gzdoom-gles/src/win32
2018-06-19 17:08:59 +02:00
..
afxres.h
boing1.ico
boing2.ico
boing3.ico
boing4.ico
boing5.ico
boing6.ico
boing7.ico
boing8.ico
critsec.cpp - This shouldn't have been committed. 2018-02-25 16:15:24 +01:00
deadguy.bmp - Use a FreeDoom sprite for deadguy.bmp - much better than a red circle with an exclamation point on it. 2017-09-16 04:16:14 -04:00
fb_d3d9.cpp - Fixed crash with textures larger than those supported by the hardware in the D3D backend. 2018-05-12 14:28:58 +02:00
fb_d3d9_wipe.cpp
fb_ddraw.cpp - Fixed compilation with VS. 2018-05-11 14:22:43 +02:00
hardware.cpp - Made the software renderer the default. 2018-06-19 17:08:10 +02:00
hardware.h
helperthread.cpp
helperthread.h
i_cd.cpp
i_crash.cpp - remove unused VectoredTryCatch 2018-06-16 19:52:12 +02:00
i_dijoy.cpp
i_input.cpp - added end line to various messages 2018-05-12 11:49:10 +02:00
i_input.h - fixed compilation in debug mode. 2017-11-12 09:06:40 +01:00
i_keyboard.cpp
i_main.cpp - fixed potential crash on startup, Windows only 2018-05-16 11:58:38 +02:00
i_mouse.cpp - we no longer support Windows 9x or NT 4 so its special code may just be removed entirely. 2017-06-07 09:26:06 +02:00
i_rawps2.cpp
i_specialpaths.cpp - Applied some Blzut3 patches to compile with MinGW. 2018-04-22 09:50:38 +02:00
i_system.cpp - Merged "- fixed Windows XP compatibility for MSVC 2017 targets". 2018-05-31 11:00:19 +02:00
i_system.h - Switch to C++11 steady clock 2017-11-12 03:12:22 +01:00
i_xinput.cpp - Applied some Blzut3 patches to compile with MinGW. 2018-04-22 09:50:38 +02:00
icon1.ico - Added an .ico file compiled by Kinsie from an image set on the forum. 2017-09-07 17:18:26 -04:00
optwin32.h - Applied some Blzut3 patches to compile with MinGW. 2018-04-22 09:50:38 +02:00
rawinput.h
resource.h
st_start.cpp - Addressed crash on exit with MinGW. This is a hack and i've reported it as a bug in the MinGW C runtime. 2018-05-17 12:06:44 +02:00
wglext.h - removed all remains of the old EAX editor. 2017-11-26 15:23:07 +01:00
win32gliface.cpp - Fall back to software mode if the GL renderer cannot start. 2018-06-19 17:08:59 +02:00
win32gliface.h - skip rendering when application is not active 2018-05-10 21:16:38 +02:00
win32iface.h
win32swiface.h - made the necessary adjustments to the HW2D interfaces to handle alpha textures properly. 2018-03-23 23:04:30 +01:00
win32video.cpp - Fixed compilation with VS. 2018-05-11 14:22:43 +02:00
winres.h
zdoom.exe.manifest
zdoom.rc - Fixed zdoom.rc for VS, _MSC_VER was not defined for the RC. 2018-06-18 18:40:25 +02:00