gzdoom-gles/wadsrc/static/zscript/statusbar
alexey.lysiuk 9b446e41fc Fixed applying of flags on fullscreen inventory bar
DI_ALWAYSSHOWCOUNTERS and DI_DRAWCURSORFIRST flags are no longer ignored in BaseStatusBar.DrawInventoryBar() function
https://forum.zdoom.org/viewtopic.php?t=56798
2017-06-18 16:57:05 +03:00
..
doom_sbar.txt - fixed: SBARINFO based status bars got the wrong color for automap HUD highlights when playing Doom. 2017-05-04 11:37:36 +02:00
harm_sbar.txt - fixed: Harmony requires special scaling treatment for the fullscreen HUD's icons. 2017-05-21 21:30:46 +02:00
heretic_sbar.txt - fixed: do not draw armor on the fullscreen HUD if the amount is 0. 2017-04-13 20:43:17 +02:00
hexen_sbar.txt - fixed: The health chain in Hexen wasn't drawn on the main status bar. Did some reordering to ensure it won't get skipped. 2017-04-01 13:18:19 +02:00
sbarinfowrapper.txt - added a 'protrusion' property to SBARINFO so that the map name display can properly be handled here as well. Until now it was only working for scripted status bars. 2017-05-05 19:32:37 +02:00
statusbar.txt Fixed applying of flags on fullscreen inventory bar 2017-06-18 16:57:05 +03:00
strife_sbar.txt - silenced a few float truncation warnings that get printed in developer mode. 2017-04-27 10:23:31 +02:00