gzdoom-gles/src/g_strife
Christoph Oelckers 0b7357b2fc - Added Skulltag's pickup sprite and related information to the pistol. This
will also double as the pistol's icon in the AltHUD.
- Added a generic log display that can show Strife's log messages in all games
  regardless of the current game, active status bar and HUD mode.
- Added GZDoom's alt HUD.

SVN r693 (trunk)
2008-01-11 22:38:10 +00:00
..
a_acolyte.cpp - Split off the entire translation code from r_draw.cpp into r_translate.cpp. 2007-12-26 16:06:03 +00:00
a_alienspectres.cpp - Added fix for Heretic IDKFA cheat by Karate Chris. 2008-01-07 08:58:18 +00:00
a_coin.cpp - Added an IF_KEEPDEPLETED flag for inventory items to keep them in the 2007-03-07 02:24:24 +00:00
a_crusader.cpp - Moved A_ThrowGrenade from Inventory to Actor because it can also be used by 2006-12-06 10:38:47 +00:00
a_entityboss.cpp - Moved A_ThrowGrenade from Inventory to Actor because it can also be used by 2006-12-06 10:38:47 +00:00
a_inquisitor.cpp - Moved A_ThrowGrenade from Inventory to Actor because it can also be used by 2006-12-06 10:38:47 +00:00
a_loremaster.cpp - Fixed: In the Doom2 cast finale it was impossible to toggle the console. 2007-02-24 12:09:36 +00:00
a_macil.cpp - Moved A_ThrowGrenade from Inventory to Actor because it can also be used by 2006-12-06 10:38:47 +00:00
a_oracle.cpp - Fixed: The global WeaponSection string was never freed. It has been replaced 2006-10-31 14:53:21 +00:00
a_programmer.cpp - Turned on warning level 4 just to see what it would produce: a lot of 2006-12-21 04:34:43 +00:00
a_reaver.cpp - Moved A_ThrowGrenade from Inventory to Actor because it can also be used by 2006-12-06 10:38:47 +00:00
a_rebels.cpp - Turned on warning level 4 just to see what it would produce: a lot of 2006-12-21 04:34:43 +00:00
a_sentinel.cpp - Moved A_ThrowGrenade from Inventory to Actor because it can also be used by 2006-12-06 10:38:47 +00:00
a_spectral.cpp - Fixed: POwered up weapons with a different ready state than their base 2007-10-19 08:49:02 +00:00
a_stalker.cpp - Moved A_ThrowGrenade from Inventory to Actor because it can also be used by 2006-12-06 10:38:47 +00:00
a_strifeglobal.h - Fixed: The global WeaponSection string was never freed. It has been replaced 2006-10-31 14:53:21 +00:00
a_strifeitems.cpp - Added skill definitions to MAPINFO. 2007-11-02 22:03:03 +00:00
a_strifestuff.cpp - Fixed: P_LookForTid should abort its search when it discovers that it has 2006-12-09 12:50:52 +00:00
a_strifeweapons.cpp - forgot to change 2 files for last commit. 2007-12-25 10:25:43 +00:00
a_templar.cpp - Moved A_ThrowGrenade from Inventory to Actor because it can also be used by 2006-12-06 10:38:47 +00:00
a_thingstoblowup.cpp - Fixed: The global WeaponSection string was never freed. It has been replaced 2006-10-31 14:53:21 +00:00
strife_sbar.cpp - Added Skulltag's pickup sprite and related information to the pistol. This 2008-01-11 22:38:10 +00:00