gzdoom-gles/wadsrc/static/actors
Christoph Oelckers c191d95110 - Fixed: Hexen's fighter's skull has a different animation than Heretic's so it needs to be a separate class.
- Added an option to parse lumps named ZMAPINFO in place of MAPINFO. Any MAPINFO lumps in files containing
  a ZMAPINFO lump will be completely ignored. This is to allow ZDoom specific definitions which are incompatible 
  with other engines capable of reading MAPINFO. Any ZMAPINFO lump must be in the new MAPINFO format.



SVN r2208 (trunk)
2010-03-13 08:28:13 +00:00
..
chex - fixed: The ChexPlayer was missing default colorset definitions. 2010-03-06 09:10:40 +00:00
doom - Added support for the original games' player translations, including Hexen's table-based ones. 2010-03-06 02:51:23 +00:00
heretic - Added support for the original games' player translations, including Hexen's table-based ones. 2010-03-06 02:51:23 +00:00
hexen - Fixed: Hexen's fighter's skull has a different animation than Heretic's so it needs to be a separate class. 2010-03-13 08:28:13 +00:00
raven - Fixed: ArtiPork did not use all its sprite frames. 2009-11-24 03:14:21 +00:00
shared - Added Gez's submission for Eternity-style skybox definitions. 2010-02-06 15:31:26 +00:00
strife - Added support for the original games' player translations, including Hexen's table-based ones. 2010-03-06 02:51:23 +00:00
actor.txt - Added A_CheckSightOrRange, with changes. 2010-02-26 00:08:25 +00:00
constants.txt - fixed: Sector_SetWind and Sector_SetCurrent were not usable in scripts called from a line. 2010-01-30 14:35:52 +00:00