gzdoom-gles/src/gamedata
Christoph Oelckers 67a50d084a - started cleanup of model code.
* refactored FBoundingBox so that the game dependent members are global functions now.
* changed some methods of the model renderer to take a render style parameter instead of a full actor.
2020-04-27 00:03:23 +02:00
..
textures - moved the texture name to FGameTexture. 2020-04-19 10:57:53 +02:00
xlat - moved file system implementation to 'common'. 2020-04-11 14:00:20 +02:00
a_keys.cpp - moved file system implementation to 'common'. 2020-04-11 14:00:20 +02:00
a_keys.h - moved the contents of g_inventory to g_shared and gamedata subfolders. 2019-02-01 18:13:12 +01:00
a_weapons.cpp - removed the implicit conversion operators from FName. 2020-04-11 14:00:13 +02:00
a_weapons.h - moved the contents of g_inventory to g_shared and gamedata subfolders. 2019-02-01 18:13:12 +01:00
d_dehacked.cpp - moved the script compiler's backend to 'common'. 2020-04-11 20:20:55 +02:00
d_dehacked.h - moved a few more files and copied the data related parts of p_things.cpp to g_doomedmap.cpp 2019-02-01 19:48:17 +01:00
decallib.cpp - major dependency reduction of the texture system. 2020-04-11 20:20:37 +02:00
decallib.h - moved renderstyle and colortables code to 'common'. 2020-04-11 20:20:37 +02:00
g_doomedmap.cpp - moved more code to 'common'. 2020-04-11 14:00:12 +02:00
g_mapinfo.cpp Begin TICRATE conversion. 2020-04-12 22:43:33 +02:00
g_mapinfo.h - moved file system implementation to 'common'. 2020-04-11 14:00:20 +02:00
g_skill.cpp - remove '... is already the default skill' error 2019-08-17 11:49:16 +03:00
gametype.h - moved more files out of the root src directory. 2019-07-14 14:39:21 +02:00
gi.cpp - moved file system implementation to 'common'. 2020-04-11 14:00:20 +02:00
gi.h - removed the implicit conversion operators from FName. 2020-04-11 14:00:13 +02:00
info.cpp - took InitializeDefaults out of PClass and moved it to PClassActor. 2020-04-11 20:20:53 +02:00
info.h - separated the Doom specific parts from the compiler backend into a separate file, these parts now get invoked via callback hooks. 2020-04-11 20:20:55 +02:00
keysections.cpp - moved file system implementation to 'common'. 2020-04-11 14:00:20 +02:00
p_blockmap.h - moved more files out of the root src directory. 2019-07-14 14:39:21 +02:00
p_terrain.cpp - major dependency reduction of the texture system. 2020-04-11 20:20:37 +02:00
p_terrain.h - moved texture code to 'common'. 2020-04-11 20:20:38 +02:00
p_xlat.cpp - changed the linedef translator into a struct and reorganized its storage to allow having different ones at the same time. 2019-02-02 01:22:12 +01:00
r_defs.h - started cleanup of model code. 2020-04-27 00:03:23 +02:00
statistics.cpp - moved file system implementation to 'common'. 2020-04-11 14:00:20 +02:00
teaminfo.cpp - moved file system implementation to 'common'. 2020-04-11 14:00:20 +02:00
teaminfo.h - moved a few more files and copied the data related parts of p_things.cpp to g_doomedmap.cpp 2019-02-01 19:48:17 +01:00
umapinfo.cpp - moved file system implementation to 'common'. 2020-04-11 14:00:20 +02:00