gzdoom-gles/src/gl/scene
2017-08-15 00:27:26 +02:00
..
gl_bsp.cpp - moved all remaining fields from PClassActor to FActorInfo. 2017-04-12 00:07:41 +02:00
gl_clipper.cpp - reverted the counter for the vertex angle cache to a simple incrementing global variable. 2017-03-20 01:21:33 +01:00
gl_clipper.h - reverted the counter for the vertex angle cache to a simple incrementing global variable. 2017-03-20 01:21:33 +01:00
gl_decal.cpp - made 'nocoloredspritelighting' a global option and also implemented it in the software renderer. 2017-03-16 00:56:03 +01:00
gl_drawinfo.cpp - moved nodes into FLevelLocals. 2017-03-17 01:42:37 +01:00
gl_drawinfo.h - moved gl_fixedcolormap into GLSceneDrawer. 2017-03-12 21:57:39 +01:00
gl_fakeflat.cpp - refactored FDynamicColormap out of sector_t. 2017-03-15 22:04:59 +01:00
gl_flats.cpp - fixed: The colormap was not fully initialized for 3D floors in sectors where neither the original floor nor ceiling were visible. 2017-05-19 11:42:44 +02:00
gl_portal.cpp Fixed potentially broken portal rendering after OpenGL context change 2017-05-30 13:01:51 +03:00
gl_portal.h Fixed potentially broken portal rendering after OpenGL context change 2017-05-30 13:01:51 +03:00
gl_renderhacks.cpp - moved the subsectors into FLevelLocals. 2017-03-17 00:22:52 +01:00
gl_scene.cpp - fixed: GetCaps() did not account for r_drawvoxels cvar 2017-07-30 10:45:05 -04:00
gl_scenedrawer.h - fixed: InitClipper was missing a call to Clipper.Clear. 2017-05-09 12:20:49 +02:00
gl_sky.cpp - moved the OpenGL fog properties to FLevelLocals to simplify their handling. 2017-03-14 13:54:24 +01:00
gl_skydome.cpp - removed the FGLBitmap class and replaced all uses with the regular FBitmap. 2017-06-18 09:14:33 +02:00
gl_sprite.cpp Merge branch 'dynlightmodels' 2017-08-15 00:27:26 +02:00
gl_spritelight.cpp - put in actorinlines include as suggested by dpjudas here, to fix compile: https://forum.zdoom.org/viewtopic.php?f=2&t=57484 2017-08-04 09:13:20 -04:00
gl_vertex.cpp - changed the license of the OpenGL renderer to LGPL v3. 2016-09-14 20:01:13 +02:00
gl_wall.h - Include all lights touching a model actor's render radius 2017-08-01 00:43:58 +02:00
gl_walls.cpp - refactored FDynamicColormap out of sector_t. 2017-03-15 22:04:59 +01:00
gl_walls_draw.cpp - fixed: The wall spliter for 3D lights did not initialize the resulting colormap's fog density value. 2017-03-28 23:36:26 +02:00
gl_weapon.cpp - Fix gcc compile error 2017-08-02 01:41:48 +02:00