No description
Find a file
2019-03-29 04:53:10 -04:00
asmjit
bzip2
cmake
docs
dumb
fm_banks
game-music-emu
gdtoa
glslang - set the GLSL compiler to always be built as Release. 2019-03-24 14:34:47 +01:00
jpeg
lzma - updated LZMA SDK to version 19.00 2019-03-26 17:44:26 +02:00
soundfont
specs
src - restored calling OnRegister for event handlers after loading a savegame 2019-03-26 17:02:40 +01:00
tools
unused
wadsrc Merge branch 'master' of https://github.com/coelckers/gzdoom into vulkan2 2019-03-29 04:53:10 -04:00
wadsrc_bm
wadsrc_extra Em dash for Strife 2019-03-25 23:48:12 +01:00
wadsrc_lights
zlib
.appveyor.yml
.gitattributes
.gitignore
.travis.yml
CMakeLists.txt - restrict Vulkan to 64 bit builds. 2019-03-24 14:34:48 +01:00
LICENSE
README.md

Welcome to GZDoom!

Build Status Build Status

GZDoom is a modder-friendly OpenGL source port based on the DOOM engine

Copyright (c) 1998-2018 ZDoom + GZDoom teams, and contributors

Doom Source (c) 1997 id Software, Raven Software, and contributors

Please see license files for individual contributor licenses

Special thanks to Coraline of the 3DGE team for allowing us to use her README.md as a template for this one.

Licensed under the GPL v3

https://www.gnu.org/licenses/quick-guide-gplv3.en.html

How to build GZDoom

To build GZDoom, please see the wiki and see the "Programmer's Corner" on the bottom-right corner of the page to build for your platform.