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https://github.com/ZDoom/gzdoom-gles.git
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1ee9256842
This was very poorly done without ever addressing the issues a composite render style can bring, it merely dealt with the known legacy render styles. The same, identical code was also present in two different places. The oversight that AlterWeaponSprite overrode even forced styles was also fixed. OpenGL is not implemented yet but with the problems eliminated should be doable now. |
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.. | ||
drawers | ||
line | ||
plane | ||
scene | ||
segments | ||
things | ||
viewport | ||
r_all.cpp | ||
r_memory.cpp | ||
r_memory.h | ||
r_renderthread.cpp | ||
r_renderthread.h | ||
r_swcanvas.cpp | ||
r_swcanvas.h | ||
r_swcolormaps.cpp | ||
r_swcolormaps.h | ||
r_swrenderer.cpp | ||
r_swrenderer.h |