mirror of
https://github.com/ZDoom/gzdoom-gles.git
synced 2024-11-24 21:21:04 +00:00
3237c6b4e8
contain enough music to fill the initial output buffers. - Removed the read barrier around ADehackedPickup::RealPickup. If the real pickup is picked up, it may very well destroy itself before the dehacked wrapper's stubs that use it are called. - Reverted revision 840. For a file we don't want end users to be touching, making DEHSUPP plain text sends out mixed messages: "Don't mess with this. Oh, by the way, it's plain text now to make it easier for you to edit." Is there some reason other than a desire to do away with binary lumps to make the distributed lump text? - Added a new speakermode for Stereo + HRTF: "Headphones". This is the only way to get the HRTF low pass filter effect now. - Fixed: No more than one sector could make noise at once. - Trying out sound without varying priorities again. - Fixed: Need to use setSpeakerMix to let 2D sounds (aka streamed music) use their full volume range. SVN r842 (trunk)
31 lines
1,010 B
Makefile
31 lines
1,010 B
Makefile
# NMAKE doesn't know how to handle executables that use forward slashes in
|
|
# their paths, but it can handle forward slashes in dependencies. Heh.
|
|
# The wadsrc project file redefines MAKEWAD using backslashes instead. It
|
|
# also defines NOLOGO, so you don't need to see NMAKE's banner.
|
|
#
|
|
# Summary: If you use Visual C++, the provided project file is set up to
|
|
# build the wad correctly with nmake. If you use GCC, then "make" is
|
|
# sufficient to build the wad.
|
|
|
|
RM=rm -f
|
|
SLASH=/
|
|
MAKEWAD=..$(SLASH)tools$(SLASH)makewad$(SLASH)makewad
|
|
DEHSUPP=..$(SLASH)tools$(SLASH)dehsupp$(SLASH)dehsupp
|
|
|
|
makethewad: wadmake Makefile2
|
|
$(MAKE) $(NOLOGO) DEHSUPP=$(DEHSUPP) -f Makefile2
|
|
|
|
wadmake: zdoom.lst
|
|
$(MAKEWAD) -make wadmake zdoom.lst
|
|
|
|
clean:
|
|
$(RM) wadmake zdoom.pk3 dehsupp.lmp
|
|
|
|
# This target is for Visual C++'s Rebuild All command
|
|
nrebuild: clean
|
|
$(MAKE) NOLOGO=$(NOLOGO) SLASH=$(SLASH)
|
|
copy zdoom.pk3 ..\..
|
|
|
|
# Copy the wad to my testing area
|
|
andcopy: makethewad
|
|
copy zdoom.pk3 ..\..
|