gzdoom-gles/src/d_protocol.h
Christoph Oelckers bf4e17703d - Fixed: Dehacked string replacement did not check the clusters' finaleflats.
- Changed the definition of several typedef'd structs so that they are
  properly named.
- Limited DEHSUPP lump lookup to search zdoom.pk3 only. It will no longer
  be possible to load DEHSUPP lumps from user WADs.
- Brought back the text-based DEHSUPP parser and changed it to be able to 
  reference states by label. Also changed label names of 
  DoomUnusedStates and added proper labels to all states that were
  previously forced to be the first state of an actor so that the old
  (limited) method could access them. This was done to address the following
  bug:
- Fixed: The player's death states calling A_PlayerSkinCheck should not be
  part of the state set that is accessible by Dehacked. These will produce
  error messages when mapped to non-players.

SVN r1512 (trunk)
2009-03-28 11:49:44 +00:00

239 lines
7.7 KiB
C++

/*
** d_protocol.h
**
**---------------------------------------------------------------------------
** Copyright 1998-2006 Randy Heit
** All rights reserved.
**
** Redistribution and use in source and binary forms, with or without
** modification, are permitted provided that the following conditions
** are met:
**
** 1. Redistributions of source code must retain the above copyright
** notice, this list of conditions and the following disclaimer.
** 2. Redistributions in binary form must reproduce the above copyright
** notice, this list of conditions and the following disclaimer in the
** documentation and/or other materials provided with the distribution.
** 3. The name of the author may not be used to endorse or promote products
** derived from this software without specific prior written permission.
**
** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
**---------------------------------------------------------------------------
**
*/
#ifndef __D_PROTOCOL_H__
#define __D_PROTOCOL_H__
#include "doomtype.h"
// The IFF routines here all work with big-endian IDs, even if the host
// system is little-endian.
#define BIGE_ID(a,b,c,d) ((d)|((c)<<8)|((b)<<16)|((a)<<24))
#define FORM_ID BIGE_ID('F','O','R','M')
#define ZDEM_ID BIGE_ID('Z','D','E','M')
#define ZDHD_ID BIGE_ID('Z','D','H','D')
#define VARS_ID BIGE_ID('V','A','R','S')
#define UINF_ID BIGE_ID('U','I','N','F')
#define COMP_ID BIGE_ID('C','O','M','P')
#define BODY_ID BIGE_ID('B','O','D','Y')
#define NETD_ID BIGE_ID('N','E','T','D')
#define WEAP_ID BIGE_ID('W','E','A','P')
#define ANGLE2SHORT(x) ((((x)/360) & 65535)
#define SHORT2ANGLE(x) ((x)*360)
struct zdemoheader_s {
BYTE demovermajor;
BYTE demoverminor;
BYTE minvermajor;
BYTE minverminor;
BYTE map[8];
unsigned int rngseed;
BYTE consoleplayer;
};
struct usercmd_t
{
DWORD buttons;
short pitch; // up/down
short yaw; // left/right
short roll; // "tilt"
short forwardmove;
short sidemove;
short upmove;
};
class FArchive;
FArchive &operator<< (FArchive &arc, usercmd_t &cmd);
// When transmitted, the above message is preceded by a byte
// indicating which fields are actually present in the message.
enum
{
UCMDF_BUTTONS = 0x01,
UCMDF_PITCH = 0x02,
UCMDF_YAW = 0x04,
UCMDF_FORWARDMOVE = 0x08,
UCMDF_SIDEMOVE = 0x10,
UCMDF_UPMOVE = 0x20,
UCMDF_ROLL = 0x40,
};
// When changing the following enum, be sure to update Net_SkipCommand()
// and Net_DoCommand() in d_net.cpp.
enum EDemoCommand
{
DEM_BAD, // 0 Bad command
DEM_USERCMD, // 1 Player movement
DEM_EMPTYUSERCMD, // 2 Equivalent to [DEM_USERCMD, 0]
DEM_UNDONE2, // 3
DEM_MUSICCHANGE, // 4 Followed by name of new music
DEM_PRINT, // 5 Print string to console
DEM_CENTERPRINT, // 6 Print string to middle of screen
DEM_STOP, // 7 End of demo
DEM_UINFCHANGED, // 8 User info changed
DEM_SINFCHANGED, // 9 Server/Host info changed
DEM_GENERICCHEAT, // 10 Next byte is cheat to apply (see next enum)
DEM_GIVECHEAT, // 11 String: item to give, Word: quantity
DEM_SAY, // 12 Byte: who to talk to, String: message to display
DEM_DROPPLAYER, // 13 Not implemented, takes a byte
DEM_CHANGEMAP, // 14 Name of map to change to
DEM_SUICIDE, // 15 Player wants to die
DEM_ADDBOT, // 16 Byte: player#, String: userinfo for bot
DEM_KILLBOTS, // 17 Remove all bots from the world
DEM_INVUSEALL, // 18 Use every item (panic!)
DEM_INVUSE, // 19 4 bytes: ID of item to use
DEM_PAUSE, // 20 Pause game
DEM_SAVEGAME, // 21 String: Filename, String: Description
DEM_UNDONE3, // 22
DEM_UNDONE4, // 23
DEM_UNDONE5, // 24
DEM_UNDONE6, // 25
DEM_SUMMON, // 26 String: Thing to fabricate
DEM_FOV, // 27 Byte: New FOV for all players
DEM_MYFOV, // 28 Byte: New FOV for this player
DEM_CHANGEMAP2, // 29 Byte: Position in new map, String: name of new map
DEM_UNDONE7, // 30
DEM_UNDONE8, // 31
DEM_RUNSCRIPT, // 32 Word: Script#, Byte: # of args; each arg is a 4-byte int
DEM_SINFCHANGEDXOR, // 33 Like DEM_SINFCHANGED, but data is a byte indicating how to set a bit
DEM_INVDROP, // 34 4 bytes: ID of item to drop
DEM_WARPCHEAT, // 35 4 bytes: 2 for x, 2 for y
DEM_CENTERVIEW, // 36
DEM_SUMMONFRIEND, // 37 String: Thing to fabricate
DEM_SPRAY, // 38 String: The decal to spray
DEM_CROUCH, // 39
DEM_RUNSCRIPT2, // 40 Same as DEM_RUNSCRIPT, but always executes
DEM_CHECKAUTOSAVE, // 41 Check if the user has autosaves enabled. Ignored for demoplayback.
DEM_DOAUTOSAVE, // 42 An autosave should be made
DEM_MORPHEX, // 43 String: The class to morph to.
DEM_SUMMONFOE, // 44 String: Thing to fabricate
DEM_UNDONE9, // 45
DEM_UNDONE10, // 46
DEM_TAKECHEAT, // 47 String: item to take, Word: quantity
DEM_ADDCONTROLLER, // 48 Player to add to the controller list.
DEM_DELCONTROLLER, // 49 Player to remove from the controller list.
DEM_KILLCLASSCHEAT, // 50 String: Class to kill.
DEM_CONVERSATION, // 51 Make conversations work.
DEM_SUMMON2, // 52 String: Thing to fabricate, WORD: angle offset
DEM_SUMMONFRIEND2, // 53
DEM_SUMMONFOE2, // 54
DEM_ADDSLOTDEFAULT, // 55
DEM_ADDSLOT, // 56
DEM_SETSLOT, // 57
};
// The following are implemented by cht_DoCheat in m_cheat.cpp
enum ECheatCommand
{
CHT_GOD,
CHT_NOCLIP,
CHT_NOTARGET,
CHT_CHAINSAW,
CHT_IDKFA,
CHT_IDFA,
CHT_BEHOLDV,
CHT_BEHOLDS,
CHT_BEHOLDI,
CHT_BEHOLDR,
CHT_BEHOLDA,
CHT_BEHOLDL,
CHT_PUMPUPI,
CHT_PUMPUPM,
CHT_PUMPUPT,
CHT_PUMPUPH,
CHT_PUMPUPP,
CHT_PUMPUPS,
CHT_IDDQD, // Same as CHT_GOD, but sets health
CHT_MASSACRE,
CHT_CHASECAM,
CHT_FLY,
CHT_MORPH,
CHT_POWER,
CHT_HEALTH,
CHT_KEYS,
CHT_TAKEWEAPS,
CHT_NOWUDIE,
CHT_ALLARTI,
CHT_PUZZLE,
CHT_MDK, // Kill actor player is aiming at
CHT_ANUBIS,
CHT_NOMOMENTUM,
CHT_DONNYTRUMP,
CHT_LEGO,
CHT_RESSURECT, // [GRB]
CHT_CLEARFROZENPROPS,
CHT_FREEZE,
CHT_GIMMIEA,
CHT_GIMMIEB,
CHT_GIMMIEC,
CHT_GIMMIED,
CHT_GIMMIEE,
CHT_GIMMIEF,
CHT_GIMMIEG,
CHT_GIMMIEH,
CHT_GIMMIEI,
CHT_GIMMIEJ,
CHT_GIMMIEZ,
};
void StartChunk (int id, BYTE **stream);
void FinishChunk (BYTE **stream);
void SkipChunk (BYTE **stream);
int UnpackUserCmd (usercmd_t *ucmd, const usercmd_t *basis, BYTE **stream);
int PackUserCmd (const usercmd_t *ucmd, const usercmd_t *basis, BYTE **stream);
int WriteUserCmdMessage (usercmd_t *ucmd, const usercmd_t *basis, BYTE **stream);
struct ticcmd_t;
int SkipTicCmd (BYTE **stream, int count);
void ReadTicCmd (BYTE **stream, int player, int tic);
void RunNetSpecs (int player, int buf);
int ReadByte (BYTE **stream);
int ReadWord (BYTE **stream);
int ReadLong (BYTE **stream);
float ReadFloat (BYTE **stream);
char *ReadString (BYTE **stream);
const char *ReadStringConst(BYTE **stream);
void WriteByte (BYTE val, BYTE **stream);
void WriteWord (short val, BYTE **stream);
void WriteLong (int val, BYTE **stream);
void WriteFloat (float val, BYTE **stream);
void WriteString (const char *string, BYTE **stream);
#endif //__D_PROTOCOL_H__