..
textures
- moved the texture name to FGameTexture.
2020-04-19 10:57:53 +02:00
xlat
- moved file system implementation to 'common'.
2020-04-11 14:00:20 +02:00
a_keys.cpp
- moved file system implementation to 'common'.
2020-04-11 14:00:20 +02:00
a_keys.h
- moved the contents of g_inventory to g_shared and gamedata subfolders.
2019-02-01 18:13:12 +01:00
a_weapons.cpp
- removed the implicit conversion operators from FName.
2020-04-11 14:00:13 +02:00
a_weapons.h
- moved the contents of g_inventory to g_shared and gamedata subfolders.
2019-02-01 18:13:12 +01:00
d_dehacked.cpp
- moved the script compiler's backend to 'common'.
2020-04-11 20:20:55 +02:00
d_dehacked.h
- moved a few more files and copied the data related parts of p_things.cpp to g_doomedmap.cpp
2019-02-01 19:48:17 +01:00
decallib.cpp
- major dependency reduction of the texture system.
2020-04-11 20:20:37 +02:00
decallib.h
- moved renderstyle and colortables code to 'common'.
2020-04-11 20:20:37 +02:00
g_doomedmap.cpp
- moved more code to 'common'.
2020-04-11 14:00:12 +02:00
g_mapinfo.cpp
Begin TICRATE conversion.
2020-04-12 22:43:33 +02:00
g_mapinfo.h
- moved file system implementation to 'common'.
2020-04-11 14:00:20 +02:00
g_skill.cpp
- remove '... is already the default skill' error
2019-08-17 11:49:16 +03:00
gametype.h
- moved more files out of the root src directory.
2019-07-14 14:39:21 +02:00
gi.cpp
- moved file system implementation to 'common'.
2020-04-11 14:00:20 +02:00
gi.h
- removed the implicit conversion operators from FName.
2020-04-11 14:00:13 +02:00
info.cpp
- took InitializeDefaults out of PClass and moved it to PClassActor.
2020-04-11 20:20:53 +02:00
info.h
- separated the Doom specific parts from the compiler backend into a separate file, these parts now get invoked via callback hooks.
2020-04-11 20:20:55 +02:00
keysections.cpp
- moved file system implementation to 'common'.
2020-04-11 14:00:20 +02:00
p_blockmap.h
- moved more files out of the root src directory.
2019-07-14 14:39:21 +02:00
p_terrain.cpp
- major dependency reduction of the texture system.
2020-04-11 20:20:37 +02:00
p_terrain.h
- moved texture code to 'common'.
2020-04-11 20:20:38 +02:00
p_xlat.cpp
- changed the linedef translator into a struct and reorganized its storage to allow having different ones at the same time.
2019-02-02 01:22:12 +01:00
r_defs.h
- started cleanup of model code.
2020-04-27 00:03:23 +02:00
statistics.cpp
- moved file system implementation to 'common'.
2020-04-11 14:00:20 +02:00
teaminfo.cpp
- moved file system implementation to 'common'.
2020-04-11 14:00:20 +02:00
teaminfo.h
- moved a few more files and copied the data related parts of p_things.cpp to g_doomedmap.cpp
2019-02-01 19:48:17 +01:00
umapinfo.cpp
- moved file system implementation to 'common'.
2020-04-11 14:00:20 +02:00