gzdoom-gles/wadsrc/static/zscript
Christoph Oelckers ba2b9430f8 ChangeStatNum must not be virtual
Overriding this would make the engine vulnerable to  badly behaving mods. Intercepting this and altering the behavior can render the entire game inoperable, especially if more internal code gets scriptified later. So even at the risk of breaking some carelsss mods this must be blocked.
2018-11-29 19:00:25 +01:00
..
chex - renamed A_FireCustomMissile and added a deprecated compatibility wrapper to deal with the inverted pitch this function used. 2016-12-24 16:34:45 +01:00
doom fixed spelling (mostly comments) 2018-11-27 19:44:06 +01:00
heretic fixed spelling (mostly comments) 2018-11-27 19:44:06 +01:00
hexen fixed spelling (mostly comments) 2018-11-27 19:44:06 +01:00
inventory fixed spelling (mostly comments) 2018-11-27 19:44:06 +01:00
menu fixed spelling (mostly comments) 2018-11-27 19:44:06 +01:00
raven - fixed: A global variable was used to pass MeansOfDeath to ClientObituary. 2018-07-29 17:00:05 +02:00
shared Merge branch 'master' into asmjit 2018-11-27 19:53:22 +01:00
statscreen Make StatusScreen::End virtual 2018-09-15 13:21:13 +02:00
statusbar fixed spelling (mostly comments) 2018-11-27 19:44:06 +01:00
strife fixed spelling (mostly comments) 2018-11-27 19:44:06 +01:00
actor.txt - explicitly declare the constructor and destructor methods of FCheckPosition so that they get a working prototype. 2018-11-28 17:33:37 +01:00
actor_checks.txt - implemented the parser basics of a ZScript versioning system. 2017-03-05 14:13:00 +01:00
base.txt ChangeStatNum must not be virtual 2018-11-29 19:00:25 +01:00
compatibility.txt - removed bad 'return' in C_MidPrint definition. 2018-10-31 13:13:32 +01:00
constants.txt fixed spelling (mostly comments) 2018-11-27 19:44:06 +01:00
destructible.txt Exported destructible geometry to ZScript 2018-11-07 00:12:37 +01:00
dynarrays.txt - fixed: Dynamic arrays for object pointers need different treatment than arrays for regular pointers, because they require GC::WriteBarrier to be called. 2018-01-19 19:49:42 +01:00
events.txt Made all virtual base functions for the event handler scripted 2018-11-29 18:46:28 +01:00
level_compatibility.txt - Fixed textures on the two switches that rise from the floor in the eastern area of TNT MAP31 2018-11-27 21:14:52 +01:00
mapdata.txt - added a few more direct native entry points. 2018-11-29 00:27:09 +01:00
sounddata.txt - scriptified ASoundSequence. 2017-01-14 14:37:29 +01:00
zscript_license.txt - removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files. 2017-04-17 13:33:19 +02:00