gzdoom-gles/wadsrc/static/mapinfo/heretic.txt
Christoph Oelckers cac032cb1c - made the menu dim darker and a bit more opaque.
The recent localization work has made it apparent that on many images the menu was extremely hard to read because its colors often clash with the background.
The choice of a bright overlay color with extremely low opacity is simply not enough to make the menus comfortable to navigate. Chex Quest was particularly bad but the problem existed in many Doom mods as well.
This also changes the CQ dim color to something a bit more green to better fit with the theme.
2019-03-03 08:29:10 +01:00

847 lines
13 KiB
Text

// MAPINFO for Heretic (Shareware and Retail)
include "mapinfo/common.txt"
gameinfo
{
titlepage = "TITLE"
creditpage = "CREDIT"
titlemusic = "MUS_TITL"
titletime = 8
advisorytime = 6
pagetime = 5
chatsound = "misc/chat"
finalemusic = "MUS_CPTD"
finaleflat = "FLOOR25"
finalepage = "CREDIT"
infopage = "HELP1", "HELP2", "CREDIT"
quitsound = ""
borderflat = "FLAT513"
border = HereticBorder
telefogheight = 32
defkickback = 150
skyflatname = "F_SKY1"
translator = "xlat/heretic.txt"
defaultbloodcolor = "68 00 00"
defaultbloodparticlecolor = "ff 00 00"
backpacktype = "BagOfHolding"
armoricons = "SHLDA0", 0.75, "SHD2A0"
//statusbar = "sbarinfo/heretic.txt"
statusbarclass = "HereticStatusBar"
intermissionmusic = "mus_intr"
intermissioncounter = false
weaponslot = 1, "Staff", "Gauntlets"
weaponslot = 2, "GoldWand"
weaponslot = 3, "Crossbow"
weaponslot = 4, "Blaster"
weaponslot = 5, "SkullRod"
weaponslot = 6, "PhoenixRod"
weaponslot = 7, "Mace"
dimcolor = "00 00 80"
dimamount = 0.35
bluramount = 0
menuslidercolor = "Orange"
definventorymaxamount = 16
defaultrespawntime = 12
defaultdropstyle = 1
endoom = "ENDTEXT"
pickupcolor = "d7 ba 45"
quitmessages = "$*RAVENQUITMSG"
menufontcolor_title = "UNTRANSLATED"
menufontcolor_label = "GREEN"
menufontcolor_value = "UNTRANSLATED"
menufontcolor_action = "UNTRANSLATED"
menufontcolor_header = "GOLD"
menufontcolor_highlight = "YELLOW"
menufontcolor_selection = "DARKGREEN"
menubackbutton = "M_BACK_H"
playerclasses = "HereticPlayer"
nightmarefast = true
pausesign = "PAUSED"
gibfactor = 0.5
cursorpic = "herecurs"
textscreenx = 20
textscreeny = 5
defaultendsequence = "Inter_Pic1"
maparrow = "maparrows/dagger.txt"
statscreen_mapnamefont = "BigFont"
statscreen_finishedfont = "SmallFont"
statscreen_enteringfont = "SmallFont"
statscreen_coop = "CoopStatusScreen"
statscreen_dm = "DeathmatchStatusScreen"
statscreen_single = "RavenStatusScreen"
messageboxclass = "MessageBoxMenu"
normforwardmove = 0x19, 0x32
normsidemove = 0x18, 0x28
}
DoomEdNums
{
5 = HereticImpLeader
6 = Ironlich
7 = Sorcerer1
8 = BagOfHolding
9 = Minotaur
10 = GoldWandAmmo
12 = GoldWandHefty
13 = MaceAmmo
15 = Wizard
16 = MaceHefty
17 = SkullHang70
18 = CrossbowAmmo
19 = CrossbowHefty
20 = SkullRodAmmo
21 = SkullRodHefty
22 = PhoenixRodAmmo
23 = PhoenixRodHefty
24 = SkullHang60
25 = SkullHang45
26 = SkullHang35
27 = SerpentTorch
28 = Chandelier
29 = SmallPillar
30 = ArtiEgg
31 = EnchantedShield
32 = ArtiSuperHealth
33 = ArtiTorch
34 = ArtiTimeBomb
35 = SuperMap
36 = ArtiTeleport
37 = StalagmiteSmall
38 = StalagmiteLarge
39 = StalactiteSmall
40 = StalactiteLarge
41 = SoundWaterfall
42 = SoundWind
43 = PodGenerator
44 = Barrel
45 = MummyLeader
46 = MummyLeaderGhost
47 = BrownPillar
48 = Moss1
49 = Moss2
50 = WallTorch
51 = HangingCorpse
52 = TeleGlitterGenerator2
53 = Blaster
54 = BlasterAmmo
55 = BlasterHefty
56 = BossSpot
64 = Knight
65 = KnightGhost
66 = HereticImp
68 = Mummy
69 = MummyGhost
70 = Beast
73 = KeyGreen
74 = TeleGlitterGenerator1
75 = ArtiInvisibility
76 = FireBrazier
79 = KeyBlue
80 = KeyYellow
81 = CrystalVial
82 = ArtiHealth
83 = ArtiFly
84 = ArtiInvulnerability
85 = SilverShield
86 = ArtiTomeOfPower
87 = Volcano
90 = Clink
92 = Snake
94 = KeyGizmoBlue
95 = KeyGizmoGreen
96 = KeyGizmoYellow
118 = Bridge
1200 = HereticSoundSequence1
1201 = HereticSoundSequence2
1202 = HereticSoundSequence3
1203 = HereticSoundSequence4
1204 = HereticSoundSequence5
1205 = HereticSoundSequence6
1206 = HereticSoundSequence7
1207 = HereticSoundSequence8
1208 = HereticSoundSequence9
1209 = HereticSoundSequence10
2001 = Crossbow
2002 = MaceSpawner
2003 = PhoenixRod
2004 = SkullRod
2005 = Gauntlets
2035 = Pod
4001 = "$Player5Start"
4002 = "$Player6Start"
4003 = "$Player7Start"
4004 = "$Player8Start"
9042 = GoldWand
}
SpawnNums
{
1 = Clink
2 = MummyLeader
3 = Beast
4 = Mummy
5 = HereticImp
6 = Knight
7 = HereticImpLeader
8 = MummyGhost
9 = MummyLeaderGhost
10 = HereticImpBall
11 = GoldWandAmmo
12 = GoldWandHefty
14 = ArtiEgg
15 = ArtiFly
18 = ArtiTeleport
19 = Wizard
20 = Ironlich
21 = Bridge
23 = CrystalVial
24 = ArtiHealth
25 = ArtiSuperHealth
27 = Crossbow
28 = Blaster
29 = PhoenixRod
30 = SkullRod
31 = Mace
32 = Gauntlets
33 = CrossbowAmmo
34 = CrossbowHefty
35 = MaceAmmo
36 = MaceHefty
37 = BlasterAmmo
38 = BlasterHefty
40 = EggFX
68 = SilverShield
69 = EnchantedShield
72 = ArtiTimeBomb
73 = ArtiTorch
85 = KeyBlue
86 = KeyGreen
87 = KeyYellow
110 = SoundWind
111 = SoundWaterfall
120 = BeastBall
121 = Feather
122 = Chicken
123 = VolcanoBlast
124 = VolcanoTBlast
125 = Pod
126 = PodGenerator
127 = KnightAxe
128 = RedAxe
129 = KnightGhost
131 = MummyFX1
132 = Snake
133 = ArtiInvulnerability
134 = ArtiTomeOfPower
135 = ArtiInvisibility
136 = BagOfHolding
137 = SuperMap
138 = SnakeProjA
139 = SnakeProjB
140 = WizardFX1
141 = BossSpot
142 = Sorcerer1
143 = Sorcerer2
144 = SorcererFX1
145 = Sorcerer2FX1
146 = Sorcerer2FX2
147 = CrossbowFX1
148 = CrossbowFX2
149 = CrossbowFX3
150 = Volcano
151 = GoldWandFX1
152 = GoldWandFX2
153 = MaceFX4
154 = MaceFX1
155 = MaceFX3
156 = MaceFX2
157 = Ripper
158 = SkullRodAmmo
159 = SkullRodHefty
160 = HornRodFX1
161 = PhoenixRodAmmo
162 = PhoenixRodHefty
163 = PhoenixFX1
164 = HeadFX1
165 = Whirlwind
166 = TeleGlitterGenerator1
167 = TeleGlitterGenerator2
}
skill baby
{
AutoUseHealth
AmmoFactor = 1.5
DoubleAmmoFactor = 1.5
DamageFactor = 0.5
EasyBossBrain
SpawnFilter = Baby
Name = "$MNU_WETNURSE"
EasyKey
}
skill easy
{
DoubleAmmoFactor = 1.5
SpawnFilter = Easy
Name = "$MNU_YELLOWBELLIES"
}
skill normal
{
DoubleAmmoFactor = 1.5
SpawnFilter = Normal
Name = "$MNU_BRINGEST"
DefaultSkill
}
skill hard
{
DoubleAmmoFactor = 1.5
SpawnFilter = Hard
Name = "$MNU_SMITE"
}
skill nightmare
{
AmmoFactor = 1.5
DoubleAmmoFactor = 1.5
FastMonsters
DisableCheats
SpawnFilter = Nightmare
Name = "$MNU_BLACKPLAGUE"
}
clearepisodes
episode e1m1
{
name = "$MNU_COTD"
key = "c"
}
episode e2m1
{
name = "$MNU_HELLSMAW"
key = "h"
}
episode e3m1
{
name = "$MNU_DOME"
key = "d"
}
episode e4m1
{
name = "$MNU_OSSUARY"
key = "o"
extended
}
episode e5m1
{
name = "$MNU_DEMESNE"
key = "s"
extended
}
// Episode 1
map E1M1 lookup "HHUSTR_E1M1"
{
next = "E1M2"
secretnext = "E1M9"
sky1 = "SKY1"
cluster = 1
music = "MUS_E1M1"
}
map E1M2 lookup "HHUSTR_E1M2"
{
next = "E1M3"
secretnext = "E1M9"
sky1 = "SKY1"
cluster = 1
music = "MUS_E1M2"
}
map E1M3 lookup "HHUSTR_E1M3"
{
next = "E1M4"
secretnext = "E1M9"
sky1 = "SKY1"
cluster = 1
music = "MUS_E1M3"
}
map E1M4 lookup "HHUSTR_E1M4"
{
next = "E1M5"
secretnext = "E1M9"
sky1 = "SKY1"
cluster = 1
music = "MUS_E1M4"
}
map E1M5 lookup "HHUSTR_E1M5"
{
next = "E1M6"
secretnext = "E1M9"
sky1 = "SKY1"
cluster = 1
music = "MUS_E1M5"
}
map E1M6 lookup "HHUSTR_E1M6"
{
next = "E1M7"
secretnext = "E1M9"
sky1 = "SKY1"
cluster = 1
music = "MUS_E1M6"
}
map E1M7 lookup "HHUSTR_E1M7"
{
next = "E1M8"
secretnext = "E1M9"
sky1 = "SKY1"
cluster = 1
music = "MUS_E1M7"
}
map E1M8 lookup "HHUSTR_E1M8"
{
next = "EndGame1"
secretnext = "E1M9"
sky1 = "SKY1"
cluster = 1
nointermission
ironlichspecial
specialaction_lowerfloortohighest
music = "MUS_E1M8"
}
map E1M9 lookup "HHUSTR_E1M9"
{
next = "E1M7"
secretnext = "E1M7"
sky1 = "SKY1"
cluster = 1
music = "MUS_E1M9"
}
// Episode 2
map E2M1 lookup "HHUSTR_E2M1"
{
next = "E2M2"
secretnext = "E2M9"
sky1 = "SKY2"
cluster = 2
music = "MUS_E2M1"
}
map E2M2 lookup "HHUSTR_E2M2"
{
next = "E2M3"
secretnext = "E2M9"
sky1 = "SKY2"
cluster = 2
music = "MUS_E2M2"
}
map E2M3 lookup "HHUSTR_E2M3"
{
next = "E2M4"
secretnext = "E2M9"
sky1 = "SKY2"
cluster = 2
music = "MUS_E2M3"
}
map E2M4 lookup "HHUSTR_E2M4"
{
next = "E2M5"
secretnext = "E2M9"
sky1 = "SKY2"
cluster = 2
music = "MUS_E2M4"
}
map E2M5 lookup "HHUSTR_E2M5"
{
next = "E2M6"
secretnext = "E2M9"
sky1 = "SKY2"
cluster = 2
music = "MUS_E1M4"
}
map E2M6 lookup "HHUSTR_E2M6"
{
next = "E2M7"
secretnext = "E2M9"
sky1 = "SKY2"
cluster = 2
music = "MUS_E2M6"
}
map E2M7 lookup "HHUSTR_E2M7"
{
next = "E2M8"
secretnext = "E2M9"
sky1 = "SKY2"
cluster = 2
music = "MUS_E2M7"
}
map E2M8 lookup "HHUSTR_E2M8"
{
next = "EndGameW"
secretnext = "E2M9"
sky1 = "SKY2"
cluster = 2
nointermission
minotaurspecial
specialaction_lowerfloortohighest
specialaction_killmonsters
music = "MUS_E2M8"
}
map E2M9 lookup "HHUSTR_E2M9"
{
next = "E2M5"
secretnext = "E2M5"
sky1 = "SKY2"
cluster = 2
music = "MUS_E2M9"
}
// Episode 3
map E3M1 lookup "HHUSTR_E3M1"
{
next = "E3M2"
secretnext = "E3M9"
sky1 = "SKY3"
cluster = 3
music = "MUS_E1M1"
}
map E3M2 lookup "HHUSTR_E3M2"
{
next = "E3M3"
secretnext = "E3M9"
sky1 = "SKY3"
cluster = 3
music = "MUS_E3M2"
}
map E3M3 lookup "HHUSTR_E3M3"
{
next = "E3M4"
secretnext = "E3M9"
sky1 = "SKY3"
cluster = 3
music = "MUS_E3M3"
}
map E3M4 lookup "HHUSTR_E3M4"
{
next = "E3M5"
secretnext = "E3M9"
sky1 = "SKY3"
cluster = 3
music = "MUS_E1M6"
}
map E3M5 lookup "HHUSTR_E3M5"
{
next = "E3M6"
secretnext = "E3M9"
sky1 = "SKY3"
cluster = 3
music = "MUS_E1M3"
}
map E3M6 lookup "HHUSTR_E3M6"
{
next = "E3M7"
secretnext = "E3M9"
sky1 = "SKY3"
cluster = 3
music = "MUS_E1M2"
}
map E3M7 lookup "HHUSTR_E3M7"
{
next = "E3M8"
secretnext = "E3M9"
sky1 = "SKY3"
cluster = 3
music = "MUS_E1M5"
}
map E3M8 lookup "HHUSTR_E3M8"
{
next = "EndDemon"
secretnext = "E3M9"
sky1 = "SKY3"
cluster = 3
nointermission
dsparilspecial
specialaction_lowerfloortohighest
specialaction_killmonsters
music = "MUS_E1M9"
}
map E3M9 lookup "HHUSTR_E3M9"
{
next = "E3M5"
secretnext = "E3M5"
sky1 = "SKY3"
cluster = 3
music = "MUS_E2M6"
}
// Episode 4
map E4M1 lookup "HHUSTR_E4M1"
{
next = "E4M2"
secretnext = "E4M9"
sky1 = "SKY1"
cluster = 4
music = "MUS_E1M6"
}
map E4M2 lookup "HHUSTR_E4M2"
{
next = "E4M3"
secretnext = "E4M9"
sky1 = "SKY1"
cluster = 4
music = "MUS_E1M2"
}
map E4M3 lookup "HHUSTR_E4M3"
{
next = "E4M4"
secretnext = "E4M9"
sky1 = "SKY1"
cluster = 4
music = "MUS_E1M3"
}
map E4M4 lookup "HHUSTR_E4M4"
{
next = "E4M5"
secretnext = "E4M9"
sky1 = "SKY1"
cluster = 4
music = "MUS_E1M4"
}
map E4M5 lookup "HHUSTR_E4M5"
{
next = "E4M6"
secretnext = "E4M9"
sky1 = "SKY1"
cluster = 4
music = "MUS_E1M5"
}
map E4M6 lookup "HHUSTR_E4M6"
{
next = "E4M7"
secretnext = "E4M9"
sky1 = "SKY1"
cluster = 4
music = "MUS_E1M1"
}
map E4M7 lookup "HHUSTR_E4M7"
{
next = "E4M8"
secretnext = "E4M9"
sky1 = "SKY1"
cluster = 4
music = "MUS_E1M7"
}
map E4M8 lookup "HHUSTR_E4M8"
{
next = "EndGame4"
secretnext = "E4M9"
sky1 = "SKY1"
cluster = 4
nointermission
ironlichspecial
specialaction_lowerfloortohighest
specialaction_killmonsters
music = "MUS_E1M8"
}
map E4M9 lookup "HHUSTR_E4M9"
{
next = "E4M5"
secretnext = "E4M5"
sky1 = "SKY1"
cluster = 4
music = "MUS_E1M9"
}
// Episode 5
map E5M1 lookup "HHUSTR_E5M1"
{
next = "E5M2"
secretnext = "E5M9"
sky1 = "SKY3"
cluster = 5
music = "MUS_E2M1"
}
map E5M2 lookup "HHUSTR_E5M2"
{
next = "E5M3"
secretnext = "E5M9"
sky1 = "SKY3"
cluster = 5
music = "MUS_E2M2"
}
map E5M3 lookup "HHUSTR_E5M3"
{
next = "E5M4"
secretnext = "E5M9"
sky1 = "SKY3"
cluster = 5
music = "MUS_E2M3"
}
map E5M4 lookup "HHUSTR_E5M4"
{
next = "E5M5"
secretnext = "E5M9"
sky1 = "SKY3"
cluster = 5
music = "MUS_E2M4"
}
map E5M5 lookup "HHUSTR_E5M5"
{
next = "E5M6"
secretnext = "E5M9"
sky1 = "SKY3"
cluster = 5
music = "MUS_E1M4"
}
map E5M6 lookup "HHUSTR_E5M6"
{
next = "E5M7"
secretnext = "E5M9"
sky1 = "SKY3"
cluster = 5
music = "MUS_E2M6"
}
map E5M7 lookup "HHUSTR_E5M7"
{
next = "E5M8"
secretnext = "E5M9"
sky1 = "SKY3"
cluster = 5
music = "MUS_E2M7"
}
map E5M8 lookup "HHUSTR_E5M8"
{
next = "EndGame1"
secretnext = "E5M9"
sky1 = "SKY3"
cluster = 5
nointermission
minotaurspecial
specialaction_killmonsters
specialaction_lowerfloortohighest
music = "MUS_E2M8"
}
map E5M9 lookup "HHUSTR_E5M9"
{
next = "E5M4"
secretnext = "E5M4"
sky1 = "SKY3"
cluster = 5
music = "MUS_E2M9"
}
// Episode 6
map E6M1 "Untitled"
{
next = "E6M2"
secretnext = "E6M2"
sky1 = "SKY1"
cluster = 6
music = "MUS_E3M2"
}
map E6M2 "Untitled"
{
next = "E6M3"
secretnext = "E6M3"
sky1 = "SKY1"
cluster = 6
music = "MUS_E3M3"
}
map E6M3 "Untitled"
{
next = "E6M1"
secretnext = "E6M1"
sky1 = "SKY1"
cluster = 6
music = "MUS_E1M6"
}
// Clusters (correspond with same-numbered episode)
cluster 1
{
flat = "FLOOR25"
exittext = lookup, "HE1TEXT"
}
cluster 2
{
flat = "FLATHUH1"
exittext = lookup, "HE2TEXT"
}
cluster 3
{
flat = "FLTWAWA2"
exittext = lookup, "HE3TEXT"
}
cluster 4
{
flat = "FLOOR28"
exittext = lookup, "HE4TEXT"
}
cluster 5
{
flat = "FLOOR08"
exittext = lookup, "HE5TEXT"
}
cluster 6
{
flat = "FLOOR25"
}