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https://github.com/ZDoom/gzdoom-gles.git
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b15767c26f
- Fixed: Right after teleporting P_SlideMove could cause player movement. Added a check for reactiontime to prevent that. - Fixed: PainChances and Damagefactors were never freed. - Added option to A_Chase that prevents the monster from moving. - Fixed: The stained glass shards were missing the HEXENBOUNCE flag. - Added some NULL pointer checks to AActor::GiveAmmo. - Fixed: The FSwordMissile was missing the special damage handling that reduces damage when hitting a player. SVN r555 (trunk) |
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.. | ||
blood.txt | ||
botstuff.txt | ||
debris.txt | ||
fountain.txt | ||
pickups.txt | ||
sharedmisc.txt | ||
soundsequence.txt | ||
splashes.txt |