gzdoom-gles/src/gl/dynlights/gl_glow.h
Christoph Oelckers a27181cb0b - partial adjustments.
No point changing all the viewx/y/z stuff when that is about to get floatified next.
2016-03-31 21:42:27 +02:00

10 lines
179 B
C

#ifndef __GL_GLOW
#define __GL_GLOW
struct sector_t;
void gl_InitGlow(const char * lumpnm);
int gl_CheckSpriteGlow(sector_t *sec, int lightlevel, const DVector3 &pos);
#endif