gzdoom-gles/wadsrc/static/actors
MajorCooke c168761eda - Couple additional fixes:
- The wiki said the minimum distance to teleport defaults to 0, actor.txt on the other hand said otherwise. I was wondering why it was still broken somewhat...
- Prevent stickiness from happening, a.k.a. getting stuck in ceiling or floor and letting the engine unstick the actor. This caused velocity loss.
2014-12-20 22:51:43 -06:00
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chex - Fixed some typos with chex quest obituaries and French translation error. 2014-07-15 21:20:05 -04:00
doom - fixed: the Revenant's frame duration in its missile state were wrong. 2014-08-27 11:06:12 +02:00
heretic - added pickup sprite and editor number for Heretic's gold wand. 2014-10-24 00:06:18 +02:00
hexen Add NOBLOOD flag to Heresiarch actor 2014-03-18 12:29:14 +02:00
raven Add NOGRAVITY to every Raven actor with FLOATBOB 2013-11-19 19:42:13 -06:00
shared Added 'lifestealmax' parameter and STEALARMOR flag to A_Saw and A_CustomPunch. 2014-12-18 23:05:59 +03:00
strife - fixed: With P_ExplodeMissile now working properly it is no longer valid to terminate a looping sound in a missile's death state because it now gets called after the death sound has been started. 2014-11-25 16:49:27 +01:00
actor.txt - Couple additional fixes: 2014-12-20 22:51:43 -06:00
constants.txt Merge branch 'master' of https://github.com/Blue-Shadow/zdoom 2014-12-20 11:36:10 +01:00