gzdoom-gles/wadsrc/static/mapinfo/chex.txt
Christoph Oelckers 42ac64d964 - Fixed: Strife's quest based line actions also work in Deathmatch.
- Fixed: Gravity application was not correct. For actors with no vertical 
  momentum the initial pull is supposed to be twice as strong as when 
  vertical movement already takes place.
- added invquery CCMD like in Strife. Also removed all underscores from the
  tag strings so that they can be printed properly.
- Fixed: Skill baby was missing 'autousehealth' for all games.
- Added a new CVAR: sv_disableautohealth
- Autouse of health items is no longer hardwired to the default item classes. 
  There's a new property HealthPickup.Autouse. 0 means no autouse, 1 a small 
  Raven health item, 2 a large Raven health item and 3 a Strife item.



SVN r1452 (trunk)
2009-02-28 21:38:20 +00:00

151 lines
2.1 KiB
Text

// MAPINFO for Chex Quest
skill baby
{
AutoUseHealth
AmmoFactor = 2
DamageFactor = 0.5
EasyBossBrain
SpawnFilter = Baby
PicName = "M_JKILL"
Key = "i"
}
skill easy
{
EasyBossBrain
SpawnFilter = Easy
PicName = "M_ROUGH"
Key = "h"
}
skill normal
{
SpawnFilter = Normal
PicName = "M_HURT"
Key = "h"
}
skill hard
{
SpawnFilter = Hard
PicName = "M_ULTRA"
Key = "u"
}
skill nightmare
{
AmmoFactor = 2
FastMonsters
DisableCheats
RespawnTime = 12
SpawnFilter = Nightmare
PicName = "M_NMARE"
MustConfirm = "$CNIGHTMARE"
Key = "n"
}
clearepisodes
episode e1m1
{
picname = "M_EPI1"
key = "k"
}
map E1M1 lookup "CHUSTR_E1M1"
{
levelnum = 1
titlepatch = "WILV00"
next = "E1M2"
secretnext = "E1M9"
sky1 = "SKY1", 0
cluster = 1
par = 30
sucktime = 1
music = "$MUSIC_E1M1"
}
map E1M2 lookup "CHUSTR_E1M2"
{
levelnum = 2
titlepatch = "WILV01"
next = "E1M3"
secretnext = "E1M9"
sky1 = "SKY1", 0
cluster = 1
par = 75
sucktime = 1
music = "$MUSIC_E1M2"
}
map E1M3 lookup "CHUSTR_E1M3"
{
levelnum = 3
titlepatch = "WILV02"
next = "E1M4"
secretnext = "E1M9"
sky1 = "SKY1", 0
cluster = 1
par = 120
sucktime = 1
music = "$MUSIC_E1M3"
}
map E1M4 lookup "CHUSTR_E1M4"
{
levelnum = 4
titlepatch = "WILV03"
next = "E1M5"
secretnext = "E1M9"
sky1 = "SKY1", 0
cluster = 1
par = 90
sucktime = 1
music = "$MUSIC_E1M4"
}
map E1M5 lookup "CHUSTR_E1M5"
{
levelnum = 5
titlepatch = "WILV04"
next = "EndGame1"
secretnext = "E1M9"
sky1 = "SKY1", 0
cluster = 1
par = 165
sucktime = 1
music = "$MUSIC_E1M5"
}
// Clusters (correspond with same-numbered episode)
cluster 1
{
flat = "FLOOR4_8"
music = "$MUSIC_VICTOR"
exittext = lookup, "CE1TEXT"
}
cluster 2
{
flat = "SFLR6_1"
music = "$MUSIC_VICTOR"
exittext = lookup, "CE2TEXT"
}
cluster 3
{
flat = "MFLR8_4"
music = "$MUSIC_VICTOR"
exittext = lookup, "CE3TEXT"
}
cluster 4
{
flat = "MFLR8_3"
music = "$MUSIC_VICTOR"
exittext = lookup, "CE4TEXT"
}