gzdoom-gles/src/rendering
2019-03-25 01:39:27 +01:00
..
2d - reworked the load/save menu to use the new console font. 2019-03-11 20:59:43 +01:00
gl - renamed several data types in the hardware renderer that still had a GL prefix, although they are now generic. 2019-03-22 19:54:19 +01:00
gl_load - moved all rendering code into a common subdirectory. 2019-01-31 19:58:17 +01:00
hwrenderer - renamed several data types in the hardware renderer that still had a GL prefix, although they are now generic. 2019-03-22 19:54:19 +01:00
polyrenderer - disable player sprite drawing on canvases for the softpoly renderer. 2019-03-09 12:17:57 +01:00
swrenderer - cleanup of savegame picture code. 2019-03-09 14:48:14 +01:00
vulkan - fully enable vk_hdr as a feature since it works now after the queue family selection was improved 2019-03-25 01:39:27 +01:00