mirror of
https://github.com/ZDoom/gzdoom-gles.git
synced 2024-11-06 21:11:43 +00:00
ed5a8e597c
SVN r2507 (trunk)
126 lines
4.4 KiB
C
126 lines
4.4 KiB
C
/*
|
|
** version.h
|
|
**
|
|
**---------------------------------------------------------------------------
|
|
** Copyright 1998-2007 Randy Heit
|
|
** All rights reserved.
|
|
**
|
|
** Redistribution and use in source and binary forms, with or without
|
|
** modification, are permitted provided that the following conditions
|
|
** are met:
|
|
**
|
|
** 1. Redistributions of source code must retain the above copyright
|
|
** notice, this list of conditions and the following disclaimer.
|
|
** 2. Redistributions in binary form must reproduce the above copyright
|
|
** notice, this list of conditions and the following disclaimer in the
|
|
** documentation and/or other materials provided with the distribution.
|
|
** 3. The name of the author may not be used to endorse or promote products
|
|
** derived from this software without specific prior written permission.
|
|
**
|
|
** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
|
|
** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
|
|
** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
|
|
** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
|
|
** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
|
|
** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
|
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
|
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
|
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
|
|
** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|
**---------------------------------------------------------------------------
|
|
**
|
|
*/
|
|
|
|
#ifndef __VERSION_H__
|
|
#define __VERSION_H__
|
|
|
|
// The svnrevision.h is automatically updated to grab the revision of
|
|
// of the current source tree so that it can be included with version numbers.
|
|
#include "svnrevision.h"
|
|
|
|
/** Lots of different version numbers **/
|
|
|
|
#define DOTVERSIONSTR_NOREV "2.5.0"
|
|
|
|
// The version string the user actually sees.
|
|
#define DOTVERSIONSTR DOTVERSIONSTR_NOREV " (r" SVN_REVISION_STRING ")"
|
|
|
|
// The version as seen in the Windows resource
|
|
#define RC_FILEVERSION 2,5,0,SVN_REVISION_NUMBER
|
|
#define RC_PRODUCTVERSION 2,5,0,0
|
|
#define RC_FILEVERSION2 DOTVERSIONSTR
|
|
#define RC_PRODUCTVERSION2 "2.5"
|
|
|
|
// Version identifier for network games.
|
|
// Bump it every time you do a release unless you're certain you
|
|
// didn't change anything that will affect sync.
|
|
#define NETGAMEVERSION 224
|
|
|
|
// Version stored in the ini's [LastRun] section.
|
|
// Bump it if you made some configuration change that you want to
|
|
// be able to migrate in FGameConfigFile::DoGlobalSetup().
|
|
#define LASTRUNVERSION "210"
|
|
|
|
// Protocol version used in demos.
|
|
// Bump it if you change existing DEM_ commands or add new ones.
|
|
// Otherwise, it should be safe to leave it alone.
|
|
#define DEMOGAMEVERSION 0x213
|
|
|
|
// Minimum demo version we can play.
|
|
// Bump it whenever you change or remove existing DEM_ commands.
|
|
#define MINDEMOVERSION 0x213
|
|
|
|
// SAVEVER is the version of the information stored in level snapshots.
|
|
// Note that SAVEVER is not directly comparable to VERSION.
|
|
// SAVESIG should match SAVEVER.
|
|
|
|
// MINSAVEVER is the minimum level snapshot version that can be loaded.
|
|
#define MINSAVEVER 1848
|
|
|
|
#if SVN_REVISION_NUMBER < MINSAVEVER
|
|
// Never write a savegame with a version lower than what we need
|
|
#define SAVEVER MINSAVEVER
|
|
#define SAVESIG MakeSaveSig()
|
|
static inline const char *MakeSaveSig()
|
|
{
|
|
static char foo[] = { 'Z','D','O','O','M','S','A','V','E',
|
|
#if SAVEVER > 9999
|
|
'0' + (SAVEVER / 10000),
|
|
#endif
|
|
#if SAVEVER > 999
|
|
'0' + ((SAVEVER / 1000) % 10),
|
|
#endif
|
|
'0' + ((SAVEVER / 100) % 10),
|
|
'0' + ((SAVEVER / 10) % 10),
|
|
'0' + (SAVEVER % 10),
|
|
'\0'
|
|
};
|
|
return foo;
|
|
}
|
|
#else
|
|
#define SAVEVER SVN_REVISION_NUMBER
|
|
#define SAVESIG "ZDOOMSAVE"SVN_REVISION_STRING
|
|
#endif
|
|
|
|
// This is so that derivates can use the same savegame versions without worrying about engine compatibility
|
|
#define GAMESIG "ZDOOM"
|
|
#define BASEWAD "zdoom.pk3"
|
|
|
|
// More stuff that needs to be different for derivatives.
|
|
#define GAMENAME "ZDoom"
|
|
#define FORUM_URL "http://forum.zdoom.org"
|
|
#define BUGS_FORUM_URL "http://forum.zdoom.org/index.php?c=3"
|
|
|
|
#ifdef unix
|
|
#define GAME_DIR ".zdoom"
|
|
#elif defined(__APPLE__)
|
|
#define GAME_DIR GAMENAME
|
|
#else
|
|
#define CDROM_DIR "C:\\ZDOOMDAT"
|
|
#endif
|
|
|
|
|
|
// The maximum length of one save game description for the menus.
|
|
#define SAVESTRINGSIZE 24
|
|
|
|
#endif //__VERSION_H__
|