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anim_switches.cpp
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- removed STACK_ARGS.
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2016-04-11 10:46:30 +02:00 |
animations.cpp
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Normalize line endings
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2016-03-01 09:47:10 -06:00 |
automaptexture.cpp
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Normalize line endings
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2016-03-01 09:47:10 -06:00 |
bitmap.cpp
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- renamed some fixed point stuff in the texture composition code.
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2016-03-24 16:16:45 +01:00 |
bitmap.h
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- renamed some fixed point stuff in the texture composition code.
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2016-03-24 16:16:45 +01:00 |
buildtexture.cpp
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Normalize line endings
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2016-03-01 09:47:10 -06:00 |
canvastexture.cpp
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Normalize line endings
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2016-03-01 09:47:10 -06:00 |
ddstexture.cpp
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Normalize line endings
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2016-03-01 09:47:10 -06:00 |
emptytexture.cpp
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Normalize line endings
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2016-03-01 09:47:10 -06:00 |
flattexture.cpp
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Normalize line endings
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2016-03-01 09:47:10 -06:00 |
imgztexture.cpp
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Normalize line endings
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2016-03-01 09:47:10 -06:00 |
jpegtexture.cpp
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Normalize line endings
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2016-03-01 09:47:10 -06:00 |
multipatchtexture.cpp
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- fixed: alpha for patches needs to be multiplied by 65536, not divided by.
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2016-04-11 22:21:17 +02:00 |
patchtexture.cpp
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Normalize line endings
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2016-03-01 09:47:10 -06:00 |
pcxtexture.cpp
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- Fixed: Modern versions of GCC on PowerPC inserted padding to the end of pragma packed structures.
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2016-03-13 01:14:08 -05:00 |
pngtexture.cpp
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- fixed: FPNGTexture must readjust the file pointer after deciding to skip the tRNS chunk.
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2016-04-15 15:15:34 +02:00 |
rawpagetexture.cpp
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Normalize line endings
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2016-03-01 09:47:10 -06:00 |
texture.cpp
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- floatified texture scale values.
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2016-03-26 13:37:44 +01:00 |
texturemanager.cpp
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Merge branch 'master' of https://github.com/rheit/zdoom
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2016-04-28 17:35:52 +02:00 |
textures.h
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- use the templated warp functions instead of the limited GZDoom 1.x version. gl_WarpBuffer has been removed.
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2016-04-28 19:04:01 +02:00 |
tgatexture.cpp
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Normalize line endings
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2016-03-01 09:47:10 -06:00 |
warpbuffer.h
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- moved the texture warping into templated subfunctions, so that the same code can be used for true color buffers as well.
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2016-04-28 18:17:18 +02:00 |
warptexture.cpp
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- moved the texture warping into templated subfunctions, so that the same code can be used for true color buffers as well.
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2016-04-28 18:17:18 +02:00 |