gzdoom-gles/wadsrc/static/zscript/strife/strifehumanoid.txt
Christoph Oelckers 36058df025 - gave the strifehumanoid's burn states dynamic lights.
Unlike everything else from the IWADs this had to use the 'light' keyword in ZScript because this is merely a base class for many others and the light definitions here need to be inheritable.
2018-12-22 16:11:18 +01:00

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Text

// Humanoid Base Class ------------------------------------------------------
class StrifeHumanoid : Actor
{
Default
{
MaxStepHeight 16;
MaxDropoffHeight 32;
CrushPainSound "misc/pcrush";
}
States
{
Burn:
BURN A 3 Bright Light("PhFire_FX1") A_PlaySound("human/imonfire", CHAN_VOICE);
BURN B 3 Bright Light("PhFire_FX2") A_DropFire;
BURN C 3 Bright Light("PhFire_FX3") A_Wander;
BURN D 3 Bright Light("PhFire_FX4") A_NoBlocking;
BURN E 5 Bright Light("PhFire_FX5") A_DropFire;
BURN F 5 Bright Light("PhFire_FX6") A_Wander;
BURN G 5 Bright Light("PhFire_FX7") A_Wander;
BURN H 5 Bright Light("PhFire_FX6") A_Wander;
BURN I 5 Bright Light("PhFire_FX5") A_DropFire;
BURN J 5 Bright Light("PhFire_FX4") A_Wander;
BURN K 5 Bright Light("PhFire_FX3") A_Wander;
BURN L 5 Bright Light("PhFire_FX2") A_Wander;
BURN M 5 Bright Light("PhFire_FX1") A_DropFire;
BURN N 5 Bright Light("PhFire_FX2");
BURN O 5 Bright Light("PhFire_FX3");
BURN P 5 Bright Light("PhFire_FX4");
BURN Q 5 Bright Light("PhFire_FX5");
BURN P 5 Bright Light("PhFire_FX4");
BURN Q 5 Bright Light("PhFire_FX5");
BURN R 7 Bright Light("PhFire_FX8");
BURN S 7 Bright Light("PhFire_FX9");
BURN T 7 Bright Light("PhFire_FX10");
BURN U 7 Bright Light("PhFire_FX11");
BURN V -1;
Stop;
Disintegrate:
DISR A 5 A_PlaySound("misc/disruptordeath", CHAN_VOICE);
DISR BC 5;
DISR D 5 A_NoBlocking;
DISR EF 5;
DISR GHIJ 4;
MEAT D 700;
Stop;
}
}
// Fire Droplet -------------------------------------------------------------
class FireDroplet : Actor
{
Default
{
+NOBLOCKMAP
+NOCLIP
}
States
{
Spawn:
FFOT ABCD 9 Bright;
Stop;
}
}