gzdoom-gles/wadsrc/decorate/shared/fountain.txt
Christoph Oelckers c7644ca34e - Converted the Heretic sound sequences and the particle fountains to DECORATE.
- Added DECORATE support for setting an actor's args. If this is done
  it will also disable the actor's special that can be set in a map. This
  is for actors that want to use A_CountdownArg or similar functions
  that use the args for something different than the special's parameters.
- Converted a_sharedmisc.cpp to DECORATE.
- Added a new NActorIterator that can search for classes specified by name.
- Added a new constructor to TThinkerIterator that can search
  for DECORATE defined subclasses that are not represented by a real C++ class.
- Fixed: BuildInfoDefaults must set the parent symbol table so that 
  all actors can get to the global symbols stored in AActor.
- Fixed some minor inconsistencies in the Arch-Vile's DECORATE definition.
- Fixed: A_VileAttack moved the flame without relinking it into the sector 
  lists. It also forgot to set the z-position correctly. (original Doom bug.)
- Fixed: The Doom 2 cast finale didn't work with the dynamic state name handling.


SVN r401 (trunk)
2006-12-02 15:38:50 +00:00

35 lines
503 B
Text

ACTOR ParticleFountainRed : ParticleFountain 9027
{
Health 1
}
ACTOR ParticleFountainGreen : ParticleFountain 9028
{
Health 2
}
ACTOR ParticleFountainBlue : ParticleFountain 9029
{
Health 3
}
ACTOR ParticleFountainYellow : ParticleFountain 9030
{
Health 4
}
ACTOR ParticleFountainPurple : ParticleFountain 9031
{
Health 5
}
ACTOR ParticleFountainBlack : ParticleFountain 9032
{
Health 6
}
ACTOR ParticleFountainWhite : ParticleFountain 9033
{
Health 7
}