gzdoom-gles/src/gl/dynlights
2017-01-06 22:06:25 -05:00
..
a_dynlight.cpp Merge https://github.com/coelckers/gzdoom 2017-01-02 09:48:45 -05:00
gl_dynlight.cpp - use the attenuated light definitions from QZDoom. 2017-01-02 13:17:03 +01:00
gl_dynlight.h - fixed: The cycler for a pulse light needs to be reinitialized when new light properties get applied. 2016-12-23 15:25:39 +01:00
gl_dynlight1.cpp - added an ATTENUATE flag to dynamic lights, this is set by default for attached lights. For placed lights this is off, because it'd interfere with many existing maps that depend on unattenuated lights. 2016-10-23 20:42:48 +02:00
gl_glow.cpp - got rid of uint32(-1) casts. 2017-01-06 11:43:27 +01:00
gl_glow.h - added UDMF properties to set glows per sector. 2016-12-28 21:35:42 +01:00
gl_lightbuffer.cpp - changed the license of the OpenGL renderer to LGPL v3. 2016-09-14 20:01:13 +02:00
gl_lightbuffer.h - allow reallocation of light buffer if more lights are needed. 2014-08-19 14:18:21 +02:00