gzdoom-gles/wadsrc/static
Christoph Oelckers 78fb48302c - fixed: Any player class inheriting directly from PlayerPawn was left with
empty weapon slots due to the recent rewrite of the weapon slot assignment
  code. To handle such classes each game now defines a default weapon slot
  setting in its gameinfo. This will be used when a player class without any
  weapon slot settings is used.


SVN r1521 (trunk)
2009-04-04 17:46:33 +00:00
..
acs - Fixed: Strife's quest based line actions also work in Deathmatch. 2009-02-28 21:38:20 +00:00
actors - added 'damage' to the actor variables exported to DECORATE's expression 2009-04-04 09:28:10 +00:00
graphics - Decal changes as per Xaser's suggestions: Smaller decal for PhoenixFX2, 2008-12-19 03:57:24 +00:00
mapinfo - fixed: Any player class inheriting directly from PlayerPawn was left with 2009-04-04 17:46:33 +00:00
sbarinfo - Fixed: Doom's status bar was lacking its default face. 2009-04-03 02:37:01 +00:00
sounds
sprites
textures
xlat
althudcf.txt
animated.lmp
animdefs.txt
compatibility.txt - fixed: The compatibility parser applied the last map's settings to all 2009-02-06 00:16:57 +00:00
confont.lmp
dbigfont.lmp
decaldef.txt - Decal changes as per Xaser's suggestions: Smaller decal for PhoenixFX2, 2008-12-19 03:57:24 +00:00
decorate.txt - Added Blzut3's patch for a real Chex Quest game mode. 2008-08-30 19:44:19 +00:00
dehsupp.txt - Fixed: Dehacked string replacement did not check the clusters' finaleflats. 2009-03-28 11:49:44 +00:00
fontdefs.txt - Fixed: The Doom status bar's ammo display may not use the INDEXFONT for 2009-02-21 11:08:14 +00:00
in_epi1.txt
in_epi2.txt
in_epi3.txt
in_htc1.txt
in_htc2.txt
in_htc3.txt
indexfont
language.enu - Added a range parameter to SNDINFO's $limit. 2009-02-08 11:28:30 +00:00
language.fr - Fixed: Powerup.Color's handler contained an unnecessary 'else' which resulted 2008-10-05 08:50:47 +00:00
language.ita
lockdefs.txt - Added Blzut3's patch for a real Chex Quest game mode. 2008-08-30 19:44:19 +00:00
reverbs.txt
sbarinfo.txt
sbigfont.lmp
sndinfo.txt
sndseq.txt
spaldoom.lmp
spalhtic.lmp
teaminfo.txt
terrain.txt
textcolors.txt - Moved the V_InitFontColors() call earlier in the startup sequence so that 2009-02-11 00:16:05 +00:00
vga-rom-font.16
x11r6rgb.txt
xhairs.txt