gzdoom-gles/wadsrc/static/zscript/actors
Christoph Oelckers c3759f389c - separated the channel number from the flags in the sound interface so that the 8 channel limit can be eliminated.
- added Marisa Kirisame's CHAN_OVERLAP flag.
- exported S_IsActorPlayingSomething to ZScript.

The sound API change required deprecating A_PlaySound and S_Sound. There are now new variants S_StartSound and A_StartSound which have two distinct parameters for channel and flags.

# Conflicts:
#	src/bbannouncer.cpp
#	src/fragglescript/t_func.cpp
#	src/g_shared/a_lightning.cpp
#	src/p_effect.cpp
#	src/p_mobj.cpp
#	src/p_switch.cpp
#	src/playsim/p_spec.cpp
#	src/sound/s_doomsound.cpp
#	src/sound/s_doomsound.h
#	wadsrc/static/zscript/base.zs

# Conflicts:
#	src/intermission/intermission.cpp
#	src/sound/s_doomsound.cpp
2020-01-06 15:00:05 +01:00
..
chex - made the colorset names and the texts in the color picker localizable. 2019-05-19 20:40:22 +02:00
doom - fixed missing fullbright for Berserk 2019-11-06 17:51:03 +01:00
heretic - made the colorset names and the texts in the color picker localizable. 2019-05-19 20:40:22 +02:00
hexen - fixed missing frames for axe attack without mana 2019-10-26 12:14:58 +02:00
inventory - fixed: pickup flash didn't fade out if player was killed by pickup 2019-10-16 20:56:41 +02:00
player - added ability to specify display duration of subtitles 2019-07-26 21:59:43 +02:00
raven - reorganized the ZScript content in gzdoom.pk3 and changed the files' extensions to something unique for easier syntax highlighting. 2019-04-28 22:14:34 +02:00
shared - when adding some minmum lateral movement to trigger collision detection, do not just set Vel.X but actually use a vector pointing in the proper facing direction of the actor. 2019-10-22 10:59:13 +02:00
strife - removed the playernum parameter from CheckLocalView 2019-09-02 21:17:19 +02:00
actions.zs - reorganized the ZScript content in gzdoom.pk3 and changed the files' extensions to something unique for easier syntax highlighting. 2019-04-28 22:14:34 +02:00
actor.zs - separated the channel number from the flags in the sound interface so that the 8 channel limit can be eliminated. 2020-01-06 15:00:05 +01:00
attacks.zs - fixed PlaySpawnSound call in A_ThrowGrenade 2019-06-05 12:47:03 +02:00
checks.zs - reorganized the ZScript content in gzdoom.pk3 and changed the files' extensions to something unique for easier syntax highlighting. 2019-04-28 22:14:34 +02:00
interaction.zs - reorganized the ZScript content in gzdoom.pk3 and changed the files' extensions to something unique for easier syntax highlighting. 2019-04-28 22:14:34 +02:00
inventory_util.zs - reorganized the ZScript content in gzdoom.pk3 and changed the files' extensions to something unique for easier syntax highlighting. 2019-04-28 22:14:34 +02:00
morph.zs - reorganized the ZScript content in gzdoom.pk3 and changed the files' extensions to something unique for easier syntax highlighting. 2019-04-28 22:14:34 +02:00