mirror of
https://github.com/ZDoom/gzdoom-gles.git
synced 2024-11-28 15:02:39 +00:00
5ac0789e6e
meaningful message instead of the nondescript 'Tried to spawn a class-less actor'. - Converted AGlassJunk to DECORATE and made the spawn function a little more flexible so that replacing the shard is easier. - Converted ABloodSplatter to DECORATE. - Removed A_Jiggle because it never worked properly. - Changed DECORATE parser to allow commas between arguments for multi- argument properties. For all newly added properties this format will become mandatory but for backwards compatibility it is optional for old ones. - Added a check for negative indices to TAutoGrowArray::SetVal to prevent passing an index of -1 from crashing the game. - Fixed: Morphing must clear the weapon's flash sprite. - Fixed: Resurrecting a morphed player caused a crash. - Fixed: Random sounds that recursively refer to themselves caused a stack overflow. Now they print a warning and get ignored. SVN r277 (trunk)
108 lines
2 KiB
Text
108 lines
2 KiB
Text
|
|
// Health -------------------------------------------------------------------
|
|
|
|
ACTOR ArtiHealth : HealthPickup 82
|
|
{
|
|
Game Raven
|
|
SpawnID 24
|
|
Health 25
|
|
+COUNTITEM
|
|
+FLOATBOB
|
|
+INVENTORY.PICKUPFLASH
|
|
+INVENTORY.FANCYPICKUPSOUND
|
|
Inventory.Icon ARTIPTN2
|
|
Inventory.PickupSound "misc/p_pkup"
|
|
Inventory.PickupMessage "$TXT_ARTIHEALTH"
|
|
States
|
|
{
|
|
Spawn:
|
|
PTN2 ABC 4
|
|
Loop
|
|
}
|
|
}
|
|
|
|
// Super health -------------------------------------------------------------
|
|
|
|
ACTOR ArtiSuperHealth : HealthPickup 32
|
|
{
|
|
Game Raven
|
|
SpawnID 25
|
|
Health 100
|
|
+COUNTITEM
|
|
+FLOATBOB
|
|
+INVENTORY.PICKUPFLASH
|
|
+INVENTORY.FANCYPICKUPSOUND
|
|
Inventory.Icon ARTISPHL
|
|
Inventory.PickupSound "misc/p_pkup"
|
|
Inventory.PickupMessage "$TXT_ARTISUPERHEALTH"
|
|
States
|
|
{
|
|
Spawn:
|
|
SPHL A 350
|
|
Loop
|
|
}
|
|
}
|
|
|
|
// Flight -------------------------------------------------------------------
|
|
|
|
ACTOR ArtiFly : PowerupGiver 83
|
|
{
|
|
Game Raven
|
|
SpawnID 15
|
|
+COUNTITEM
|
|
+FLOATBOB
|
|
+INVENTORY.PICKUPFLASH
|
|
+INVENTORY.INTERHUBSTRIP
|
|
Inventory.RespawnTics 4230
|
|
Inventory.Icon ARTISOAR
|
|
Inventory.PickupMessage "$TXT_ARTIFLY"
|
|
Powerup.Type Flight
|
|
States
|
|
{
|
|
Spawn:
|
|
SOAR ABCB 5
|
|
Loop
|
|
}
|
|
}
|
|
|
|
// Invulnerability ----------------------------------------------------------
|
|
|
|
ACTOR ArtiInvulnerability : PowerupGiver 84
|
|
{
|
|
Game Raven
|
|
SpawnID 133
|
|
+COUNTITEM
|
|
+FLOATBOB
|
|
+INVENTORY.PICKUPFLASH
|
|
Inventory.RespawnTics 4230
|
|
Inventory.Icon ARTIINVU
|
|
Inventory.PickupMessage "$TXT_ARTIINVULNERABILITY"
|
|
Inventory.PickupMessage Hexen, "$TXT_ARTIINVULNERABILITY2"
|
|
Powerup.Type Invulnerable
|
|
States
|
|
{
|
|
Spawn:
|
|
INVU ABCD 3
|
|
Loop
|
|
}
|
|
}
|
|
|
|
// Torch --------------------------------------------------------------------
|
|
|
|
ACTOR ArtiTorch : PowerupGiver 33
|
|
{
|
|
Game Raven
|
|
SpawnID 73
|
|
+COUNTITEM
|
|
+FLOATBOB
|
|
+INVENTORY.PICKUPFLASH
|
|
Inventory.Icon ARTITRCH
|
|
Inventory.PickupMessage "$TXT_ARTITORCH"
|
|
Powerup.Type Torch
|
|
States
|
|
{
|
|
Spawn:
|
|
TRCH ABC 3 Bright
|
|
Loop
|
|
}
|
|
}
|