gzdoom-gles/src/gl/scene
2016-02-16 10:14:37 +01:00
..
gl_bsp.cpp
gl_clipper.cpp
gl_clipper.h - removed duplicate function definition. 2016-02-06 00:50:43 +01:00
gl_decal.cpp - fixed wall clipping with 3D lights. 2016-02-04 01:12:18 +01:00
gl_drawinfo.cpp
gl_drawinfo.h
gl_fakeflat.cpp - copied over some stuff from the abandoned portals branch. 2016-02-15 13:11:31 +01:00
gl_flats.cpp - copied over some stuff from the abandoned portals branch. 2016-02-15 13:11:31 +01:00
gl_portal.cpp - fixed retrieval of mapsection for polyportals. 2016-02-06 19:19:18 +01:00
gl_portal.h - implemented line-to-line portal rendering. So far working for two-sided portal lines - one-sided yet to come. 2016-02-06 12:32:47 +01:00
gl_renderhacks.cpp
gl_scene.cpp - account for removed bam2rad function. 2016-02-08 22:06:26 +01:00
gl_sky.cpp - copied over some stuff from the abandoned portals branch. 2016-02-15 13:11:31 +01:00
gl_skydome.cpp
gl_sprite.cpp - fixed: part of the special handling of projectiles being spawned near the camera also affected other actors, this caused the fly cheat to break. 2016-02-12 11:20:33 +01:00
gl_spritelight.cpp
gl_vertex.cpp
gl_wall.h - copied line portal code from portal branch and made some adjustments to make it compile. Portal rendering is not yet working. 2016-02-06 05:17:47 +01:00
gl_walls.cpp - removed redundant SKYBOX enum. 2016-02-16 10:14:37 +01:00
gl_walls_draw.cpp - fixed wall clipping with 3D lights. 2016-02-04 01:12:18 +01:00
gl_weapon.cpp