gzdoom-gles/wadsrc/static/zscript/strife
Christoph Oelckers cfa11046ab - changed PhosphorousFire.DoSpecialDamage to match SVE's handling:
* Everything with a damage factor for fire only uses that.
* Everything that bleeds takes half damage
* Robots take quarter damage.
2018-11-16 21:36:57 +01:00
..
acolyte.txt
alienspectres.txt
beggars.txt
coin.txt
crusader.txt
entityboss.txt
inquisitor.txt
klaxon.txt
loremaster.txt
macil.txt
merchants.txt
oracle.txt
peasants.txt
programmer.txt
questitems.txt
ratbuddy.txt
reaver.txt
rebels.txt
sentinel.txt
sigil.txt
spectral.txt
stalker.txt
strifeammo.txt
strifearmor.txt
strifebishop.txt
strifefunctions.txt - corrected A_DropFire for real, using the SVE source as reference. 2018-11-15 19:35:07 +01:00
strifehumanoid.txt
strifeitems.txt
strifekeys.txt
strifeplayer.txt
strifestuff.txt - fixed: A global variable was used to pass MeansOfDeath to ClientObituary. 2018-07-29 17:00:05 +02:00
strifeweapons.txt
svelights.txt
svestuff.txt
templar.txt
thingstoblowup.txt
weaponassault.txt
weaponcrossbow.txt
weapondagger.txt
weaponflamer.txt
weapongrenade.txt - changed PhosphorousFire.DoSpecialDamage to match SVE's handling: 2018-11-16 21:36:57 +01:00
weaponmauler.txt
weaponmissile.txt
zombie.txt