gzdoom-gles/wadsrc_lights/static/strfdefs.txt

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Plaintext

// ------------------------------------------------------
// ---------------- STRIFE GAME LIGHTS ------------------
// ------------------------------------------------------
// --------------------
// -- Strife Weapons --
// --------------------
// Bullet puff
flickerlight SPUFF1
{
color 1.0 1.0 0.0
size 6
secondarySize 8
chance 0.8
}
flickerlight SPUFF2
{
color 1.0 0.8 0.0
size 5
secondarySize 6
chance 0.8
}
flickerlight SPUFF3
{
color 1.0 0.6 0.0
size 8
secondarySize 10
chance 0.8
}
flickerlight SPUFF4
{
color 0.8 0.8 1.0
size 2
secondarySize 4
chance 0.8
}
flickerlight SPUFF5
{
color 0.8 0.8 1.0
size 4
secondarySize 6
chance 0.8
}
flickerlight SPUFF6
{
color 0.6 0.6 1.0
size 6
secondarySize 8
chance 0.8
}
flickerlight SPUFF7
{
color 0.4 0.4 0.8
size 7
secondarySize 9
chance 0.8
}
flickerlight SPUFF8
{
color 1.0 1.0 0.0
size 2
secondarySize 4
chance 0.8
}
flickerlight SPUFF9
{
color 1.0 0.8 0.0
size 3
secondarySize 4
chance 0.8
}
flickerlight SPUFF10
{
color 1.0 0.6 0.0
size 5
secondarySize 6
chance 0.8
}
flickerlight SPUFF11
{
color 1.0 0.4 0.0
size 7
secondarySize 8
chance 0.8
}
object StrifePuff
{
frame PUFYA { light SPUFF1 }
frame PUFYB { light SPUFF2 }
frame PUFYC { light SPUFF3 }
frame POW3A { light SPUFF4 }
frame POW3B { light SPUFF5 }
frame POW3C { light SPUFF6 }
frame POW3D { light SPUFF7 }
frame POW3E { light SPUFF8 }
frame POW3F { light SPUFF9 }
frame POW3G { light SPUFF10 }
frame POW3H { light SPUFF11 }
}
flickerlight SSPARK1
{
color 0.5 0.5 1.0
size 4
secondarySize 6
chance 0.8
}
flickerlight SSPARK2
{
color 0.5 0.5 1.0
size 6
secondarySize 8
chance 0.8
}
flickerlight SSPARK3
{
color 0.4 0.4 1.0
size 8
secondarySize 10
chance 0.8
}
flickerlight SSPARK4
{
color 0.3 0.3 1.0
size 6
secondarySize 8
chance 0.8
}
flickerlight SSPARK5
{
color 0.2 0.2 1.0
size 4
secondarySize 6
chance 0.8
}
object StrifeSpark
{
frame POW3A { light SPUFF4 }
frame POW3B { light SPUFF5 }
frame POW3C { light SPUFF6 }
frame POW3D { light SPUFF7 }
frame POW3E { light SPUFF8 }
frame POW3F { light SPUFF9 }
frame POW3G { light SPUFF10 }
frame POW3H { light SPUFF11 }
frame POW2A { light SSPARK5 }
frame POW2B { light SSPARK5 }
frame POW2C { light SSPARK5 }
frame POW2D { light SSPARK5 }
frame POW2E { light SSPARK5 }
}
// Arrow
flickerlight ARROWZAP1
{
color 0.4 0.4 1.0
size 8
secondarySize 16
chance 0.4
}
flickerlight ARROWZAP2
{
color 0.45 0.45 1.0
size 16
secondarySize 24
chance 0.4
}
flickerlight ARROWZAP3
{
color 0.5 0.5 1.0
size 24
secondarySize 30
chance 0.4
}
flickerlight ARROWZAP4
{
color 0.6 0.6 1.0
size 30
secondarySize 36
chance 0.4
}
flickerlight ARROWZAP5
{
color 0.7 0.7 1.0
size 36
secondarySize 40
chance 0.4
}
flickerlight ARROWZAP6
{
color 0.8 0.8 1.0
size 40
secondarySize 42
chance 0.4
}
object ElectricBolt
{
frame ZAP1A { light ARROWZAP1 }
frame ZAP1B { light ARROWZAP2 }
frame ZAP1C { light ARROWZAP3 }
frame ZAP1D { light ARROWZAP4 }
frame ZAP1E { light ARROWZAP5 }
frame ZAP1F { light ARROWZAP6 }
}
// Missile
pointlight MISSILE
{
color 1.0 0.7 0.0
size 56
offset -40 0 0
}
flickerlight MISSILE_X1
{
color 1.0 0.7 0.0
size 56
secondarySize 60
chance 0.3
}
flickerlight MISSILE_X2
{
color 1.0 0.65 0.0
size 60
secondarySize 64
chance 0.3
}
flickerlight MISSILE_X3
{
color 1.0 0.6 0.0
size 64
secondarySize 68
chance 0.3
}
flickerlight MISSILE_X4
{
color 1.0 0.6 0.0
size 68
secondarySize 72
chance 0.3
}
flickerlight MISSILE_X5
{
color 1.0 0.6 0.0
size 72
secondarySize 76
chance 0.3
}
flickerlight MISSILE_X6
{
color 1.0 0.6 0.0
size 76
secondarySize 80
chance 0.3
}
flickerlight MISSILE_X7
{
color 1.0 0.6 0.0
size 80
secondarySize 88
chance 0.3
}
object MiniMissile
{
frame MICRA { light MISSILE }
frame SMISA { light MISSILE_X1 }
frame SMISB { light MISSILE_X2 }
frame SMISC { light MISSILE_X3 }
frame SMISD { light MISSILE_X4 }
frame SMISE { light MISSILE_X5 }
frame SMISF { light MISSILE_X6 }
frame SMISG { light MISSILE_X7 }
}
// Flame
pointlight FLMMISSILE
{
color 1.0 0.7 0.0
size 56
}
pointlight FLMMSL_X1
{
color 1.0 0.7 0.0
size 52
}
pointlight FLMMSL_X2
{
color 0.8 0.56 0.0
size 46
}
pointlight FLMMSL_X3
{
color 0.6 0.42 0.0
size 38
}
pointlight FLMMSL_X4
{
color 0.4 0.28 0.0
size 24
}
pointlight FLMMSL_X5
{
color 0.2 0.14 0.0
size 16
}
object FlameMissile
{
frame FRBLA { light FLMMISSILE }
frame FRBLB { light FLMMISSILE }
frame FRBLC { light FLMMISSILE }
frame FRBLD { light FLMMSL_X1 }
frame FRBLE { light FLMMSL_X2 }
frame FRBLF { light FLMMSL_X3 }
frame FRBLG { light FLMMSL_X4 }
frame FRBLH { light FLMMSL_X5 }
}
// Mauler
flickerlight MPUFFG
{
color 0.0 1.0 0.0
size 6
secondarySize 8
chance 0.8
}
flickerlight MPUFF1
{
color 1.0 1.0 1.0
size 6
secondarySize 8
chance 0.8
}
flickerlight MPUFF2
{
color 1.0 1.0 1.0
size 8
secondarySize 10
chance 0.8
}
flickerlight MPUFF3
{
color 1.0 1.0 1.0
size 10
secondarySize 12
chance 0.8
}
flickerlight MPUFF4
{
color 1.0 1.0 1.0
size 12
secondarySize 14
chance 0.8
}
flickerlight MPUFF5
{
color 1.0 1.0 1.0
size 14
secondarySize 16
chance 0.8
}
object MaulerPuff
{
frame MPUFA { light MPUFFG }
frame MPUFB { light MPUFFG }
frame POW1A { light MPUFF1 }
frame POW1B { light MPUFF2 }
frame POW1C { light MPUFF3 }
frame POW1D { light MPUFF4 }
frame POW1E { light MPUFF5 }
}
pointlight MTORPEDO
{
color 0.0 1.0 0.0
size 80
}
flickerlight MTORP_X1
{
color 0.5 1.0 0.5
size 80
secondarySize 84
chance 0.3
}
flickerlight MTORP_X2
{
color 0.4 1.0 0.4
size 84
secondarySize 88
chance 0.3
}
flickerlight MTORP_X3
{
color 0.2 1.0 0.2
size 88
secondarySize 92
chance 0.3
}
flickerlight MTORP_X4
{
color 0.125 0.5 0.125
size 92
secondarySize 96
chance 0.3
}
flickerlight MTORP_X5
{
color 0.0 0.25 0.0
size 96
secondarySize 100
chance 0.3
}
object MaulerTorpedo
{
frame TORP { light MTORPEDO }
frame THITA { light MTORP_X1 }
frame THITB { light MTORP_X2 }
frame THITC { light MTORP_X3 }
frame THITD { light MTORP_X4 }
frame THITE { light MTORP_X5 }
}
flickerlight MWAVE_X1
{
color 0.0 1.0 0.0
size 112
secondarySize 128
chance 0.3
}
flickerlight MWAVE_X2
{
color 0.0 0.75 0.0
size 56
secondarySize 64
chance 0.3
}
flickerlight MWAVE_X3
{
color 0.0 0.5 0.0
size 24
secondarySize 32
chance 0.3
}
object MaulerTorpedoWave
{
frame TWAVA { light MWAVE_X1 }
frame TWAVB { light MWAVE_X2 }
frame TWAVC { light MWAVE_X3 }
}
// High Explosive Grenade
flickerlight HEGRENADE_X1
{
color 1.0 0.30 0.10
size 80
secondarySize 84
chance 0.3
}
flickerlight HEGRENADE_X2
{
color 1.0 0.28 0.08
size 72
secondarySize 76
chance 0.3
offset 0 28 0
}
flickerlight HEGRENADE_X3
{
color 1.0 0.26 0.10
size 57
secondarySize 62
chance 0.3
offset 0 40 0
}
flickerlight HEGRENADE_X4
{
color 1.0 0.24 0.08
size 28
secondarySize 32
chance 0.3
offset 0 64 0
}
object HEGrenade
{
frame BNG4A { light POWCRYS_X1 }
frame BNG4B { light POWCRYS_X2 }
frame BNG4C { light POWCRYS_X3 }
frame BNG4D { light POWCRYS_X4 }
frame BNG4E { light POWCRYS_X5 }
frame BNG4F { light POWCRYS_X6 }
frame BNG4G { light POWCRYS_X7 }
frame BNG4H { light POWCRYS_X8 }
frame BNG4I { light POWCRYS_X9 }
frame BNG4J { light POWCRYS_X10 }
frame BNG4K { light HEGRENADE_X1 }
frame BNG4L { light HEGRENADE_X2 }
frame BNG4M { light HEGRENADE_X3 }
frame BNG4N { light HEGRENADE_X4 }
}
// Phosphorous Fire Grenade
flickerlight PHFIRE_FX1
{
color 1.0 0.75 0.0
size 28
secondarySize 32
chance 0.3
}
flickerlight PHFIRE_FX2
{
color 1.0 0.7 0.0
size 40
secondarySize 48
chance 0.3
}
flickerlight PHFIRE_FX3
{
color 1.0 0.65 0.0
size 56
secondarySize 64
chance 0.3
}
flickerlight PHFIRE_FX4
{
color 1.0 0.55 0.0
size 64
secondarySize 72
chance 0.3
}
flickerlight PHFIRE_FX5
{
color 1.0 0.5 0.0
size 66
secondarySize 72
chance 0.3
}
flickerlight PHFIRE_FX6
{
color 1.0 0.55 0.0
size 66
secondarySize 72
chance 0.3
}
flickerlight PHFIRE_FX7
{
color 1.0 0.6 0.0
size 66
secondarySize 72
chance 0.3
}
flickerlight PHFIRE_FX8
{
color 1.0 0.5 0.0
size 60
secondarySize 68
chance 0.3
}
flickerlight PHFIRE_FX9
{
color 1.0 0.4 0.0
size 48
secondarySize 52
chance 0.3
}
flickerlight PHFIRE_FX10
{
color 1.0 0.45 0.0
size 44
secondarySize 48
chance 0.3
}
flickerlight PHFIRE_FX11
{
color 1.0 0.3 0.0
size 36
secondarySize 40
chance 0.3
}
object PhosphorousFire
{
frame FLBEA { light PHFIRE_FX1 }
frame FLBEB { light PHFIRE_FX2 }
frame FLBEC { light PHFIRE_FX3 }
frame FLBED { light PHFIRE_FX4 }
frame FLBEE { light PHFIRE_FX5 }
frame FLBEF { light PHFIRE_FX6 }
frame FLBEG { light PHFIRE_FX7 }
frame FLBEH { light PHFIRE_FX8 }
frame FLBEI { light PHFIRE_FX9 }
frame FLBEJ { light PHFIRE_FX10 }
frame FLBEK { light PHFIRE_FX11 }
}
// ------------------
// -- Strife Items --
// ------------------
// Degnin Ore
flickerlight DEGORE_X1
{
color 1.0 0.6 0.0
size 32
secondarySize 40
chance 0.3
}
flickerlight DEGORE_X2
{
color 1.0 0.8 0.0
size 40
secondarySize 48
chance 0.3
}
flickerlight DEGORE_X3
{
color 1.0 0.8 0.0
size 44
secondarySize 52
chance 0.3
}
flickerlight DEGORE_X4
{
color 1.0 0.75 0.0
size 48
secondarySize 56
chance 0.3
}
flickerlight DEGORE_X5
{
color 1.0 0.7 0.0
size 52
secondarySize 60
chance 0.3
}
flickerlight DEGORE_X6
{
color 1.0 0.5 0.0
size 56
secondarySize 64
chance 0.3
}
flickerlight DEGORE_X7
{
color 0.5 0.125 0.0
size 60
secondarySize 68
chance 0.3
}
flickerlight DEGORE_X8
{
color 0.25 0.05 0.0
size 64
secondarySize 72
chance 0.3
}
object DegninOre
{
frame BNG3A { light DEGORE_X1 }
frame BNG3B { light DEGORE_X2 }
frame BNG3C { light DEGORE_X3 }
frame BNG3D { light DEGORE_X4 }
frame BNG3E { light DEGORE_X5 }
frame BNG3F { light DEGORE_X6 }
frame BNG3G { light DEGORE_X7 }
frame BNG3H { light DEGORE_X8 }
}
// Power Coupling
pointlight POWCOUP1
{
color 0.5 0.5 1.0
size 24
}
pointlight POWCOUP2
{
color 0.7 0.7 1.0
size 32
}
object PowerCoupling
{
frame COUPA { light POWCOUP1 }
frame COUPB { light POWCOUP2 }
}
// Energy Ammo
pointlight ENERGY1
{
color 0.4 1.0 0.4
size 16
}
pointlight ENERGY2
{
color 0.4 1.0 0.4
size 32
}
object EnergyPod
{
frame BRY1B { light ENERGY1 }
}
object EnergyPack
{
frame CPACB { light ENERGY2 }
}
// -----------------------
// -- Strife Characters --
// -----------------------
// Humanoids
flickerlight2 HUMNDATK
{
color 1.0 0.8 0.2
size 48
secondarySize 56
interval 1
offset 0 40 0
}
object Acolyte
{
frame AGRDF { light HUMNDATK }
}
object AcolyteTan
{
frame AGRDF { light HUMNDATK }
}
object AcolyteRed
{
frame AGRDF { light HUMNDATK }
}
object AcolyteRust
{
frame AGRDF { light HUMNDATK }
}
object AcolyteGray
{
frame AGRDF { light HUMNDATK }
}
object AcolyteDGreen
{
frame AGRDF { light HUMNDATK }
}
object AcolyteGold
{
frame AGRDF { light HUMNDATK }
}
object AcolyteLGreen
{
frame AGRDF { light HUMNDATK }
}
object AcolyteBlue
{
frame AGRDF { light HUMNDATK }
}
object AcolyteShadow
{
frame AGRDF { light HUMNDATK }
}
object Rebel
{
frame HMN1F { light HUMNDATK }
}
object Rebel1
{
frame HMN1F { light HUMNDATK }
}
object Rebel2
{
frame HMN1F { light HUMNDATK }
}
object Rebel3
{
frame HMN1F { light HUMNDATK }
}
object Rebel4
{
frame HMN1F { light HUMNDATK }
}
object Rebel5
{
frame HMN1F { light HUMNDATK }
}
object Rebel6
{
frame HMN1F { light HUMNDATK }
}
object Macil1
{
frame LEADF { light HUMNDATK }
}
object Macil2
{
frame LEADF { light HUMNDATK }
}
object StrifePlayer
{
//frame PLAYF { light HUMNDATK }
frame BURNA { light PHFIRE_FX1 }
frame BURNB { light PHFIRE_FX2 }
frame BURNC { light PHFIRE_FX3 }
frame BURND { light PHFIRE_FX4 }
frame BURNE { light PHFIRE_FX5 }
frame BURNF { light PHFIRE_FX6 }
frame BURNG { light PHFIRE_FX7 }
frame BURNH { light PHFIRE_FX6 }
frame BURNI { light PHFIRE_FX5 }
frame BURNJ { light PHFIRE_FX4 }
frame BURNK { light PHFIRE_FX3 }
frame BURNL { light PHFIRE_FX2 }
frame BURNM { light PHFIRE_FX1 }
frame BURNN { light PHFIRE_FX2 }
frame BURNO { light PHFIRE_FX3 }
frame BURNP { light PHFIRE_FX4 }
frame BURNQ { light PHFIRE_FX5 }
frame BURNR { light PHFIRE_FX8 }
frame BURNS { light PHFIRE_FX9 }
frame BURNT { light PHFIRE_FX10 }
frame BURNU { light PHFIRE_FX11 }
}
// Turret
flickerlight2 CTURRETATK1
{
color 1.0 0.8 0.2
size 40
secondarySize 48
interval 1
offset 0 0 0
}
flickerlight2 CTURRETATK2
{
color 1.0 0.8 0.2
size 48
secondarySize 56
interval 1
offset 0 0 0
}
flickerlight2 CTURRETDTH1
{
color 1.0 1.0 1.0
size 32
secondarySize 36
interval 1
offset 0 0 0
}
flickerlight2 CTURRETDTH2
{
color 0.9 0.9 0.9
size 36
secondarySize 40
interval 1
offset 0 0 0
}
flickerlight2 CTURRETDTH3
{
color 0.7 0.7 0.7
size 42
secondarySize 46
interval 1
offset 0 0 0
}
flickerlight2 CTURRETDTH4
{
color 0.5 0.5 0.5
size 48
secondarySize 52
interval 1
offset 0 0 0
}
flickerlight2 CTURRETDTH5
{
color 0.3 0.3 0.3
size 52
secondarySize 56
interval 1
offset 0 0 0
}
object CeilingTurret
{
frame TURTB { light CTURRETATK1 }
frame TURTD { light CTURRETATK2 }
frame BALLA { light CTURRETDTH1 }
frame BALLB { light CTURRETDTH2 }
frame BALLC { light CTURRETDTH3 }
frame BALLD { light CTURRETDTH4 }
frame BALLE { light CTURRETDTH5 }
}
// Stalker
flickerlight2 STLKATK
{
color 1.0 0.8 0.2
size 48
secondarySize 56
interval 1
offset 0 10 0
}
flickerlight STLKDTH1
{
color 0.2 1.0 0.2
size 32
secondarySize 36
chance 0.3
offset 0 15 0
}
flickerlight STLKDTH2
{
color 0.3 1.0 0.3
size 36
secondarySize 40
chance 0.3
offset 0 15 0
}
flickerlight STLKDTH3
{
color 0.2 1.0 0.2
size 40
secondarySize 48
chance 0.3
offset 0 15 0
}
flickerlight STLKDTH4
{
color 0.35 1.0 0.35
size 44
secondarySize 52
chance 0.3
offset 0 15 0
}
flickerlight STLKDTH5
{
color 0.5 1.0 0.2
size 40
secondarySize 44
chance 0.3
offset 0 15 0
}
flickerlight STLKDTH6
{
color 1.0 0.2 0.0
size 32
secondarySize 40
chance 0.3
offset 0 15 0
}
flickerlight STLKDTH7
{
color 0.7 0.3 0.0
size 40
secondarySize 48
chance 0.3
offset 0 15 0
}
flickerlight STLKDTH8
{
color 0.5 0.15 0.0
size 36
secondarySize 44
chance 0.3
offset 0 15 0
}
flickerlight STLKDTH9
{
color 0.35 0.05 0.0
size 32
secondarySize 36
chance 0.3
offset 0 15 0
}
object Stalker
{
frame STLKM { light STLKATK } // Not used in Strife
frame STLKQ { light STLKDTH1 }
frame STLKR { light STLKDTH1 }
frame STLKS { light STLKDTH1 }
frame STLKT { light STLKDTH2 }
frame STLKU { light STLKDTH3 }
frame STLKV { light STLKDTH4 }
frame STLKW { light STLKDTH5 }
frame STLKX { light STLKDTH6 }
frame STLKY { light STLKDTH7 }
frame STLKZ { light STLKDTH8 }
frame STLK[ { light STLKDTH9 }
}
// Sentinel
flickerlight SNTNLDTH1
{
color 1.0 0.4 0.0
size 24
secondarySize 36
chance 0.3
offset 0 12 0
}
flickerlight SNTNLDTH2
{
color 1.0 0.6 0.0
size 48
secondarySize 56
chance 0.3
offset 0 12 0
}
object Sentinel
{
frame SEWRG { light SNTNLDTH1 }
frame SEWRH { light SNTNLDTH2 }
}
pointlight SNTNL_FX1
{
color 1.0 0.0 0.0
size 16
}
pointlight SNTNL_FX2
{
color 0.5 0.0 0.0
size 16
}
pointlight SNTNL_FX3
{
color 1.0 0.0 0.0
size 18
}
pointlight SNTNL_FX4
{
color 0.8 0.0 0.0
size 20
}
pointlight SNTNL_FX5
{
color 0.6 0.0 0.0
size 22
}
pointlight SNTNL_FX6
{
color 0.4 0.0 0.0
size 24
}
pointlight SNTNL_FX7
{
color 0.2 0.0 0.0
size 28
}
object SentinelFX1
{
frame SHT1A { light SNTNL_FX1 }
frame SHT1B { light SNTNL_FX2 }
frame POW1F { light SNTNL_FX3 }
frame POW1G { light SNTNL_FX4 }
frame POW1H { light SNTNL_FX5 }
frame POW1I { light SNTNL_FX6 }
frame POW1J { light SNTNL_FX7 }
}
object SentinelFX2
{
frame SHT1A { light SNTNL_FX1 }
frame SHT1B { light SNTNL_FX2 }
frame POW1F { light SNTNL_FX3 }
frame POW1G { light SNTNL_FX4 }
frame POW1H { light SNTNL_FX5 }
frame POW1I { light SNTNL_FX6 }
frame POW1J { light SNTNL_FX7 }
}
// Crusader
flickerlight CRSDRDTH1
{
color 1.0 0.5 0.0
size 64
secondarySize 72
chance 0.3
offset 0 80 0
}
flickerlight CRSDRDTH2
{
color 1.0 0.8 0.0
size 68
secondarySize 74
chance 0.3
offset 0 40 0
}
flickerlight CRSDRDTH3
{
color 1.0 0.8 0.0
size 72
secondarySize 76
chance 0.3
offset 0 40 0
}
flickerlight CRSDRDTH4
{
color 1.0 0.9 0.0
size 76
secondarySize 80
chance 0.3
offset 0 40 0
}
flickerlight CRSDRDTH5
{
color 1.0 0.6 0.0
size 80
secondarySize 84
chance 0.3
offset 0 40 0
}
object Crusader
{
frame ROB2H { light CRSDRDTH1 }
frame ROB2I { light CRSDRDTH2 }
frame ROB2J { light CRSDRDTH3 }
frame ROB2K { light CRSDRDTH4 }
frame ROB2L { light CRSDRDTH5 }
frame ROB2M { light CRSDRDTH4 }
frame ROB2N { light CRSDRDTH3 }
frame ROB2O { light CRSDRDTH2 }
}
object FastFlameMissile
{
frame FRBLA { light FLMMISSILE }
frame FRBLB { light FLMMISSILE }
frame FRBLC { light FLMMISSILE }
frame FRBLD { light FLMMSL_X1 }
frame FRBLE { light FLMMSL_X2 }
frame FRBLF { light FLMMSL_X3 }
frame FRBLG { light FLMMSL_X4 }
frame FRBLH { light FLMMSL_X5 }
}
object CrusaderMissile
{
frame MICRA { light MISSILE }
frame SMISA { light MISSILE_X1 }
frame SMISB { light MISSILE_X2 }
frame SMISC { light MISSILE_X3 }
frame SMISD { light MISSILE_X4 }
frame SMISE { light MISSILE_X5 }
frame SMISF { light MISSILE_X6 }
frame SMISG { light MISSILE_X7 }
}
// Reaver
flickerlight REAV_X1
{
color 1.0 0.3 0.0
size 16
secondarySize 20
chance 0.3
offset 0 16 16
}
flickerlight REAV_X2
{
color 1.0 0.2 0.0
size 32
secondarySize 40
chance 0.3
offset 0 32 -16
}
flickerlight REAV_X3
{
color 1.0 0.6 0.0
size 40
secondarySize 44
chance 0.3
offset 0 12 16
}
flickerlight REAV_X4
{
color 1.0 0.5 0.0
size 20
secondarySize 24
chance 0.3
offset 0 10 0
}
flickerlight REAV_X5
{
color 1.0 0.8 0.0
size 28
secondarySize 32
chance 0.3
offset 0 18 0
}
flickerlight REAV_X6
{
color 1.0 0.7 0.0
size 56
secondarySize 64
chance 0.3
offset 0 20 0
}
flickerlight REAV_X7
{
color 0.5 0.05 0.0
size 52
secondarySize 56
chance 0.3
offset 0 20 0
}
object Reaver
{
frame ROB1F { light HUMNDATK }
frame ROB1K { light REAV_X1 }
frame ROB1L { light REAV_X2 }
frame ROB1M { light REAV_X3 }
frame ROB1N { light REAV_X4 }
frame ROB1O { light REAV_X5 }
frame ROB1P { light REAV_X6 }
frame ROB1Q { light REAV_X7 }
}
// Templar
flickerlight2 TEMPATK
{
color 0.2 1.0 0.2
size 48
secondarySize 56
interval 1
offset 20 40 0
}
flickerlight TEMP_X1
{
color 1.0 0.8 0.2
size 8
secondarySize 12
chance 0.3
offset 0 20 32
}
flickerlight TEMP_X2
{
color 1.0 0.5 0.0
size 32
secondarySize 36
chance 0.3
offset 0 20 24
}
flickerlight TEMP_X3
{
color 1.0 0.75 0.1
size 24
secondarySize 28
chance 0.3
offset 0 20 24
}
flickerlight TEMP_X4
{
color 1.0 0.65 0.1
size 28
secondarySize 32
chance 0.3
offset 0 20 16
}
flickerlight TEMP_X5
{
color 1.0 0.6 0.0
size 30
secondarySize 34
chance 0.3
offset 0 20 8
}
flickerlight TEMP_X6
{
color 1.0 0.5 0.0
size 32
secondarySize 36
chance 0.3
offset 0 20 0
}
object Templar
{
frame PGRDG { light TEMPATK }
frame PGRDI { light TEMP_X1 }
frame PGRDJ { light TEMP_X2 }
frame PGRDK { light TEMP_X3 }
frame PGRDL { light TEMP_X4 }
frame PGRDM { light TEMP_X5 }
frame PGRDN { light TEMP_X6 }
}
// Inquisitor
flickerlight2 INQATK1
{
color 1.0 0.6 0.0
size 88
secondarySize 96
interval 1
offset 20 72 -40
}
flickerlight2 INQATK2
{
color 1.0 0.6 0.0
size 88
secondarySize 96
interval 1
offset 20 96 0
}
flickerlight2 INQFLY1
{
color 0.5 0.5 1.0
size 80
secondarySize 84
interval 1
offset -40 36 0
}
flickerlight2 INQFLY2
{
color 0.33 0.33 1.0
size 64
secondarySize 72
interval 1
offset -40 36 0
}
flickerlight INQDTH1
{
color 1.0 0.4 0.0
size 56
secondarySize 64
chance 0.3
offset 0 72 0
}
flickerlight INQDTH2
{
color 1.0 0.7 0.0
size 84
secondarySize 96
chance 0.3
offset 0 64 0
}
flickerlight INQDTH3
{
color 1.0 0.6 0.0
size 92
secondarySize 100
chance 0.3
offset 0 56 0
}
flickerlight INQDTH4
{
color 0.7 0.07 0.0
size 72
secondarySize 80
chance 0.3
offset 0 40 0
}
flickerlight INQDTH5
{
color 0.3 0.0 0.0
size 56
secondarySize 64
chance 0.3
offset 0 40 0
}
flickerlight INQDTH6
{
color 0.5 0.3 0.0
size 32
secondarySize 40
chance 0.3
offset 0 32 0
}
flickerlight INQDTH7
{
color 1.0 0.6 0.0
size 56
secondarySize 64
chance 0.3
offset 0 32 0
}
flickerlight INQDTH8
{
color 1.0 0.7 0.0
size 64
secondarySize 72
chance 0.3
offset 0 32 0
}
flickerlight INQDTH9
{
color 1.0 0.7 0.0
size 56
secondarySize 64
chance 0.3
offset 0 56 0
}
flickerlight INQDTH10
{
color 1.0 0.6 0.0
size 64
secondarySize 72
chance 0.3
offset 0 56 0
}
flickerlight INQDTH11
{
color 1.0 0.5 0.0
size 100
secondarySize 128
chance 0.3
offset 0 32 0
}
flickerlight INQDTH12
{
color 1.0 0.4 0.0
size 80
secondarySize 96
chance 0.3
offset 0 32 0
}
flickerlight INQDTH13
{
color 1.0 0.3 0.0
size 60
secondarySize 72
chance 0.3
offset 0 24 0
}
flickerlight INQDTH14
{
color 0.5 0.15 0.0
size 56
secondarySize 64
chance 0.3
offset 0 18 0
}
object Inquisitor
{
frame ROB3F { light INQATK1 }
frame ROB3J { light INQATK2 }
frame ROB3H { light INQFLY1 }
frame ROB3I { light INQFLY2 }
frame ROB3M { light INQDTH1 }
frame ROB3N { light INQDTH2 }
frame ROB3O { light INQDTH3 }
frame ROB3P { light INQDTH4 }
frame ROB3Q { light INQDTH5 }
frame ROB3R { light INQDTH6 }
frame ROB3S { light INQDTH6 }
frame ROB3T { light INQDTH6 }
frame ROB3U { light INQDTH7 }
frame ROB3V { light INQDTH8 }
frame ROB3W { light INQDTH6 }
frame ROB3X { light INQDTH6 }
frame ROB3Y { light INQDTH9 }
frame ROB3Z { light INQDTH10 }
frame ROB3[ { light INQDTH11 }
frame ROB3\ { light INQDTH12 }
frame RBB3] { light INQDTH13 }
frame RBB3A { light INQDTH12 }
frame RBB3B { light INQDTH13 }
frame RBB3C { light INQDTH14 }
}
flickerlight INQSHOT_X1
{
color 1.0 0.8 0.0
size 56
secondarySize 64
chance 0.3
}
flickerlight INQSHOT_X2
{
color 1.0 0.7 0.0
size 64
secondarySize 72
chance 0.3
}
flickerlight INQSHOT_X3
{
color 0.8 0.45 0.0
size 72
secondarySize 80
chance 0.3
}
flickerlight INQSHOT_X4
{
color 0.5 0.3 0.0
size 80
secondarySize 84
chance 0.3
}
flickerlight INQSHOT_X5
{
color 1.0 0.6 0.0
size 56
secondarySize 60
chance 0.3
}
flickerlight INQSHOT_X6
{
color 1.0 0.7 0.0
size 60
secondarySize 64
chance 0.3
}
flickerlight INQSHOT_X7
{
color 1.0 0.7 0.0
size 64
secondarySize 68
chance 0.3
}
flickerlight INQSHOT_X8
{
color 1.0 0.6 0.0
size 40
secondarySize 48
chance 0.3
}
flickerlight INQSHOT_X9
{
color 1.0 0.4 0.0
size 24
secondarySize 32
chance 0.3
}
object InquisitorShot
{
frame BNG2A { light INQSHOT_X1 }
frame BNG2B { light INQSHOT_X2 }
frame BNG2C { light INQSHOT_X3 }
frame BNG2D { light INQSHOT_X4 }
frame BNG2E { light INQSHOT_X5 }
frame BNG2F { light INQSHOT_X6 }
frame BNG2G { light INQSHOT_X7 }
frame BNG2H { light INQSHOT_X8 }
frame BNG2I { light INQSHOT_X9 }
}
// Programmer
flickerlight PROGATK1
{
color 0.5 0.5 1.0
size 56
secondarySize 64
chance 0.3
offset 0 60 0
}
flickerlight PROGATK2
{
color 0.6 0.6 1.0
size 64
secondarySize 72
chance 0.3
offset 0 60 0
}
flickerlight PROGATK3
{
color 0.8 0.8 1.0
size 80
secondarySize 96
chance 0.3
offset 0 60 0
}
flickerlight PROGDTH1
{
color 1.0 0.4 0.0
size 112
secondarySize 128
chance 0.3
offset 0 40 0
}
flickerlight PROGDTH2
{
color 1.0 0.6 0.0
size 128
secondarySize 140
chance 0.3
offset 0 40 0
}
object Programmer
{
frame PRGRH { light PROGATK1 }
frame PRGRI { light PROGATK2 }
frame PRGRJ { light PROGATK3 }
frame PRGRN { light PROGDTH1 }
frame PRGRO { light PROGDTH2 }
}
flickerlight BASE_X1
{
color 1.0 0.55 0.0
size 96
secondarySize 112
chance 0.3
offset 0 40 0
}
flickerlight BASE_X2
{
color 1.0 0.50 0.0
size 80
secondarySize 96
chance 0.3
offset 0 40 0
}
flickerlight BASE_X3
{
color 0.5 0.2 0.0
size 64
secondarySize 72
chance 0.3
offset 0 32 0
}
object ProgrammerBase
{
frame BASEA { light BASE_X1 }
frame BASEB { light BASE_X2 }
frame BASEC { light BASE_X3 }
}
// Bishop
flickerlight BISHOP
{
color 1.0 1.0 1.0
size 96
secondarySize 108
chance 0.3
offset 0 120 0
}
object StrifeBishop
{
frame MLDRE { light BISHOP }
}
object BishopMissile
{
frame MISS { light MISSILE }
frame SMISA { light MISSILE_X1}
frame SMISB { light MISSILE_X2}
frame SMISC { light MISSILE_X3}
frame SMISD { light MISSILE_X4}
frame SMISE { light MISSILE_X5}
frame SMISF { light MISSILE_X6}
frame SMISG { light MISSILE_X7}
}
// ------------------
// - Strife Objects -
// ------------------
// Lights
pointlight LIGHT1
{
color 1.0 1.0 1.0
size 56
offset 0 30 0
}
pointlight LIGHT2
{
color 1.0 1.0 1.0
size 40
offset 0 72 0
}
pointlight LIGHT3
{
color 1.0 1.0 1.0
size 64
}
pointlight LIGHT4
{
color 1.0 1.0 1.0
size 64
offset 0 80 0
}
pointlight LIGHT5
{
color 1.0 1.0 1.0
size 56
offset 0 72 0
}
pointlight CLIGHT1
{
color 1.0 1.0 0.0
size 24
offset 0 12 0
}
pulselight CLIGHT2
{
color 1.0 1.0 0.0
size 48
secondarySize 50
interval 8.0
offset 0 64 0
}
pulselight LLIGHT
{
color 1.0 0.5 0.0
size 24
secondarySize 32
interval 12.0
offset 0 76 0
}
pulselight TLLIGHT1
{
color 0.9 0.9 1.0
size 56
secondarySize 64
interval 3.0
offset 0 48 0
}
pointlight TLLIGHT2
{
color 1.0 1.0 0.5
size 80
offset 0 56 0
}
flickerlight HTECH
{
color 0.3 1.0 0.3
size 96
secondarySize 104
chance 0.5
offset 0 80 0
}
pulselight BCOLUMN
{
color 0.5 1.0 0.5
size 120
secondarySize 128
interval 10.0
offset 0 64 0
}
pulselight FBUBBLE
{
color 0.5 1.0 0.5
size 60
secondarySize 64
interval 10.0
offset 0 32 0
}
pulselight CBUBBLE
{
color 0.5 1.0 0.5
size 60
secondarySize 64
interval 10.0
}
pointlight SPIDLGHT1
{
color 0.5 1.0 0.5
size 64
offset 0 10 0
}
pointlight SPIDLGHT2
{
color 0.2 0.75 0.2
size 56
offset 0 10 0
}
pointlight SPIDLGHT3
{
color 0.0 0.25 0.0
size 48
offset 0 10 0
}
object LightSilverFluorescent
{
frame LITS { light LIGHT1 }
}
object LightBrownFluorescent
{
frame LITB { light LIGHT1 }
}
object LightGoldFluorescent
{
frame LITG { light LIGHT1 }
}
object LightGlobe
{
frame LITE { light LIGHT5 }
}
object PillarHugeTech
{
frame HUGE { light HTECH }
}
object Candle
{
frame KNDL { light CLIGHT1 }
}
object StrifeCandelabra
{
frame CLBR { light CLIGHT2 }
}
object CageLight
{
frame CAGE { light LIGHT3 }
}
object OutsideLamp
{
frame LAMP { light LIGHT4 }
}
object PoleLantern
{
frame LANT { light LLIGHT }
}
object TechLampSilver
{
frame TECHA { light TLLIGHT1 }
}
object TechLampBrass
{
frame TECHB { light TLLIGHT2 }
}
object AlienBubbleColumn
{
frame BUBB { light BCOLUMN }
}
object AlienFloorBubble
{
frame BUBF { light FBUBBLE }
}
object AlienCeilingBubble
{
frame BUBC { light CBUBBLE }
}
object AlienSpiderLight
{
frame SPDLA { light SPIDLGHT1 }
frame SPDLB { light SPIDLGHT2 }
frame SPDLC { light SPIDLGHT3 }
}
// Burning Things
flickerlight BBARREL
{
color 1.0 0.6 0.0
size 32
secondarySize 40
chance 0.8
offset 0 32 0
}
flickerlight BBOWL
{
color 1.0 0.7 0.0
size 24
secondarySize 32
chance 0.5
offset 0 10 0
}
flickerlight BBRAZIER
{
color 1.0 0.8 0.0
size 40
secondarySize 48
chance 0.2
offset 0 32 0
}
pulselight STORCH
{
color 1.0 0.6 0.0
size 28
secondarySize 32
interval 5.0
offset 0 56 0
}
pulselight MTORCH
{
color 1.0 0.6 0.0
size 56
secondarySize 64
interval 5.0
offset 0 64 0
}
pulselight LTORCH
{
color 1.0 0.8 0.0
size 64
secondarySize 72
interval 2.0
offset 0 64 0
}
pulselight HTORCH
{
color 1.0 0.6 0.0
size 72
secondarySize 76
interval 3.0
offset 0 72 0
}
object StrifeBurningBarrel
{
frame BBAR { light BBARREL }
}
object BurningBowl
{
frame BOWL { light BBOWL }
}
object BurningBrazier
{
frame BRAZ { light BBRAZIER }
}
object SmallTorchLit
{
frame TRHL { light STORCH }
}
object MediumTorch
{
frame LTRH { light MTORCH }
}
object LargeTorch
{
frame LMPC { light LTORCH }
}
object HugeTorch
{
frame LOGS { light HTORCH }
}
// Power Crystal
pointlight PCRYSTAL
{
color 1.0 1.0 0.0
size 40
offset 0 16 0
}
pointlight PCRYSTAL1
{
color 0.4 0.4 1.0
size 24
offset 0 12 0
}
pointlight PCRYSTAL2
{
color 0.5 0.5 1.0
size 30
offset 0 18 0
}
pointlight PCRYSTAL3
{
color 0.45 0.45 1.0
size 32
offset 0 24 0
}
pointlight PCRYSTAL4
{
color 0.35 0.35 1.0
size 28
offset 0 32 0
}
pointlight PCRYSTAL5
{
color 0.1 0.1 1.0
size 18
offset 0 40 0
}
flickerlight POWCRYS_X1
{
color 1.0 0.7 0.1
size 108
secondarySize 112
chance 0.3
}
flickerlight POWCRYS_X2
{
color 1.0 0.75 0.2
size 112
secondarySize 116
chance 0.3
}
flickerlight POWCRYS_X3
{
color 1.0 0.8 0.4
size 116
secondarySize 120
chance 0.3
}
flickerlight POWCRYS_X4
{
color 1.0 0.75 0.3
size 115
secondarySize 117
chance 0.3
}
flickerlight POWCRYS_X5
{
color 1.0 0.7 0.27
size 114
secondarySize 113
chance 0.3
}
flickerlight POWCRYS_X6
{
color 1.0 0.65 0.24
size 113
secondarySize 115
chance 0.3
}
flickerlight POWCRYS_X6
{
color 1.0 0.62 0.22
size 112
secondarySize 114
chance 0.3
}
flickerlight POWCRYS_X7
{
color 1.0 0.6 0.20
size 111
secondarySize 113
chance 0.3
}
flickerlight POWCRYS_X8
{
color 1.0 0.58 0.18
size 110
secondarySize 112
chance 0.3
}
flickerlight POWCRYS_X9
{
color 1.0 0.56 0.16
size 109
secondarySize 111
chance 0.3
}
flickerlight POWCRYS_X10
{
color 1.0 0.54 0.14
size 108
secondarySize 110
chance 0.3
}
flickerlight POWCRYS_X11
{
color 1.0 0.52 0.12
size 107
secondarySize 109
chance 0.3
}
flickerlight POWCRYS_X12
{
color 1.0 0.5 0.10
size 106
secondarySize 108
chance 0.3
}
flickerlight POWCRYS_X13
{
color 1.0 0.48 0.10
size 105
secondarySize 106
chance 0.3
}
flickerlight POWCRYS_X14
{
color 1.0 0.46 0.08
size 103
secondarySize 104
chance 0.3
}
flickerlight POWCRYS_X15
{
color 1.0 0.44 0.06
size 102
secondarySize 104
chance 0.3
}
flickerlight POWCRYS_X16
{
color 1.0 0.42 0.04
size 101
secondarySize 103
chance 0.3
}
flickerlight POWCRYS_X15
{
color 1.0 0.4 0.02
size 100
secondarySize 102
chance 0.3
}
flickerlight POWCRYS_X16
{
color 1.0 0.38 0.0
size 99
secondarySize 101
chance 0.3
}
flickerlight POWCRYS_X17
{
color 1.0 0.36 0.02
size 98
secondarySize 100
chance 0.3
}
flickerlight POWCRYS_X18
{
color 1.0 0.34 0.0
size 97
secondarySize 100
chance 0.3
}
flickerlight POWCRYS_X19
{
color 1.0 0.32 0.0
size 96
secondarySize 99
chance 0.3
}
flickerlight POWCRYS_X20
{
color 1.0 0.3 0.0
size 95
secondarySize 98
chance 0.3
}
flickerlight POWCRYS_X21
{
color 1.0 0.28 0.0
size 94
secondarySize 93
chance 0.3
}
flickerlight POWCRYS_X22
{
color 1.0 0.26 0.0
size 93
secondarySize 92
chance 0.3
}
flickerlight POWCRYS_X23
{
color 1.0 0.24 0.0
size 92
secondarySize 91
chance 0.3
}
flickerlight POWCRYS_X24
{
color 1.0 0.22 0.0
size 90
secondarySize 92
chance 0.3
}
flickerlight POWCRYS_X25
{
color 1.0 0.2 0.0
size 86
secondarySize 90
chance 0.3
}
object PowerCrystal
{
frame CRYS { light PCRYSTAL }
frame CRYSB { light PCRYSTAL1 }
frame CRYSC { light PCRYSTAL2 }
frame CRYSD { light PCRYSTAL3 }
frame CRYSE { light PCRYSTAL4 }
frame CRYSF { light PCRYSTAL5 }
frame BOOMA { light POWCRYS_X1 }
frame BOOMB { light POWCRYS_X2 }
frame BOOMC { light POWCRYS_X3 }
frame BOOMD { light POWCRYS_X4 }
frame BOOME { light POWCRYS_X5 }
frame BOOMF { light POWCRYS_X6 }
frame BOOMG { light POWCRYS_X7 }
frame BOOMH { light POWCRYS_X8 }
frame BOOMI { light POWCRYS_X9 }
frame BOOMJ { light POWCRYS_X10 }
frame BOOMK { light POWCRYS_X11 }
frame BOOML { light POWCRYS_X12 }
frame BOOMM { light POWCRYS_X13 }
frame BOOMN { light POWCRYS_X14 }
frame BOOMO { light POWCRYS_X15 }
frame BOOMP { light POWCRYS_X16 }
frame BOOMQ { light POWCRYS_X17 }
frame BOOMR { light POWCRYS_X18 }
frame BOOMS { light POWCRYS_X19 }
frame BOOMT { light POWCRYS_X20 }
frame BOOMU { light POWCRYS_X21 }
frame BOOMV { light POWCRYS_X22 }
frame BOOMW { light POWCRYS_X23 }
frame BOOMX { light POWCRYS_X24 }
frame BOOMY { light POWCRYS_X25 }
}
// Computer
pulselight COMPUTER
{
color 0.25 1.0 0.25
size 112
secondarySize 128
interval 0.25
offset 0 64 0
}
object Computer
{
frame SECRA { light COMPUTER }
frame SECRB { light COMPUTER }
frame SECRC { light COMPUTER }
frame SECRD { light COMPUTER }
}
// Strife Explosive Barrel
flickerlight BARREL_X1
{
color 1.0 0.6 0.1
size 48
secondarySize 56
chance 0.3
}
flickerlight BARREL_X2
{
color 1.0 0.8 0.0
size 56
secondarySize 64
chance 0.3
}
flickerlight BARREL_X3
{
color 1.0 0.7 0.0
size 72
secondarySize 80
chance 0.3
}
flickerlight BARREL_X4
{
color 1.0 0.6 0.0
size 80
secondarySize 88
chance 0.3
}
flickerlight BARREL_X5
{
color 1.0 0.5 0.0
size 72
secondarySize 76
chance 0.3
}
flickerlight BARREL_X6
{
color 1.0 0.45 0.0
size 56
secondarySize 60
chance 0.3
}
flickerlight BARREL_X7
{
color 1.0 0.4 0.0
size 52
secondarySize 56
chance 0.3
offset 0 24 0
}
flickerlight BARREL_X8
{
color 1.0 0.35 0.0
size 36
secondarySize 40
chance 0.3
offset 0 40 0
}
flickerlight BARREL_X9
{
color 1.0 0.3 0.0
size 16
secondarySize 24
chance 0.3
offset 0 56 0
}
object ExplosiveBarrel2
{
frame BARTC { light BARREL_X1 }
frame BARTD { light BARREL_X2 }
frame BARTE { light BARREL_X3 }
frame BARTF { light BARREL_X4 }
frame BARTG { light BARREL_X5 }
frame BARTH { light BARREL_X6 }
frame BARTI { light BARREL_X7 }
frame BARTJ { light BARREL_X8 }
frame BARTK { light BARREL_X9 }
}
// Alarm
pointlight KLAXON
{
color 1.0 0.0 0.0
size 24
}
object KlaxonWarningLight
{
frame KLAXC { light KLAXON }
}
// ------------------
// - Strife Effects -
// ------------------
// Bang Cloud
object Bang4Cloud
{
frame BNG4B { light POWCRYS_X2 }
frame BNG4C { light POWCRYS_X3 }
frame BNG4D { light POWCRYS_X4 }
frame BNG4E { light POWCRYS_X5 }
frame BNG4F { light POWCRYS_X6 }
frame BNG4G { light POWCRYS_X7 }
frame BNG4H { light POWCRYS_X8 }
frame BNG4I { light POWCRYS_X9 }
frame BNG4J { light POWCRYS_X10 }
frame BNG4K { light HEGRENADE_X1 }
frame BNG4L { light HEGRENADE_X2 }
frame BNG4M { light HEGRENADE_X3 }
frame BNG4N { light HEGRENADE_X4 }
}
// Fire Droplet
object FireDroplet
{
frame FFOTA { light PHFIRE_FX8 }
frame FFOTB { light PHFIRE_FX9 }
frame FFOTC { light PHFIRE_FX10 }
frame FFOTD { light PHFIRE_FX11 }
}
// Lighning
flickerlight ZAPBALL1
{
color 0.8 0.8 1.0
size 64
secondarySize 72
chance 0.3
}
flickerlight ZAPBALL2
{
color 0.8 0.8 1.0
size 128
secondarySize 144
chance 0.5
}
flickerlight LIGHTNING1
{
color 0.8 0.8 1.0
size 72
secondarySize 80
chance 0.8
}
flickerlight LIGHTNING2
{
color 0.8 0.8 1.0
size 80
secondarySize 96
chance 0.8
}
flickerlight LIGHT_SPT
{
color 0.8 0.8 1.0
size 24
secondarySize 32
chance 0.8
}
flickerlight LGNTAIL
{
color 0.4 0.4 0.5
size 72
secondarySize 80
chance 0.8
}
object StrifeZap1
{
frame ZAP1A { light ARROWZAP1 }
frame ZAP1B { light ARROWZAP2 }
frame ZAP1C { light ARROWZAP3 }
frame ZAP1D { light ARROWZAP4 }
frame ZAP1E { light ARROWZAP5 }
frame ZAP1F { light ARROWZAP6 }
}
object SpectralLightningBase
{
frame ZAP1A { light ARROWZAP1 }
frame ZAP1B { light ARROWZAP2 }
frame ZAP1C { light ARROWZAP3 }
frame ZAP1D { light ARROWZAP4 }
frame ZAP1E { light ARROWZAP5 }
frame ZAP1F { light ARROWZAP6 }
}
object SpectralLightningBall1
{
frame ZOT3 { light ZAPBALL1 }
frame ZAP1A { light ARROWZAP1 }
frame ZAP1B { light ARROWZAP2 }
frame ZAP1C { light ARROWZAP3 }
frame ZAP1D { light ARROWZAP4 }
frame ZAP1E { light ARROWZAP5 }
frame ZAP1F { light ARROWZAP6 }
}
object SpectralLightningBall2
{
frame ZOT3 { light ZAPBALL1 }
frame ZAP1A { light ARROWZAP1 }
frame ZAP1B { light ARROWZAP2 }
frame ZAP1C { light ARROWZAP3 }
frame ZAP1D { light ARROWZAP4 }
frame ZAP1E { light ARROWZAP5 }
frame ZAP1F { light ARROWZAP6 }
}
object SpectralLightningBigBall1
{
frame ZOT7 { light ZAPBALL2 }
frame ZAP1A { light ARROWZAP1 }
frame ZAP1B { light ARROWZAP2 }
frame ZAP1C { light ARROWZAP3 }
frame ZAP1D { light ARROWZAP4 }
frame ZAP1E { light ARROWZAP5 }
frame ZAP1F { light ARROWZAP6 }
}
object SpectralLightningBigBall2
{
frame ZOT7 { light ZAPBALL2 }
frame ZAP1A { light ARROWZAP1 }
frame ZAP1B { light ARROWZAP2 }
frame ZAP1C { light ARROWZAP3 }
frame ZAP1D { light ARROWZAP4 }
frame ZAP1E { light ARROWZAP5 }
frame ZAP1F { light ARROWZAP6 }
}
object SpectralLightningH1
{
frame ZAP6 { light LIGHTNING1 }
frame ZAP1A { light ARROWZAP1 }
frame ZAP1B { light ARROWZAP2 }
frame ZAP1C { light ARROWZAP3 }
frame ZAP1D { light ARROWZAP4 }
frame ZAP1E { light ARROWZAP5 }
frame ZAP1F { light ARROWZAP6 }
}
object SpectralLightningH2
{
frame ZAP6 { light LIGHTNING1 }
frame ZAP1A { light ARROWZAP1 }
frame ZAP1B { light ARROWZAP2 }
frame ZAP1C { light ARROWZAP3 }
frame ZAP1D { light ARROWZAP4 }
frame ZAP1E { light ARROWZAP5 }
frame ZAP1F { light ARROWZAP6 }
}
object SpectralLightningH3
{
frame ZAP6 { light LIGHTNING1 }
frame ZAP1A { light ARROWZAP1 }
frame ZAP1B { light ARROWZAP2 }
frame ZAP1C { light ARROWZAP3 }
frame ZAP1D { light ARROWZAP4 }
frame ZAP1E { light ARROWZAP5 }
frame ZAP1F { light ARROWZAP6 }
}
object SpectralLightningHTail
{
frame ZAP6 { light LGNTAIL }
frame ZAP1A { light ARROWZAP1 }
frame ZAP1B { light ARROWZAP2 }
frame ZAP1C { light ARROWZAP3 }
frame ZAP1D { light ARROWZAP4 }
frame ZAP1E { light ARROWZAP5 }
frame ZAP1F { light ARROWZAP6 }
}
object SpectralLightningV1
{
frame ZOT1 { light LIGHTNING1 }
frame ZAP1A { light ARROWZAP1 }
frame ZAP1B { light ARROWZAP2 }
frame ZAP1C { light ARROWZAP3 }
frame ZAP1D { light ARROWZAP4 }
frame ZAP1E { light ARROWZAP5 }
frame ZAP1F { light ARROWZAP6 }
}
object SpectralLightningV2
{
frame ZOT1 { light LIGHTNING1 }
frame ZAP1A { light ARROWZAP1 }
frame ZAP1B { light ARROWZAP2 }
frame ZAP1C { light ARROWZAP3 }
frame ZAP1D { light ARROWZAP4 }
frame ZAP1E { light ARROWZAP5 }
frame ZAP1F { light ARROWZAP6 }
}
object SpectralLightningSpot
{
frame ZAP5 { light LIGHT_SPT }
}
object SpectralLightningBigV1
{
frame ZOT2 { light LIGHTNING2 }
frame ZAP1A { light ARROWZAP1 }
frame ZAP1B { light ARROWZAP2 }
frame ZAP1C { light ARROWZAP3 }
frame ZAP1D { light ARROWZAP4 }
frame ZAP1E { light ARROWZAP5 }
frame ZAP1F { light ARROWZAP6 }
}
object SpectralLightningBigV2
{
frame ZOT2 { light LIGHTNING2 }
frame ZAP1A { light ARROWZAP1 }
frame ZAP1B { light ARROWZAP2 }
frame ZAP1C { light ARROWZAP3 }
frame ZAP1D { light ARROWZAP4 }
frame ZAP1E { light ARROWZAP5 }
frame ZAP1F { light ARROWZAP6 }
}
// Teleport
pointlight TFOG1
{
color 0.5 0.5 0.25
size 32
offset 0 40 0
}
pointlight TFOG2
{
color 0.5 0.5 0.25
size 40
offset 0 40 0
}
pointlight TFOG3
{
color 0.5 0.5 0.25
size 48
offset 0 40 0
}
pointlight TFOG4
{
color 0.5 0.5 0.25
size 56
offset 0 40 0
}
pointlight TFOG5
{
color 0.5 0.5 0.25
size 64
offset 0 40 0
}
pointlight TFOG6
{
color 0.5 0.5 0.25
size 72
offset 0 40 0
}
object TeleportFog
{
frame TFOGA { light TFOG1 }
frame TFOGB { light TFOG2 }
frame TFOGC { light TFOG3 }
frame TFOGD { light TFOG4 }
frame TFOGE { light TFOG5 }
frame TFOGF { light TFOG6 }
}