gzdoom-gles/src/swrenderer/line
2017-03-06 16:58:48 -05:00
..
r_fogboundary.cpp Split drawer command queue from drawer threads 2017-02-04 12:38:05 +01:00
r_fogboundary.h Split drawer command queue from drawer threads 2017-02-04 12:38:05 +01:00
r_line.cpp - fully implemented "nolightfade" to turn off diminishing lights in the software renderer. 2017-03-06 16:14:54 -05:00
r_line.h Split line drawing into more functions 2017-02-13 00:00:25 +01:00
r_renderdrawsegment.cpp - somehow, this missed a few. 2017-03-06 16:58:48 -05:00
r_renderdrawsegment.h Move renderer singletons into a RenderThread class 2017-02-04 00:25:37 +01:00
r_walldraw.cpp - fully implemented "nolightfade" to turn off diminishing lights in the software renderer. 2017-03-06 16:14:54 -05:00
r_walldraw.h Move renderer singletons into a RenderThread class 2017-02-04 00:25:37 +01:00
r_wallsetup.cpp Change wall project to use the fixed version from GZDoom as it was most likely more tested 2017-02-15 13:26:43 +01:00
r_wallsetup.h Make wallsetup globals local to where they are used 2017-01-24 07:06:47 +01:00