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a27181cb0b
No point changing all the viewx/y/z stuff when that is about to get floatified next.
10 lines
179 B
C
10 lines
179 B
C
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#ifndef __GL_GLOW
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#define __GL_GLOW
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struct sector_t;
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void gl_InitGlow(const char * lumpnm);
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int gl_CheckSpriteGlow(sector_t *sec, int lightlevel, const DVector3 &pos);
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#endif
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