mirror of
https://github.com/ZDoom/gzdoom-gles.git
synced 2024-11-07 13:30:23 +00:00
bf4e17703d
- Changed the definition of several typedef'd structs so that they are properly named. - Limited DEHSUPP lump lookup to search zdoom.pk3 only. It will no longer be possible to load DEHSUPP lumps from user WADs. - Brought back the text-based DEHSUPP parser and changed it to be able to reference states by label. Also changed label names of DoomUnusedStates and added proper labels to all states that were previously forced to be the first state of an actor so that the old (limited) method could access them. This was done to address the following bug: - Fixed: The player's death states calling A_PlayerSkinCheck should not be part of the state set that is accessible by Dehacked. These will produce error messages when mapped to non-players. SVN r1512 (trunk)
239 lines
7.7 KiB
C++
239 lines
7.7 KiB
C++
/*
|
|
** d_protocol.h
|
|
**
|
|
**---------------------------------------------------------------------------
|
|
** Copyright 1998-2006 Randy Heit
|
|
** All rights reserved.
|
|
**
|
|
** Redistribution and use in source and binary forms, with or without
|
|
** modification, are permitted provided that the following conditions
|
|
** are met:
|
|
**
|
|
** 1. Redistributions of source code must retain the above copyright
|
|
** notice, this list of conditions and the following disclaimer.
|
|
** 2. Redistributions in binary form must reproduce the above copyright
|
|
** notice, this list of conditions and the following disclaimer in the
|
|
** documentation and/or other materials provided with the distribution.
|
|
** 3. The name of the author may not be used to endorse or promote products
|
|
** derived from this software without specific prior written permission.
|
|
**
|
|
** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
|
|
** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
|
|
** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
|
|
** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
|
|
** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
|
|
** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
|
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
|
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
|
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
|
|
** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|
**---------------------------------------------------------------------------
|
|
**
|
|
*/
|
|
|
|
#ifndef __D_PROTOCOL_H__
|
|
#define __D_PROTOCOL_H__
|
|
|
|
#include "doomtype.h"
|
|
|
|
// The IFF routines here all work with big-endian IDs, even if the host
|
|
// system is little-endian.
|
|
#define BIGE_ID(a,b,c,d) ((d)|((c)<<8)|((b)<<16)|((a)<<24))
|
|
|
|
#define FORM_ID BIGE_ID('F','O','R','M')
|
|
#define ZDEM_ID BIGE_ID('Z','D','E','M')
|
|
#define ZDHD_ID BIGE_ID('Z','D','H','D')
|
|
#define VARS_ID BIGE_ID('V','A','R','S')
|
|
#define UINF_ID BIGE_ID('U','I','N','F')
|
|
#define COMP_ID BIGE_ID('C','O','M','P')
|
|
#define BODY_ID BIGE_ID('B','O','D','Y')
|
|
#define NETD_ID BIGE_ID('N','E','T','D')
|
|
#define WEAP_ID BIGE_ID('W','E','A','P')
|
|
|
|
#define ANGLE2SHORT(x) ((((x)/360) & 65535)
|
|
#define SHORT2ANGLE(x) ((x)*360)
|
|
|
|
|
|
struct zdemoheader_s {
|
|
BYTE demovermajor;
|
|
BYTE demoverminor;
|
|
BYTE minvermajor;
|
|
BYTE minverminor;
|
|
BYTE map[8];
|
|
unsigned int rngseed;
|
|
BYTE consoleplayer;
|
|
};
|
|
|
|
struct usercmd_t
|
|
{
|
|
DWORD buttons;
|
|
short pitch; // up/down
|
|
short yaw; // left/right
|
|
short roll; // "tilt"
|
|
short forwardmove;
|
|
short sidemove;
|
|
short upmove;
|
|
};
|
|
|
|
class FArchive;
|
|
|
|
FArchive &operator<< (FArchive &arc, usercmd_t &cmd);
|
|
|
|
// When transmitted, the above message is preceded by a byte
|
|
// indicating which fields are actually present in the message.
|
|
enum
|
|
{
|
|
UCMDF_BUTTONS = 0x01,
|
|
UCMDF_PITCH = 0x02,
|
|
UCMDF_YAW = 0x04,
|
|
UCMDF_FORWARDMOVE = 0x08,
|
|
UCMDF_SIDEMOVE = 0x10,
|
|
UCMDF_UPMOVE = 0x20,
|
|
UCMDF_ROLL = 0x40,
|
|
};
|
|
|
|
// When changing the following enum, be sure to update Net_SkipCommand()
|
|
// and Net_DoCommand() in d_net.cpp.
|
|
enum EDemoCommand
|
|
{
|
|
DEM_BAD, // 0 Bad command
|
|
DEM_USERCMD, // 1 Player movement
|
|
DEM_EMPTYUSERCMD, // 2 Equivalent to [DEM_USERCMD, 0]
|
|
DEM_UNDONE2, // 3
|
|
DEM_MUSICCHANGE, // 4 Followed by name of new music
|
|
DEM_PRINT, // 5 Print string to console
|
|
DEM_CENTERPRINT, // 6 Print string to middle of screen
|
|
DEM_STOP, // 7 End of demo
|
|
DEM_UINFCHANGED, // 8 User info changed
|
|
DEM_SINFCHANGED, // 9 Server/Host info changed
|
|
DEM_GENERICCHEAT, // 10 Next byte is cheat to apply (see next enum)
|
|
DEM_GIVECHEAT, // 11 String: item to give, Word: quantity
|
|
DEM_SAY, // 12 Byte: who to talk to, String: message to display
|
|
DEM_DROPPLAYER, // 13 Not implemented, takes a byte
|
|
DEM_CHANGEMAP, // 14 Name of map to change to
|
|
DEM_SUICIDE, // 15 Player wants to die
|
|
DEM_ADDBOT, // 16 Byte: player#, String: userinfo for bot
|
|
DEM_KILLBOTS, // 17 Remove all bots from the world
|
|
DEM_INVUSEALL, // 18 Use every item (panic!)
|
|
DEM_INVUSE, // 19 4 bytes: ID of item to use
|
|
DEM_PAUSE, // 20 Pause game
|
|
DEM_SAVEGAME, // 21 String: Filename, String: Description
|
|
DEM_UNDONE3, // 22
|
|
DEM_UNDONE4, // 23
|
|
DEM_UNDONE5, // 24
|
|
DEM_UNDONE6, // 25
|
|
DEM_SUMMON, // 26 String: Thing to fabricate
|
|
DEM_FOV, // 27 Byte: New FOV for all players
|
|
DEM_MYFOV, // 28 Byte: New FOV for this player
|
|
DEM_CHANGEMAP2, // 29 Byte: Position in new map, String: name of new map
|
|
DEM_UNDONE7, // 30
|
|
DEM_UNDONE8, // 31
|
|
DEM_RUNSCRIPT, // 32 Word: Script#, Byte: # of args; each arg is a 4-byte int
|
|
DEM_SINFCHANGEDXOR, // 33 Like DEM_SINFCHANGED, but data is a byte indicating how to set a bit
|
|
DEM_INVDROP, // 34 4 bytes: ID of item to drop
|
|
DEM_WARPCHEAT, // 35 4 bytes: 2 for x, 2 for y
|
|
DEM_CENTERVIEW, // 36
|
|
DEM_SUMMONFRIEND, // 37 String: Thing to fabricate
|
|
DEM_SPRAY, // 38 String: The decal to spray
|
|
DEM_CROUCH, // 39
|
|
DEM_RUNSCRIPT2, // 40 Same as DEM_RUNSCRIPT, but always executes
|
|
DEM_CHECKAUTOSAVE, // 41 Check if the user has autosaves enabled. Ignored for demoplayback.
|
|
DEM_DOAUTOSAVE, // 42 An autosave should be made
|
|
DEM_MORPHEX, // 43 String: The class to morph to.
|
|
DEM_SUMMONFOE, // 44 String: Thing to fabricate
|
|
DEM_UNDONE9, // 45
|
|
DEM_UNDONE10, // 46
|
|
DEM_TAKECHEAT, // 47 String: item to take, Word: quantity
|
|
DEM_ADDCONTROLLER, // 48 Player to add to the controller list.
|
|
DEM_DELCONTROLLER, // 49 Player to remove from the controller list.
|
|
DEM_KILLCLASSCHEAT, // 50 String: Class to kill.
|
|
DEM_CONVERSATION, // 51 Make conversations work.
|
|
DEM_SUMMON2, // 52 String: Thing to fabricate, WORD: angle offset
|
|
DEM_SUMMONFRIEND2, // 53
|
|
DEM_SUMMONFOE2, // 54
|
|
DEM_ADDSLOTDEFAULT, // 55
|
|
DEM_ADDSLOT, // 56
|
|
DEM_SETSLOT, // 57
|
|
};
|
|
|
|
// The following are implemented by cht_DoCheat in m_cheat.cpp
|
|
enum ECheatCommand
|
|
{
|
|
CHT_GOD,
|
|
CHT_NOCLIP,
|
|
CHT_NOTARGET,
|
|
CHT_CHAINSAW,
|
|
CHT_IDKFA,
|
|
CHT_IDFA,
|
|
CHT_BEHOLDV,
|
|
CHT_BEHOLDS,
|
|
CHT_BEHOLDI,
|
|
CHT_BEHOLDR,
|
|
CHT_BEHOLDA,
|
|
CHT_BEHOLDL,
|
|
CHT_PUMPUPI,
|
|
CHT_PUMPUPM,
|
|
CHT_PUMPUPT,
|
|
CHT_PUMPUPH,
|
|
CHT_PUMPUPP,
|
|
CHT_PUMPUPS,
|
|
CHT_IDDQD, // Same as CHT_GOD, but sets health
|
|
CHT_MASSACRE,
|
|
CHT_CHASECAM,
|
|
CHT_FLY,
|
|
CHT_MORPH,
|
|
CHT_POWER,
|
|
CHT_HEALTH,
|
|
CHT_KEYS,
|
|
CHT_TAKEWEAPS,
|
|
CHT_NOWUDIE,
|
|
CHT_ALLARTI,
|
|
CHT_PUZZLE,
|
|
CHT_MDK, // Kill actor player is aiming at
|
|
CHT_ANUBIS,
|
|
CHT_NOMOMENTUM,
|
|
CHT_DONNYTRUMP,
|
|
CHT_LEGO,
|
|
CHT_RESSURECT, // [GRB]
|
|
CHT_CLEARFROZENPROPS,
|
|
CHT_FREEZE,
|
|
CHT_GIMMIEA,
|
|
CHT_GIMMIEB,
|
|
CHT_GIMMIEC,
|
|
CHT_GIMMIED,
|
|
CHT_GIMMIEE,
|
|
CHT_GIMMIEF,
|
|
CHT_GIMMIEG,
|
|
CHT_GIMMIEH,
|
|
CHT_GIMMIEI,
|
|
CHT_GIMMIEJ,
|
|
CHT_GIMMIEZ,
|
|
};
|
|
|
|
void StartChunk (int id, BYTE **stream);
|
|
void FinishChunk (BYTE **stream);
|
|
void SkipChunk (BYTE **stream);
|
|
|
|
int UnpackUserCmd (usercmd_t *ucmd, const usercmd_t *basis, BYTE **stream);
|
|
int PackUserCmd (const usercmd_t *ucmd, const usercmd_t *basis, BYTE **stream);
|
|
int WriteUserCmdMessage (usercmd_t *ucmd, const usercmd_t *basis, BYTE **stream);
|
|
|
|
struct ticcmd_t;
|
|
|
|
int SkipTicCmd (BYTE **stream, int count);
|
|
void ReadTicCmd (BYTE **stream, int player, int tic);
|
|
void RunNetSpecs (int player, int buf);
|
|
|
|
int ReadByte (BYTE **stream);
|
|
int ReadWord (BYTE **stream);
|
|
int ReadLong (BYTE **stream);
|
|
float ReadFloat (BYTE **stream);
|
|
char *ReadString (BYTE **stream);
|
|
const char *ReadStringConst(BYTE **stream);
|
|
void WriteByte (BYTE val, BYTE **stream);
|
|
void WriteWord (short val, BYTE **stream);
|
|
void WriteLong (int val, BYTE **stream);
|
|
void WriteFloat (float val, BYTE **stream);
|
|
void WriteString (const char *string, BYTE **stream);
|
|
|
|
#endif //__D_PROTOCOL_H__
|