gzdoom-gles/wadsrc/decorate/strife
Christoph Oelckers 88812ed0f5 - Fixed: P_LookForTid should abort its search when it discovers that it has
cycled through the entire list of actors.
- Reverted AActor::FindState to its R407 version because the change in R408 
  doesn't compile properly with VC++.
- Changed FIXMAPTHINGPOS further so that it also affects objects that are 
  not directly on a wall but closer than its radius.
- Changed FIXEDMAPTHINGPOS to move objects completely out of the wall and 
  adjusted the radii of all affected objects to actually represent half 
  the sprite's width.


SVN r409 (trunk)
2006-12-09 12:50:52 +00:00
..
beggars.txt - Moved A_ThrowGrenade from Inventory to Actor because it can also be used by 2006-12-06 10:38:47 +00:00
merchants.txt May 6, 2006 (Changes by Graf Zahl) 2006-05-07 00:27:22 +00:00
peasants.txt - Moved A_ThrowGrenade from Inventory to Actor because it can also be used by 2006-12-06 10:38:47 +00:00
questitems.txt May 6, 2006 (Changes by Graf Zahl) 2006-05-07 00:27:22 +00:00
ratbuddy.txt - Converted the stealth monsters to DECORATE. 2006-05-11 17:56:35 +00:00
strifeammo.txt - Converted a_doomhealth.cpp to DECORATE. 2006-06-17 20:29:41 +00:00
strifearmor.txt May 6, 2006 (Changes by Graf Zahl) 2006-05-07 00:27:22 +00:00
strifebishop.txt - Moved A_ThrowGrenade from Inventory to Actor because it can also be used by 2006-12-06 10:38:47 +00:00
strifeitems.txt - Converted a_doomhealth.cpp to DECORATE. 2006-06-17 20:29:41 +00:00
strifekeys.txt May 6, 2006 (Changes by Graf Zahl) 2006-05-07 00:27:22 +00:00
strifestuff.txt - Fixed: P_LookForTid should abort its search when it discovers that it has 2006-12-09 12:50:52 +00:00
zombie.txt - Converted Ettin and Centaur to DECORATE. 2006-11-27 00:01:30 +00:00