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afxres.h
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boing1.ico
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boing2.ico
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boing3.ico
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boing4.ico
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boing5.ico
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boing6.ico
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boing7.ico
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boing8.ico
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critsec.cpp
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- This shouldn't have been committed.
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2018-02-25 16:15:24 +01:00 |
deadguy.bmp
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- Use a FreeDoom sprite for deadguy.bmp - much better than a red circle with an exclamation point on it.
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2017-09-16 04:16:14 -04:00 |
fb_d3d9.cpp
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- Fixed crash with textures larger than those supported by the hardware in the D3D backend.
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2018-05-12 14:28:58 +02:00 |
fb_d3d9_wipe.cpp
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fb_ddraw.cpp
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- Fixed compilation with VS.
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2018-05-11 14:22:43 +02:00 |
hardware.cpp
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- Made the software renderer the default.
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2018-06-19 17:08:10 +02:00 |
hardware.h
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helperthread.cpp
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helperthread.h
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i_cd.cpp
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i_crash.cpp
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- remove unused VectoredTryCatch
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2018-06-16 19:52:12 +02:00 |
i_dijoy.cpp
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i_input.cpp
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- added end line to various messages
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2018-05-12 11:49:10 +02:00 |
i_input.h
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- fixed compilation in debug mode.
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2017-11-12 09:06:40 +01:00 |
i_keyboard.cpp
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i_main.cpp
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- fixed potential crash on startup, Windows only
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2018-05-16 11:58:38 +02:00 |
i_mouse.cpp
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- we no longer support Windows 9x or NT 4 so its special code may just be removed entirely.
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2017-06-07 09:26:06 +02:00 |
i_rawps2.cpp
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i_specialpaths.cpp
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- Applied some Blzut3 patches to compile with MinGW.
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2018-04-22 09:50:38 +02:00 |
i_system.cpp
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- Merged "- fixed Windows XP compatibility for MSVC 2017 targets".
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2018-05-31 11:00:19 +02:00 |
i_system.h
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- Switch to C++11 steady clock
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2017-11-12 03:12:22 +01:00 |
i_xinput.cpp
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- Applied some Blzut3 patches to compile with MinGW.
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2018-04-22 09:50:38 +02:00 |
icon1.ico
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- Added an .ico file compiled by Kinsie from an image set on the forum.
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2017-09-07 17:18:26 -04:00 |
optwin32.h
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- Applied some Blzut3 patches to compile with MinGW.
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2018-04-22 09:50:38 +02:00 |
rawinput.h
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resource.h
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st_start.cpp
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- Addressed crash on exit with MinGW. This is a hack and i've reported it as a bug in the MinGW C runtime.
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2018-05-17 12:06:44 +02:00 |
wglext.h
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- removed all remains of the old EAX editor.
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2017-11-26 15:23:07 +01:00 |
win32gliface.cpp
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- Fall back to software mode if the GL renderer cannot start.
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2018-06-19 17:08:59 +02:00 |
win32gliface.h
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- skip rendering when application is not active
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2018-05-10 21:16:38 +02:00 |
win32iface.h
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win32swiface.h
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- made the necessary adjustments to the HW2D interfaces to handle alpha textures properly.
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2018-03-23 23:04:30 +01:00 |
win32video.cpp
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- Fixed compilation with VS.
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2018-05-11 14:22:43 +02:00 |
winres.h
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zdoom.exe.manifest
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zdoom.rc
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- Fixed zdoom.rc for VS, _MSC_VER was not defined for the RC.
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2018-06-18 18:40:25 +02:00 |