10:20:59 +02:00
sbar_mugshot.cpp - renamed FTexture's UseType flags and gave them a dedicated type. 2018-03-25 20:26:16 +02:00
sbarinfo.cpp - made SPROFS a more usable feature. 2018-03-31 10:37:46 +02:00
sbarinfo.h - added a 'protrusion' property to SBARINFO so that the map name display can properly be handled here as well. Until now it was only working for scripted status bars. 2017-05-05 19:32:37 +02:00
sbarinfo_commands.cpp - renamed FTexture's UseType flags and gave them a dedicated type. 2018-03-25 20:26:16 +02:00
shared_sbar.cpp - fixed typo in texture search function. This caused the crosshairs not to be found. 2018-04-08 19:16:46 +02:00