gzdoom-gles/wadsrc/static/actors/strife/templar.txt
Christoph Oelckers a2cfbec3cf - added a CrushPainSound actor property for Strife.
- fixed memory leaks in SBARINFO and WAD loading code.
- added GetBloodColor and GetBloodType inline functions to AActor to wrap the GetMeta calls used for this.


SVN r2234 (trunk)
2010-03-21 08:09:45 +00:00

68 lines
1.1 KiB
Text

ACTOR Templar 3003
{
Game Strife
ConversationID 62, 61, 62
Health 300
Painchance 100
Speed 8
Radius 20
Height 60
Mass 500
Monster
+NOBLOOD
+SEESDAGGERS
+NOSPLASHALERT
MaxdropoffHeight 32
MinMissileChance 200
SeeSound "templar/sight"
PainSound "templar/pain"
DeathSound "templar/death"
ActiveSound "templar/active"
CrushPainSound "misc/pcrush"
Tag "TEMPLAR"
HitObituary "$OB_TEMPLARHIT"
Obituary "$OB_TEMPLAR"
DropItem "EnergyPod"
action native A_TemplarAttack();
States
{
Spawn:
PGRD A 5 A_Look2
Loop
PGRD B 10
Loop
PGRD C 10
Loop
PGRD B 10 A_Wander
Loop
See:
PGRD AABBCCDD 3 A_Chase
Loop
Melee:
PGRD E 8 A_FaceTarget
PGRD F 8 A_CustomMeleeAttack(random[ReaverMelee](1,8)*3, "reaver/blade")
Goto See
Missile:
PGRD G 8 BRIGHT A_FaceTarget
PGRD H 8 BRIGHT A_TemplarAttack
Goto See
Pain:
PGRD A 2
PGRD A 2 A_Pain
Goto See
Death:
PGRD I 4 A_TossGib
PGRD J 4 A_Scream
PGRD K 4 A_TossGib
PGRD L 4 A_NoBlocking
PGRD MN 4
PGRD O 4 A_TossGib
PGRD "PQRSTUVWXYZ[" 4
PGRD "\" -1
Stop
}
}