gzdoom-gles/src/gl
Rachael Alexanderson 297f00aa4b - fix model rotation some more
- a couple compiler warning fixes
2017-11-23 22:37:07 -05:00
..
compatibility - store the last found OpenGL version in the INI so that modern GL related options can be removed when running old hardware with software rendering. 2017-05-08 19:30:51 +02:00
data Merge remote-tracking branch 'origin/master' into newtimercode4 2017-11-23 21:08:09 -05:00
dynlights - Place the HUD model correctly in the world so that shader light calculations work 2017-11-05 15:35:03 +01:00
hqnx Removed useless integer type size expansion 2017-01-06 10:40:51 +01:00
hqnx_asm - fixed bad #pragma pack combination in hqnx_asm_Image.h 2016-08-05 15:27:35 +02:00
models - fix model rotation some more 2017-11-23 22:37:07 -05:00
renderer Merge branch 'master' of https://github.com/coelckers/gzdoom into newtimercode4 2017-11-21 05:23:00 -05:00
scene - fixed: high uptime was causing overloads in uint32_t and float structures (float losing loss of precision) - this caused any computer online for more than a few days to experience jankiness with internal animations such as rotations and shader timers. Unfortunately, this sounds the death knell for 32-bit platforms, since uint64_t is now required in time-critical structures, which will hurt performance tremendeously, but 64-bit systems will be unaffected. 2017-11-14 16:15:25 -05:00
shaders - fixed bad use of FScanner::GetNumber and GetFloat in code inherited from ZDoomGL. 2017-11-19 15:30:45 +01:00
stereo3d Revert "Merge commit 'refs/pull/338/head' of https://github.com/coelckers/gzdoom" 2017-07-10 11:29:58 -04:00
system - more timer cleanup 2017-11-13 00:28:43 +01:00
textures Merge remote-tracking branch 'origin/master' into newtimercode4 2017-11-23 21:08:09 -05:00
unused - except for DWORD, all homegrown integer types are gone - a handful were left where they represent genuine Windows types. 2017-03-09 19:54:41 +01:00
utility - update more millisecond-storing data structures to u/int64_t to fix possible rollover bugs 2017-11-15 20:33:08 -05:00
xbr - added xBRZ files. 2016-09-03 16:55:16 +02:00
gl_functions.h - moved dynamic lights out of the GL code into the common game code. 2017-03-12 19:57:06 +01:00