gzdoom-gles/src/win32
Christoph Oelckers abafcd5486 Merge branch 'master' of https://github.com/rheit/zdoom
# Conflicts:
#	wadsrc/static/language.enu
2016-08-28 10:00:19 +02:00
..
afxres.h
boing1.ico
boing2.ico
boing3.ico
boing4.ico
boing5.ico
boing6.ico
boing7.ico
boing8.ico
critsec.h
deadguy.bmp
eaxedit.cpp
fb_d3d9.cpp - refactored the use of tag lists so that they do not have to be passed around between functions. 2016-04-09 20:47:54 +02:00
fb_d3d9_wipe.cpp
fb_ddraw.cpp
hardware.cpp Added hardware gamma option and improved window handling on Windows 2016-07-27 11:15:19 +02:00
hardware.h
helperthread.cpp
helperthread.h
i_cd.cpp
i_crash.cpp - fixed: In case of a crash the buffered console output was not dumped to the rich edit control so it never got into the crash log. 2016-05-28 20:11:19 +02:00
i_dijoy.cpp - removed STACK_ARGS. 2016-04-11 10:46:30 +02:00
i_input.cpp let WM_DISPLAYCHANGE and WM_STYLECHANGED call DefWindowProc. 2016-04-07 10:26:57 +02:00
i_input.h
i_keyboard.cpp
i_main.cpp - fixed: In case of a crash the buffered console output was not dumped to the rich edit control so it never got into the crash log. 2016-05-28 20:11:19 +02:00
i_mouse.cpp
i_movie.cpp
i_rawps2.cpp - removed STACK_ARGS. 2016-04-11 10:46:30 +02:00
i_system.cpp Merge branch 'master' of https://github.com/rheit/zdoom 2016-05-21 01:09:21 +02:00
i_system.h - removed STACK_ARGS. 2016-04-11 10:46:30 +02:00
i_xinput.cpp
icon1.ico
rawinput.h
resource.h
st_start.cpp
wglext.h
win32gliface.cpp Add vid_maxfps support for Windows and Linux 2016-08-22 22:00:44 +02:00
win32gliface.h Added hardware gamma option and improved window handling on Windows 2016-07-27 11:15:19 +02:00
win32iface.h - removed the unused x and y parameters from DrawTextureParms. 2016-04-09 12:59:50 +02:00
win32video.cpp - added multiple message levels for 'developer' CVAR so that the important stuff won't get drowned in pointless notification spam that's of no use to anyone. 2016-08-28 09:55:04 +02:00
winres.h
zdoom.exe.manifest
zdoom.rc