mirror of
https://github.com/ZDoom/gzdoom-gles.git
synced 2024-11-25 05:31:00 +00:00
f9523a01e3
SVN r2552 (trunk)
115 lines
2.3 KiB
Text
115 lines
2.3 KiB
Text
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// The Fighter's Axe --------------------------------------------------------
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ACTOR FWeapAxe : FighterWeapon 8010 native
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{
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Game Hexen
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SpawnID 27
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Weapon.SelectionOrder 1500
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+WEAPON.AXEBLOOD +WEAPON.AMMO_OPTIONAL +WEAPON.MELEEWEAPON
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Weapon.AmmoUse1 2
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Weapon.AmmoGive1 25
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Weapon.KickBack 150
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Weapon.YAdjust -12
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Weapon.AmmoType1 "Mana1"
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Inventory.PickupMessage "$TXT_WEAPON_F2"
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Obituary "$OB_MPFWEAPAXE"
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Tag "$TAG_FWEAPAXE"
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action native A_FAxeCheckUp();
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action native A_FAxeCheckReady();
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action native A_FAxeCheckAtk();
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action native A_FAxeAttack();
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action native A_FAxeCheckUpG();
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action native A_FAxeCheckReadyG();
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States
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{
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Spawn:
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WFAX A -1
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Stop
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Select:
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FAXE A 1 A_FAxeCheckUp
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Loop
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Deselect:
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FAXE A 1 A_Lower
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Loop
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Ready:
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FAXE A 1 A_FAxeCheckReady
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Loop
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Fire:
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FAXE B 4 Offset (15, 32) A_FAxeCheckAtk
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FAXE C 3 Offset (15, 32)
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FAXE D 2 Offset (15, 32)
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FAXE D 1 Offset (-5, 70) A_FAxeAttack
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FAXE D 2 Offset (-25, 90)
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FAXE E 1 Offset (15, 32)
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FAXE E 2 Offset (10, 54)
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FAXE E 7 Offset (10, 150)
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FAXE A 1 Offset (0, 60) A_ReFire
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FAXE A 1 Offset (0, 52)
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FAXE A 1 Offset (0, 44)
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FAXE A 1 Offset (0, 36)
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FAXE A 1
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Goto Ready
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SelectGlow:
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FAXE L 1 A_FAxeCheckUpG
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Loop
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DeselectGlow:
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FAXE L 1 A_Lower
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Loop
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ReadyGlow:
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FAXE LLL 1 A_FAxeCheckReadyG
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FAXE MMM 1 A_FAxeCheckReadyG
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Loop
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FireGlow:
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FAXE N 4 Offset (15, 32)
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FAXE O 3 Offset (15, 32)
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FAXE P 2 Offset (15, 32)
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FAXE P 1 Offset (-5, 70) A_FAxeAttack
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FAXE P 2 Offset (-25, 90)
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FAXE Q 1 Offset (15, 32)
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FAXE Q 2 Offset (10, 54)
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FAXE Q 7 Offset (10, 150)
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FAXE A 1 Offset (0, 60) A_ReFire
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FAXE A 1 Offset (0, 52)
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FAXE A 1 Offset (0, 44)
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FAXE A 1 Offset (0, 36)
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FAXE A 1
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Goto ReadyGlow
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}
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}
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// Axe Puff -----------------------------------------------------------------
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ACTOR AxePuff
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{
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+NOBLOCKMAP +NOGRAVITY
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+PUFFONACTORS
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RenderStyle Translucent
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Alpha 0.6
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SeeSound "FighterAxeHitThing"
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AttackSound "FighterHammerHitWall"
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ActiveSound "FighterHammerMiss"
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States
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{
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Spawn:
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FHFX STUVW 4
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Stop
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}
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}
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// Glowing Axe Puff ---------------------------------------------------------
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ACTOR AxePuffGlow : AxePuff
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{
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+PUFFONACTORS
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RenderStyle Add
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Alpha 1
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States
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{
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Spawn:
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FAXE RSTUVWX 4 Bright
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Stop
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}
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}
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