gzdoom-gles/src/g_statusbar
Christoph Oelckers cb2e46a4fe - scriptified A_SkullPop and ObtainInventory.
These were the last relevant items to access PlayerPawn.InvFirst.
2019-04-25 17:34:43 +02:00
..
sbar.h Removed more literal references to AInventory. 2019-04-16 23:57:07 +02:00
sbar_mugshot.cpp - renamed FTexture's UseType flags and gave them a dedicated type. 2018-03-25 20:26:16 +02:00
sbarinfo.cpp Removed all remaining references to AInventory 2019-04-16 23:57:12 +02:00
sbarinfo.h - added a 'protrusion' property to SBARINFO so that the map name display can properly be handled here as well. Until now it was only working for scripted status bars. 2017-05-05 19:32:37 +02:00
sbarinfo_commands.cpp - scriptified A_SkullPop and ObtainInventory. 2019-04-25 17:34:43 +02:00
shared_sbar.cpp - fixed: ST_FormatMapName did not clear the string it wrote to before appending text. 2019-04-17 15:11:17 +02:00