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afxres.h
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base_sysfb.cpp
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- remove vid_hwgamma, force always use shader gamma
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2019-01-23 21:50:11 +01:00 |
base_sysfb.h
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- remove vid_hwgamma, force always use shader gamma
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2019-01-23 21:50:11 +01:00 |
boing1.ico
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boing2.ico
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boing3.ico
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boing4.ico
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boing5.ico
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boing6.ico
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boing7.ico
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boing8.ico
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critsec.cpp
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- This shouldn't have been committed.
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2018-02-25 16:15:24 +01:00 |
deadguy.bmp
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gl_sysfb.cpp
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- moved the entire OpenGL backend into a separate namespace.
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2018-10-29 13:56:17 +01:00 |
gl_sysfb.h
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- split up Win32's SystemGLFrameBuffer as well to get the shareable parts between OpenGL and Vulkan into a base class.
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2018-06-24 21:26:32 +02:00 |
hardware.cpp
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- add 3rd party vulkan dependencies
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2019-02-20 21:21:57 +01:00 |
hardware.h
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- fullscreen toggle and some cleanup. Not fully working yet.
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2018-06-17 22:11:35 +02:00 |
helperthread.cpp
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helperthread.h
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i_cd.cpp
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- moved the I_Error prototypes to doomerrors.h to avoid having to include the low level system header for this.
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2019-01-31 19:38:04 +01:00 |
i_crash.cpp
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- remove unused VectoredTryCatch
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2018-06-10 13:15:31 +02:00 |
i_dijoy.cpp
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Removed all superfluous #include's
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2018-04-24 14:30:35 +03:00 |
i_input.cpp
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- separation of static and map-local event handlers into separate lists.
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2019-02-02 16:43:11 +01:00 |
i_input.h
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- changed the place where the CheckRequireMouse event gets called.
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2019-02-02 11:00:26 +01:00 |
i_keyboard.cpp
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- a few remaining simple ones
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2019-01-28 01:25:52 +01:00 |
i_main.cpp
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- renamed the level variables.
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2019-02-02 00:25:51 +01:00 |
i_mouse.cpp
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- changed the place where the CheckRequireMouse event gets called.
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2019-02-02 11:00:26 +01:00 |
i_rawps2.cpp
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Removed all superfluous #include's
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2018-04-24 14:30:35 +03:00 |
i_specialpaths.cpp
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Removed all superfluous #include's
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2018-04-24 14:30:35 +03:00 |
i_system.cpp
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- moved the I_Error prototypes to doomerrors.h to avoid having to include the low level system header for this.
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2019-01-31 19:38:04 +01:00 |
i_system.h
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- moved the I_Error prototypes to doomerrors.h to avoid having to include the low level system header for this.
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2019-01-31 19:38:04 +01:00 |
i_xinput.cpp
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Removed all superfluous #include's
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2018-04-24 14:30:35 +03:00 |
icon1.ico
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optwin32.h
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rawinput.h
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resource.h
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st_start.cpp
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- moved the I_Error prototypes to doomerrors.h to avoid having to include the low level system header for this.
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2019-01-31 19:38:04 +01:00 |
wglext.h
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- removed all remains of the old EAX editor.
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2017-11-26 15:23:07 +01:00 |
win32basevideo.cpp
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- fixed bad case in #include.
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2018-11-04 21:33:35 +01:00 |
win32basevideo.h
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- split up Win32's SystemGLFrameBuffer as well to get the shareable parts between OpenGL and Vulkan into a base class.
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2018-06-24 21:26:32 +02:00 |
win32glvideo.cpp
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- moved the entire OpenGL backend into a separate namespace.
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2018-10-29 13:56:17 +01:00 |
win32glvideo.h
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- split Win32GLVideo in two so that the OpenGL independent part can be used for Vulkan as well.
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2018-06-24 20:47:00 +02:00 |
win32vulkanvideo.h
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- add 3rd party vulkan dependencies
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2019-02-20 21:21:57 +01:00 |
winres.h
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zdoom.exe.manifest
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zdoom.rc
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- Remove "gitversion.h" from "version.h" - should result in faster compiles after a commit in Windows
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2019-02-13 21:34:44 -05:00 |