gzdoom-gles/wadsrc/decorate/strife
Christoph Oelckers 782b8a3b92 - Fixed: The sky scrolling calculations caused an integer multiplication overflow.
- Fixed: Voodoo dolls should not start ENTER scripts.
- Fixed: ActorDamage must not parse the enclosing parentheses as part of the 
  expression. That will produce an error if a flag set or clear command immediately
  follows.
- Fixed: P_DamageMobj ignored MF2_NODMGTHRUST if the damaging object had no
  owner.
- Added a 'font' parameter to A_Print.
- Changed A_CustomMeleeAttack to take one damage parameter only. Since expressions
  can be used this value is not used as a factor for a random value but as
  a direct damage value instead.
- Fixed: AActor::SetState must check whether a called action function resulted
  in the actor's destruction. A_Jump constructs to a 0-length terminating
  state will hang if this isn't checked.



SVN r329 (trunk)
2006-09-17 10:43:51 +00:00
..
beggars.txt - Fixed: The sky scrolling calculations caused an integer multiplication overflow. 2006-09-17 10:43:51 +00:00
merchants.txt May 6, 2006 (Changes by Graf Zahl) 2006-05-07 00:27:22 +00:00
peasants.txt - Fixed: The sky scrolling calculations caused an integer multiplication overflow. 2006-09-17 10:43:51 +00:00
questitems.txt May 6, 2006 (Changes by Graf Zahl) 2006-05-07 00:27:22 +00:00
ratbuddy.txt - Converted the stealth monsters to DECORATE. 2006-05-11 17:56:35 +00:00
strifeammo.txt - Converted a_doomhealth.cpp to DECORATE. 2006-06-17 20:29:41 +00:00
strifearmor.txt May 6, 2006 (Changes by Graf Zahl) 2006-05-07 00:27:22 +00:00
strifeitems.txt - Converted a_doomhealth.cpp to DECORATE. 2006-06-17 20:29:41 +00:00
strifekeys.txt May 6, 2006 (Changes by Graf Zahl) 2006-05-07 00:27:22 +00:00
strifestuff.txt - Fixed: P_StartScript was missing a NULL pointer check for the error 2006-05-13 21:22:08 +00:00
zombie.txt May 6, 2006 (Changes by Graf Zahl) 2006-05-07 00:27:22 +00:00