mirror of
https://github.com/ZDoom/gzdoom-gles.git
synced 2024-11-08 05:51:46 +00:00
c412b42703
- The stat meters now return an FString instead of sprintfing into a fixed output buffer. - NOASM is now automatically defined when compiling for a non-x86 target. - Some changes have been made to the integral types in doomtype.h: - For consistancy with the other integral types, byte is no longer a synonym for BYTE. - Most uses of BOOL have been change to the standard C++ bool type. Those that weren't were changed to INTBOOL to indicate they may contain values other than 0 or 1 but are still used as a boolean. - Compiler-provided types with explicit bit sizes are now used. In particular, DWORD is no longer a long so it will work with both 64-bit Windows and Linux. - Since some files need to include Windows headers, uint32 is a synonym for the non-Windows version of DWORD. - Removed d_textur.h. The pic_t struct it defined was used nowhere, and that was all it contained. SVN r326 (trunk)
774 lines
18 KiB
C++
774 lines
18 KiB
C++
/*
|
|
** d_netinfo.cpp
|
|
** Manages transport of user and "server" cvars across a network
|
|
**
|
|
**---------------------------------------------------------------------------
|
|
** Copyright 1998-2006 Randy Heit
|
|
** All rights reserved.
|
|
**
|
|
** Redistribution and use in source and binary forms, with or without
|
|
** modification, are permitted provided that the following conditions
|
|
** are met:
|
|
**
|
|
** 1. Redistributions of source code must retain the above copyright
|
|
** notice, this list of conditions and the following disclaimer.
|
|
** 2. Redistributions in binary form must reproduce the above copyright
|
|
** notice, this list of conditions and the following disclaimer in the
|
|
** documentation and/or other materials provided with the distribution.
|
|
** 3. The name of the author may not be used to endorse or promote products
|
|
** derived from this software without specific prior written permission.
|
|
**
|
|
** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
|
|
** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
|
|
** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
|
|
** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
|
|
** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
|
|
** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
|
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
|
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
|
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
|
|
** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|
**---------------------------------------------------------------------------
|
|
**
|
|
*/
|
|
|
|
#include <math.h>
|
|
#include <stdlib.h>
|
|
#include <string.h>
|
|
#include <assert.h>
|
|
|
|
#include "doomtype.h"
|
|
#include "doomdef.h"
|
|
#include "doomstat.h"
|
|
#include "d_netinf.h"
|
|
#include "d_net.h"
|
|
#include "d_protocol.h"
|
|
#include "c_dispatch.h"
|
|
#include "v_palette.h"
|
|
#include "v_video.h"
|
|
#include "i_system.h"
|
|
#include "r_draw.h"
|
|
#include "r_state.h"
|
|
#include "sbar.h"
|
|
#include "gi.h"
|
|
#include "m_random.h"
|
|
|
|
static FRandom pr_pickteam ("PickRandomTeam");
|
|
|
|
extern bool st_firsttime;
|
|
EXTERN_CVAR (Bool, teamplay)
|
|
|
|
CVAR (Float, autoaim, 5000.f, CVAR_USERINFO | CVAR_ARCHIVE);
|
|
CVAR (String, name, "Player", CVAR_USERINFO | CVAR_ARCHIVE);
|
|
CVAR (Color, color, 0x40cf00, CVAR_USERINFO | CVAR_ARCHIVE);
|
|
CVAR (String, skin, "base", CVAR_USERINFO | CVAR_ARCHIVE);
|
|
CVAR (Int, team, 255, CVAR_USERINFO | CVAR_ARCHIVE);
|
|
CVAR (String, gender, "male", CVAR_USERINFO | CVAR_ARCHIVE);
|
|
CVAR (Bool, neverswitchonpickup, false, CVAR_USERINFO | CVAR_ARCHIVE);
|
|
CVAR (Float, movebob, 0.25f, CVAR_USERINFO | CVAR_ARCHIVE);
|
|
CVAR (Float, stillbob, 0.f, CVAR_USERINFO | CVAR_ARCHIVE);
|
|
CVAR (String, playerclass, "Fighter", CVAR_USERINFO | CVAR_ARCHIVE);
|
|
|
|
enum
|
|
{
|
|
INFO_Name,
|
|
INFO_Autoaim,
|
|
INFO_Color,
|
|
INFO_Skin,
|
|
INFO_Team,
|
|
INFO_Gender,
|
|
INFO_NeverSwitchOnPickup,
|
|
INFO_MoveBob,
|
|
INFO_StillBob,
|
|
INFO_PlayerClass,
|
|
};
|
|
|
|
const char *TeamNames[NUM_TEAMS] =
|
|
{
|
|
"Red", "Blue", "Green", "Gold"
|
|
};
|
|
|
|
float TeamHues[NUM_TEAMS] =
|
|
{
|
|
0.f, 240.f, 120.f, 60.f
|
|
};
|
|
|
|
const char *GenderNames[3] = { "male", "female", "other" };
|
|
|
|
static const char *UserInfoStrings[] =
|
|
{
|
|
"name",
|
|
"autoaim",
|
|
"color",
|
|
"skin",
|
|
"team",
|
|
"gender",
|
|
"neverswitchonpickup",
|
|
"movebob",
|
|
"stillbob",
|
|
"playerclass",
|
|
NULL
|
|
};
|
|
|
|
int D_GenderToInt (const char *gender)
|
|
{
|
|
if (!stricmp (gender, "female"))
|
|
return GENDER_FEMALE;
|
|
else if (!stricmp (gender, "other") || !stricmp (gender, "cyborg"))
|
|
return GENDER_NEUTER;
|
|
else
|
|
return GENDER_MALE;
|
|
}
|
|
|
|
int D_PlayerClassToInt (const char *classname)
|
|
{
|
|
if (PlayerClasses.Size () > 1)
|
|
{
|
|
for (unsigned int i = 0; i < PlayerClasses.Size (); ++i)
|
|
{
|
|
const PClass *type = PlayerClasses[i].Type;
|
|
|
|
if (stricmp (type->Meta.GetMetaString (APMETA_DisplayName), classname) == 0)
|
|
{
|
|
return i;
|
|
}
|
|
}
|
|
return -1;
|
|
}
|
|
else
|
|
{
|
|
return 0;
|
|
}
|
|
}
|
|
|
|
void D_GetPlayerColor (int player, float *h, float *s, float *v)
|
|
{
|
|
int color = players[player].userinfo.color;
|
|
|
|
RGBtoHSV (RPART(color)/255.f, GPART(color)/255.f, BPART(color)/255.f,
|
|
h, s, v);
|
|
|
|
if (teamplay && players[player].userinfo.team < NUM_TEAMS)
|
|
{
|
|
// In team play, force the player to use the team's hue
|
|
// and adjust the saturation and value so that the team
|
|
// hue is visible in the final color.
|
|
*h = TeamHues[players[player].userinfo.team];
|
|
if (gameinfo.gametype == GAME_Doom)
|
|
{
|
|
*s = *s*0.15f+0.8f;
|
|
*v = *v*0.5f+0.4f;
|
|
}
|
|
else
|
|
{
|
|
// I'm not really happy with the red team color in Heretic...
|
|
*s = team == 0 ? 0.6f : 0.8f;
|
|
*v = *v*0.4f+0.3f;
|
|
}
|
|
}
|
|
}
|
|
|
|
// Find out which teams are present. If there is only one,
|
|
// then another team should be chosen at random.
|
|
//
|
|
// Otherwise, join whichever team has fewest players. If
|
|
// teams are tied for fewest players, pick one of those
|
|
// at random.
|
|
|
|
void D_PickRandomTeam (int player)
|
|
{
|
|
static char teamline[8] = "\\team\\X";
|
|
|
|
BYTE *foo = (BYTE *)teamline;
|
|
teamline[6] = D_PickRandomTeam() + '0';
|
|
D_ReadUserInfoStrings (player, &foo, teamplay);
|
|
}
|
|
|
|
int D_PickRandomTeam ()
|
|
{
|
|
int teamPresent[NUM_TEAMS] = { 0 };
|
|
int numTeams = 0;
|
|
int team;
|
|
|
|
for (int i = 0; i < MAXPLAYERS; ++i)
|
|
{
|
|
if (playeringame[i])
|
|
{
|
|
if (players[i].userinfo.team < NUM_TEAMS)
|
|
{
|
|
if (teamPresent[players[i].userinfo.team]++ == 0)
|
|
{
|
|
numTeams++;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
if (numTeams < 2)
|
|
{
|
|
do
|
|
{
|
|
team = pr_pickteam() % NUM_TEAMS;
|
|
} while (teamPresent[team] != 0);
|
|
}
|
|
else
|
|
{
|
|
int lowest = INT_MAX, lowestTie = 0, i;
|
|
int ties[NUM_TEAMS];
|
|
|
|
for (i = 0; i < NUM_TEAMS; ++i)
|
|
{
|
|
if (teamPresent[i] > 0)
|
|
{
|
|
if (teamPresent[i] < lowest)
|
|
{
|
|
lowest = teamPresent[i];
|
|
lowestTie = 0;
|
|
ties[0] = i;
|
|
}
|
|
else if (teamPresent[i] == lowest)
|
|
{
|
|
ties[++lowestTie] = i;
|
|
}
|
|
}
|
|
}
|
|
if (lowestTie == 0)
|
|
{
|
|
team = ties[0];
|
|
}
|
|
else
|
|
{
|
|
team = ties[pr_pickteam() % (lowestTie+1)];
|
|
}
|
|
}
|
|
|
|
return team;
|
|
}
|
|
|
|
static void UpdateTeam (int pnum, int team, bool update)
|
|
{
|
|
userinfo_t *info = &players[pnum].userinfo;
|
|
int oldteam;
|
|
|
|
oldteam = info->team;
|
|
info->team = team;
|
|
|
|
if (teamplay && info->team >= NUM_TEAMS)
|
|
{ // Force players onto teams in teamplay mode
|
|
info->team = D_PickRandomTeam ();
|
|
}
|
|
if (update && oldteam != info->team)
|
|
{
|
|
if (info->team < NUM_TEAMS)
|
|
Printf ("%s joined the %s team\n", info->netname, TeamNames[info->team]);
|
|
else
|
|
Printf ("%s is now a loner\n", info->netname);
|
|
}
|
|
// Let the player take on the team's color
|
|
R_BuildPlayerTranslation (pnum);
|
|
if (StatusBar != NULL && StatusBar->GetPlayer() == pnum)
|
|
{
|
|
StatusBar->AttachToPlayer (&players[pnum]);
|
|
}
|
|
if ((unsigned)info->team >= NUM_TEAMS)
|
|
info->team = TEAM_None;
|
|
}
|
|
|
|
int D_GetFragCount (player_t *player)
|
|
{
|
|
if (!teamplay || player->userinfo.team >= NUM_TEAMS)
|
|
{
|
|
return player->fragcount;
|
|
}
|
|
else
|
|
{
|
|
// Count total frags for this player's team
|
|
const int team = player->userinfo.team;
|
|
int count = 0;
|
|
|
|
for (int i = 0; i < MAXPLAYERS; ++i)
|
|
{
|
|
if (playeringame[i] && players[i].userinfo.team == team)
|
|
{
|
|
count += players[i].fragcount;
|
|
}
|
|
}
|
|
return count;
|
|
}
|
|
}
|
|
|
|
void D_SetupUserInfo ()
|
|
{
|
|
int i;
|
|
userinfo_t *coninfo = &players[consoleplayer].userinfo;
|
|
|
|
for (i = 0; i < MAXPLAYERS; i++)
|
|
memset (&players[i].userinfo, 0, sizeof(userinfo_t));
|
|
|
|
strncpy (coninfo->netname, name, MAXPLAYERNAME);
|
|
if (teamplay && team >= NUM_TEAMS)
|
|
{
|
|
coninfo->team = D_PickRandomTeam ();
|
|
}
|
|
else
|
|
{
|
|
coninfo->team = team;
|
|
}
|
|
if (autoaim > 35.f || autoaim < 0.f)
|
|
{
|
|
coninfo->aimdist = ANGLE_1*35;
|
|
}
|
|
else
|
|
{
|
|
coninfo->aimdist = abs ((int)(autoaim * (float)ANGLE_1));
|
|
}
|
|
coninfo->color = color;
|
|
coninfo->skin = R_FindSkin (skin, 0);
|
|
coninfo->gender = D_GenderToInt (gender);
|
|
coninfo->neverswitch = neverswitchonpickup;
|
|
coninfo->MoveBob = (fixed_t)(65536.f * movebob);
|
|
coninfo->StillBob = (fixed_t)(65536.f * stillbob);
|
|
coninfo->PlayerClass = D_PlayerClassToInt (playerclass);
|
|
R_BuildPlayerTranslation (consoleplayer);
|
|
}
|
|
|
|
void D_UserInfoChanged (FBaseCVar *cvar)
|
|
{
|
|
UCVarValue val;
|
|
char foo[256];
|
|
|
|
if (cvar == &autoaim)
|
|
{
|
|
if (autoaim < 0.0f)
|
|
{
|
|
autoaim = 0.0f;
|
|
return;
|
|
}
|
|
else if (autoaim > 5000.0f)
|
|
{
|
|
autoaim = 5000.f;
|
|
return;
|
|
}
|
|
}
|
|
|
|
val = cvar->GetGenericRep (CVAR_String);
|
|
if (4 + strlen (cvar->GetName ()) + strlen (val.String) > 256)
|
|
I_Error ("User info descriptor too big");
|
|
|
|
sprintf (foo, "\\%s\\%s", cvar->GetName (), val.String);
|
|
|
|
Net_WriteByte (DEM_UINFCHANGED);
|
|
Net_WriteString (foo);
|
|
}
|
|
|
|
static const char *SetServerVar (char *name, ECVarType type, BYTE **stream, bool singlebit)
|
|
{
|
|
FBaseCVar *var = FindCVar (name, NULL);
|
|
UCVarValue value;
|
|
|
|
if (singlebit)
|
|
{
|
|
if (var != NULL)
|
|
{
|
|
int bitdata;
|
|
int mask;
|
|
|
|
value = var->GetFavoriteRep (&type);
|
|
if (type != CVAR_Int)
|
|
{
|
|
return NULL;
|
|
}
|
|
bitdata = ReadByte (stream);
|
|
mask = 1 << (bitdata & 31);
|
|
if (bitdata & 32)
|
|
{
|
|
value.Int |= mask;
|
|
}
|
|
else
|
|
{
|
|
value.Int &= ~mask;
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
switch (type)
|
|
{
|
|
case CVAR_Bool: value.Bool = ReadByte (stream) ? 1 : 0; break;
|
|
case CVAR_Int: value.Int = ReadLong (stream); break;
|
|
case CVAR_Float: value.Float = ReadFloat (stream); break;
|
|
case CVAR_String: value.String = ReadString (stream); break;
|
|
default: break; // Silence GCC
|
|
}
|
|
}
|
|
|
|
if (var)
|
|
{
|
|
var->ForceSet (value, type);
|
|
}
|
|
|
|
if (type == CVAR_String)
|
|
{
|
|
delete[] value.String;
|
|
}
|
|
|
|
if (var == &teamplay)
|
|
{
|
|
// Put players on teams if teamplay turned on
|
|
for (int i = 0; i < MAXPLAYERS; ++i)
|
|
{
|
|
if (playeringame[i])
|
|
{
|
|
UpdateTeam (i, players[i].userinfo.team, true);
|
|
}
|
|
}
|
|
}
|
|
|
|
if (var)
|
|
{
|
|
value = var->GetGenericRep (CVAR_String);
|
|
return value.String;
|
|
}
|
|
|
|
return NULL;
|
|
}
|
|
|
|
EXTERN_CVAR (Float, sv_gravity)
|
|
|
|
void D_SendServerInfoChange (const FBaseCVar *cvar, UCVarValue value, ECVarType type)
|
|
{
|
|
size_t namelen;
|
|
|
|
namelen = strlen (cvar->GetName ());
|
|
|
|
Net_WriteByte (DEM_SINFCHANGED);
|
|
Net_WriteByte ((BYTE)(namelen | (type << 6)));
|
|
Net_WriteBytes ((BYTE *)cvar->GetName (), (int)namelen);
|
|
switch (type)
|
|
{
|
|
case CVAR_Bool: Net_WriteByte (value.Bool); break;
|
|
case CVAR_Int: Net_WriteLong (value.Int); break;
|
|
case CVAR_Float: Net_WriteFloat (value.Float); break;
|
|
case CVAR_String: Net_WriteString (value.String); break;
|
|
default: break; // Silence GCC
|
|
}
|
|
}
|
|
|
|
void D_SendServerFlagChange (const FBaseCVar *cvar, int bitnum, bool set)
|
|
{
|
|
int namelen;
|
|
|
|
namelen = (int)strlen (cvar->GetName ());
|
|
|
|
Net_WriteByte (DEM_SINFCHANGEDXOR);
|
|
Net_WriteByte (namelen);
|
|
Net_WriteBytes ((BYTE *)cvar->GetName (), namelen);
|
|
Net_WriteByte (bitnum | (set << 5));
|
|
}
|
|
|
|
void D_DoServerInfoChange (BYTE **stream, bool singlebit)
|
|
{
|
|
const char *value;
|
|
char name[64];
|
|
int len;
|
|
int type;
|
|
|
|
len = ReadByte (stream);
|
|
type = len >> 6;
|
|
len &= 0x3f;
|
|
if (len == 0)
|
|
return;
|
|
memcpy (name, *stream, len);
|
|
*stream += len;
|
|
name[len] = 0;
|
|
|
|
if ( (value = SetServerVar (name, (ECVarType)type, stream, singlebit)) && netgame)
|
|
{
|
|
Printf ("%s changed to %s\n", name, value);
|
|
}
|
|
}
|
|
|
|
void D_WriteUserInfoStrings (int i, BYTE **stream, bool compact)
|
|
{
|
|
if (i >= MAXPLAYERS)
|
|
{
|
|
WriteByte (0, stream);
|
|
}
|
|
else
|
|
{
|
|
userinfo_t *info = &players[i].userinfo;
|
|
|
|
const PClass *type = PlayerClasses[info->PlayerClass].Type;
|
|
|
|
if (!compact)
|
|
{
|
|
sprintf (*((char **)stream),
|
|
"\\name\\%s"
|
|
"\\autoaim\\%g"
|
|
"\\color\\%x %x %x"
|
|
"\\skin\\%s"
|
|
"\\team\\%d"
|
|
"\\gender\\%s"
|
|
"\\neverswitchonpickup\\%d"
|
|
"\\movebob\\%g"
|
|
"\\stillbob\\%g"
|
|
"\\playerclass\\%s"
|
|
,
|
|
info->netname,
|
|
(double)info->aimdist / (float)ANGLE_1,
|
|
RPART(info->color), GPART(info->color), BPART(info->color),
|
|
skins[info->skin].name, info->team,
|
|
info->gender == GENDER_FEMALE ? "female" :
|
|
info->gender == GENDER_NEUTER ? "other" : "male",
|
|
info->neverswitch,
|
|
(float)(info->MoveBob) / 65536.f,
|
|
(float)(info->StillBob) / 65536.f,
|
|
info->PlayerClass == -1 ? "Random" :
|
|
type->Meta.GetMetaString (APMETA_DisplayName)
|
|
);
|
|
}
|
|
else
|
|
{
|
|
sprintf (*((char **)stream),
|
|
"\\"
|
|
"\\%s" // name
|
|
"\\%g" // autoaim
|
|
"\\%x %x %x" // color
|
|
"\\%s" // skin
|
|
"\\%d" // team
|
|
"\\%s" // gender
|
|
"\\%d" // neverswitchonpickup
|
|
"\\%g" // movebob
|
|
"\\%g" // stillbob
|
|
"\\%s" // playerclass
|
|
,
|
|
info->netname,
|
|
(double)info->aimdist / (float)ANGLE_1,
|
|
RPART(info->color), GPART(info->color), BPART(info->color),
|
|
skins[info->skin].name,
|
|
info->team,
|
|
info->gender == GENDER_FEMALE ? "female" :
|
|
info->gender == GENDER_NEUTER ? "other" : "male",
|
|
info->neverswitch,
|
|
(float)(info->MoveBob) / 65536.f,
|
|
(float)(info->StillBob) / 65536.f,
|
|
info->PlayerClass == -1 ? "Random" :
|
|
type->Meta.GetMetaString (APMETA_DisplayName)
|
|
);
|
|
}
|
|
}
|
|
|
|
*stream += strlen (*((char **)stream)) + 1;
|
|
}
|
|
|
|
void D_ReadUserInfoStrings (int i, BYTE **stream, bool update)
|
|
{
|
|
userinfo_t *info = &players[i].userinfo;
|
|
char *ptr = *((char **)stream);
|
|
char *breakpt;
|
|
char *value;
|
|
bool compact;
|
|
int infotype = -1;
|
|
|
|
if (*ptr++ != '\\')
|
|
return;
|
|
|
|
compact = (*ptr == '\\') ? ptr++, true : false;
|
|
|
|
if (i < MAXPLAYERS)
|
|
{
|
|
for (;;)
|
|
{
|
|
breakpt = strchr (ptr, '\\');
|
|
|
|
if (breakpt != NULL)
|
|
*breakpt = 0;
|
|
|
|
if (compact)
|
|
{
|
|
value = ptr;
|
|
infotype++;
|
|
}
|
|
else
|
|
{
|
|
value = breakpt + 1;
|
|
if ( (breakpt = strchr (value, '\\')) )
|
|
*breakpt = 0;
|
|
|
|
int j = 0;
|
|
while (UserInfoStrings[j] && stricmp (UserInfoStrings[j], ptr) != 0)
|
|
j++;
|
|
if (UserInfoStrings[j] == NULL)
|
|
{
|
|
infotype = -1;
|
|
}
|
|
else
|
|
{
|
|
infotype = j;
|
|
}
|
|
}
|
|
|
|
switch (infotype)
|
|
{
|
|
case INFO_Autoaim: {
|
|
double angles;
|
|
|
|
angles = atof (value);
|
|
if (angles > 35.f || angles < 0.f)
|
|
{
|
|
info->aimdist = ANGLE_1*35;
|
|
}
|
|
else
|
|
{
|
|
info->aimdist = abs ((int)(angles * (float)ANGLE_1));
|
|
}
|
|
}
|
|
break;
|
|
|
|
case INFO_Name:
|
|
{
|
|
char oldname[MAXPLAYERNAME+1];
|
|
|
|
strncpy (oldname, info->netname, MAXPLAYERNAME);
|
|
oldname[MAXPLAYERNAME] = 0;
|
|
strncpy (info->netname, value, MAXPLAYERNAME);
|
|
info->netname[MAXPLAYERNAME] = 0;
|
|
|
|
if (update && strcmp (oldname, info->netname) != 0)
|
|
{
|
|
Printf ("%s is now known as %s\n", oldname, info->netname);
|
|
}
|
|
}
|
|
break;
|
|
|
|
case INFO_Team:
|
|
UpdateTeam (i, atoi(value), update);
|
|
break;
|
|
|
|
case INFO_Color:
|
|
info->color = V_GetColorFromString (NULL, value);
|
|
R_BuildPlayerTranslation (i);
|
|
if (StatusBar != NULL && i == StatusBar->GetPlayer())
|
|
{
|
|
StatusBar->AttachToPlayer (&players[i]);
|
|
}
|
|
break;
|
|
|
|
case INFO_Skin:
|
|
info->skin = R_FindSkin (value, players[i].CurrentPlayerClass);
|
|
if (players[i].mo != NULL)
|
|
{
|
|
if (players[i].cls != NULL &&
|
|
players[i].mo->state->sprite.index ==
|
|
GetDefaultByType (players[i].cls)->SpawnState->sprite.index)
|
|
{ // Only change the sprite if the player is using a standard one
|
|
players[i].mo->sprite = skins[info->skin].sprite;
|
|
players[i].mo->xscale = players[i].mo->yscale = skins[info->skin].scale;
|
|
}
|
|
}
|
|
// Rebuild translation in case the new skin uses a different range
|
|
// than the old one.
|
|
R_BuildPlayerTranslation (i);
|
|
if (StatusBar != NULL && i == StatusBar->GetPlayer())
|
|
{
|
|
StatusBar->SetFace (&skins[info->skin]);
|
|
}
|
|
break;
|
|
|
|
case INFO_Gender:
|
|
info->gender = D_GenderToInt (value);
|
|
break;
|
|
|
|
case INFO_NeverSwitchOnPickup:
|
|
if (*value >= '0' && *value <= '9')
|
|
{
|
|
info->neverswitch = atoi (value) ? true : false;
|
|
}
|
|
else if (stricmp (value, "true") == 0)
|
|
{
|
|
info->neverswitch = 1;
|
|
}
|
|
else
|
|
{
|
|
info->neverswitch = 0;
|
|
}
|
|
break;
|
|
|
|
case INFO_MoveBob:
|
|
info->MoveBob = (fixed_t)(atof (value) * 65536.f);
|
|
break;
|
|
|
|
case INFO_StillBob:
|
|
info->StillBob = (fixed_t)(atof (value) * 65536.f);
|
|
break;
|
|
|
|
case INFO_PlayerClass:
|
|
info->PlayerClass = D_PlayerClassToInt (value);
|
|
break;
|
|
|
|
default:
|
|
break;
|
|
}
|
|
|
|
if (!compact)
|
|
{
|
|
*(value - 1) = '\\';
|
|
}
|
|
if (breakpt)
|
|
{
|
|
*breakpt = '\\';
|
|
ptr = breakpt + 1;
|
|
}
|
|
else
|
|
{
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
*stream += strlen (*((char **)stream)) + 1;
|
|
}
|
|
|
|
FArchive &operator<< (FArchive &arc, userinfo_t &info)
|
|
{
|
|
if (arc.IsStoring ())
|
|
{
|
|
arc.Write (&info.netname, sizeof(info.netname));
|
|
}
|
|
else
|
|
{
|
|
arc.Read (&info.netname, sizeof(info.netname));
|
|
}
|
|
arc << info.team << info.aimdist << info.color << info.skin << info.gender << info.neverswitch;
|
|
return arc;
|
|
}
|
|
|
|
CCMD (playerinfo)
|
|
{
|
|
if (argv.argc() < 2)
|
|
{
|
|
int i;
|
|
|
|
for (i = 0; i < MAXPLAYERS; i++)
|
|
{
|
|
if (playeringame[i])
|
|
{
|
|
Printf ("%d. %s\n", i, players[i].userinfo.netname);
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
int i = atoi (argv[1]);
|
|
Printf ("Name: %s\n", players[i].userinfo.netname);
|
|
Printf ("Team: %d\n", players[i].userinfo.team);
|
|
Printf ("Aimdist: %d\n", players[i].userinfo.aimdist);
|
|
Printf ("Color: %06x\n", players[i].userinfo.color);
|
|
Printf ("Skin: %d\n", players[i].userinfo.skin);
|
|
Printf ("Gender: %d\n", players[i].userinfo.gender);
|
|
Printf ("NeverSwitch: %d\n", players[i].userinfo.neverswitch);
|
|
Printf ("MoveBob: %g\n", players[i].userinfo.MoveBob/65536.f);
|
|
Printf ("StillBob: %g\n", players[i].userinfo.StillBob/65536.f);
|
|
Printf ("PlayerClass: %d\n", players[i].userinfo.PlayerClass);
|
|
}
|
|
}
|