gzdoom-gles/src/gl
Christoph Oelckers a23d1c2d25 - went back to the original portal stencil setup from 3.4.0.
The main reason is to unify the portal hierarchy again. The split into a hardware independent and a hardware dependent part turned out to be unnecessary and complicated matters.
Another issue was that the new stencil setup code was having a few subtle problems, so this recreates the original ones with indirect API calls.
2018-11-14 21:03:54 +01:00
..
renderer - went back to the original portal stencil setup from 3.4.0. 2018-11-14 21:03:54 +01:00
shaders - more options for Doom 64 style gradients on walls: 2018-11-11 16:04:36 +01:00
system - removed the Bind function from FFlatVertexBuffer. 2018-10-30 19:28:47 +01:00
textures - moved the entire OpenGL backend into a separate namespace. 2018-10-29 13:56:17 +01:00