gzdoom-gles/wadsrc/decorate/doom/doomartifacts.txt
Christoph Oelckers b97c417101 - Fixed: P_StartScript was missing a NULL pointer check for the error
message. When trying to puke a script outside a map it crashed.
- Fixed: The random number generator for large numbers must mask out the
  sign bit before performing a modulo.
- Now that the conversation states are pointers there is no need to make
  AActor::ConversationAnimation virtual. No class overrides this method 
  anymore.
- Replaced AMacil1::TakeSpecialDamage with MF5_NODAMAGE.
- Fixed: AMacil2::TakeSpecialDamage and AOracle::TakeSpecialDamage didn't
  check whether inflictor was NULL and crashed when used with 'kill monsters'.
- Fixed: Some Strife decorations didn't loop their animation


SVN r113 (trunk)
2006-05-13 21:22:08 +00:00

128 lines
2.3 KiB
Text

// Invulnerability Sphere ---------------------------------------------------
ACTOR InvulnerabilitySphere : PowerupGiver 2022
{
Game Doom
SpawnID 133
+COUNTITEM
+INVENTORY.AUTOACTIVATE
+INVENTORY.ALWAYSPICKUP
+INVENTORY.BIGPOWERUP
Inventory.MaxAmount 0
Powerup.Type Invulnerable
Powerup.Color InverseMap
Inventory.PickupMessage "$GOTINVUL"
States
{
Spawn:
PINV ABCD 6 Bright
Loop
}
}
// Soulsphere --------------------------------------------------------------
ACTOR Soulsphere : Health 2013
{
Game Doom
SpawnID 25
+COUNTITEM
+INVENTORY.AUTOACTIVATE
+INVENTORY.ALWAYSPICKUP
+INVENTORY.FANCYPICKUPSOUND
Inventory.Amount 100
Inventory.MaxAmount 200
Inventory.PickupMessage "$GOTSUPER"
Inventory.PickupSound "misc/p_pkup"
States
{
Spawn:
SOUL ABCDCB 6 Bright
Loop
}
}
// Invisibility -------------------------------------------------------------
ACTOR BlurSphere : PowerupGiver 2024
{
Game Doom
SpawnID 135
+COUNTITEM
+VISIBILITYPULSE
+INVENTORY.AUTOACTIVATE
+INVENTORY.ALWAYSPICKUP
+INVENTORY.BIGPOWERUP
Inventory.MaxAmount 0
Powerup.Type Invisibility
RenderStyle Translucent
Inventory.PickupMessage "$GOTINVIS"
States
{
Spawn:
PINS ABCD 6 Bright
Loop
}
}
// Radiation suit (aka iron feet) -------------------------------------------
ACTOR RadSuit : PowerupGiver 2025
{
Game Doom
SpawnID 136
Height 46
+INVENTORY.AUTOACTIVATE
+INVENTORY.ALWAYSPICKUP
Inventory.MaxAmount 0
Inventory.PickupMessage "$GOTSUIT"
Powerup.Type IronFeet
States
{
Spawn:
SUIT A -1 Bright
Stop
}
}
// infrared -----------------------------------------------------------------
ACTOR Infrared : PowerupGiver 2045
{
Game Doom
SpawnID 138
+COUNTITEM
+INVENTORY.AUTOACTIVATE
+INVENTORY.ALWAYSPICKUP
Inventory.MaxAmount 0
Powerup.Type LightAmp
Inventory.PickupMessage "$GOTVISOR"
States
{
Spawn:
PVIS A 6 Bright
PVIS B 6
Loop
}
}
// Allmap -------------------------------------------------------------------
ACTOR Allmap : MapRevealer 2026
{
Game Doom
SpawnID 137
+COUNTITEM
+INVENTORY.FANCYPICKUPSOUND
+INVENTORY.ALWAYSPICKUP
Inventory.MaxAmount 0
Inventory.PickupSound "misc/p_pkup"
Inventory.PickupMessage "$GOTMAP"
States
{
Spawn:
PMAP ABCDCB 6 Bright
Loop
}
}