gzdoom-gles/src/gl/textures
Christoph Oelckers bd7476fb8d - untangled r_defs.h from actor.h
Both files can now be included independently without causing problems.
This also required moving some inline functions into separate files and splitting off the GC definitions from dobject.h to ensure that r_defs does not need to pull in any part of the object hierarchy.
2017-03-10 02:22:42 +01:00
..
gl_bitmap.cpp - except for DWORD, all homegrown integer types are gone - a handful were left where they represent genuine Windows types. 2017-03-09 19:54:41 +01:00
gl_bitmap.h - except for DWORD, all homegrown integer types are gone - a handful were left where they represent genuine Windows types. 2017-03-09 19:54:41 +01:00
gl_hirestex.cpp - untangled r_defs.h from actor.h 2017-03-10 02:22:42 +01:00
gl_hqresize.cpp - replaced homegrown SWORD, SBYTE and uint32_t types. 2017-03-09 19:31:45 +01:00
gl_hwtexture.cpp Fix tonemap texture filtering (black screen) regression 2016-11-28 02:32:57 +01:00
gl_hwtexture.h Fix tonemap texture filtering (black screen) regression 2016-11-28 02:32:57 +01:00
gl_material.cpp - replaced a large batch of DWORDs. 2017-03-09 20:19:55 +01:00
gl_material.h - except for DWORD, all homegrown integer types are gone - a handful were left where they represent genuine Windows types. 2017-03-09 19:54:41 +01:00
gl_samplers.cpp - except for DWORD, all homegrown integer types are gone - a handful were left where they represent genuine Windows types. 2017-03-09 19:54:41 +01:00
gl_samplers.h - except for DWORD, all homegrown integer types are gone - a handful were left where they represent genuine Windows types. 2017-03-09 19:54:41 +01:00
gl_skyboxtexture.cpp - except for DWORD, all homegrown integer types are gone - a handful were left where they represent genuine Windows types. 2017-03-09 19:54:41 +01:00
gl_skyboxtexture.h - except for DWORD, all homegrown integer types are gone - a handful were left where they represent genuine Windows types. 2017-03-09 19:54:41 +01:00
gl_texture.cpp - replaced a large batch of DWORDs. 2017-03-09 20:19:55 +01:00
gl_texture.h - untangled r_defs.h from actor.h 2017-03-10 02:22:42 +01:00
gl_translate.cpp - except for DWORD, all homegrown integer types are gone - a handful were left where they represent genuine Windows types. 2017-03-09 19:54:41 +01:00
gl_translate.h - added GL render as of SVN revision 1600. 2013-06-23 09:49:34 +02:00