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https://github.com/ZDoom/gzdoom-gles.git
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61b165ccc4
The scripting branch changed camera semantics to default to an actor's center - which for monsters and decorations makes sense - but not for simple mapspots that get used as camera. For those the CameraHeight must be explicitly set to 0.
34 lines
368 B
Text
34 lines
368 B
Text
ACTOR InterpolationPoint native
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{
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+NOBLOCKMAP
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+NOGRAVITY
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+DONTSPLASH
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RenderStyle None
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}
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ACTOR InterpolationSpecial native
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{
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+NOBLOCKMAP
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+NOSECTOR
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+NOGRAVITY
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+DONTSPLASH
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}
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ACTOR PathFollower native
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{
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+NOBLOCKMAP
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+NOSECTOR
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+NOGRAVITY
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+DONTSPLASH
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}
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ACTOR ActorMover : PathFollower native
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{
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}
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ACTOR MovingCamera : PathFollower native
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{
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CameraHeight 0
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}
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