gzdoom-gles/wadsrc/decorate/shared
Christoph Oelckers b15767c26f - Fixed: The pointer cleanup code must also check a sector's sky box pointers.
- Fixed: Right after teleporting P_SlideMove could cause player movement.
  Added a check for reactiontime to prevent that.
- Fixed: PainChances and Damagefactors were never freed.
- Added option to A_Chase that prevents the monster from moving.
- Fixed: The stained glass shards were missing the HEXENBOUNCE flag.
- Added some NULL pointer checks to AActor::GiveAmmo.
- Fixed: The FSwordMissile was missing the special damage handling that
  reduces damage when hitting a player.

SVN r555 (trunk)
2007-10-29 20:27:40 +00:00
..
blood.txt - Fixed: The StrifePlayer couldn't obtain his default inventory because 2006-11-29 10:03:35 +00:00
botstuff.txt - Fixed: The StrifePlayer couldn't obtain his default inventory because 2006-11-29 10:03:35 +00:00
debris.txt - Fixed: The pointer cleanup code must also check a sector's sky box pointers. 2007-10-29 20:27:40 +00:00
fountain.txt - Fixed: The particle fountains' names were different than before 2006-12-14 11:44:49 +00:00
pickups.txt Added one missing file. 2006-11-05 07:34:41 +00:00
sharedmisc.txt - Converted the Heretic sound sequences and the particle fountains to DECORATE. 2006-12-02 15:38:50 +00:00
soundsequence.txt - Converted the Heretic sound sequences and the particle fountains to DECORATE. 2006-12-02 15:38:50 +00:00
splashes.txt May 3, 2006 (Changes by Graf Zahl) 2006-05-03 14:54:48 +00:00