gzdoom-gles/src/resourcefiles
Randy Heit b53baf5f46 - Added support for Blood's ambient sounds, because I thought it would be an easy way to
test the new ambient sound range parameters. (Hahaha! If I hadn't had to fix all the
  Build/Blood stuff first, it would have been.)

SVN r2223 (trunk)
2010-03-18 05:01:10 +00:00
..
ancientzip.cpp SBARINFO patch: 2009-05-20 01:42:47 +00:00
ancientzip.h SBARINFO patch: 2009-05-20 01:42:47 +00:00
file_7z.cpp - Maps inside zips can now satisfy the map checks for IWAD detection. 2009-11-10 02:29:18 +00:00
file_directory.cpp - Added Blzut3's Solaris patch. 2010-01-01 09:21:04 +00:00
file_grp.cpp - Rewrote IWAD detection code to use the ResourceFile classes instead of 2009-05-30 09:53:38 +00:00
file_lump.cpp - Added directory detection to the -file parameter. This obsoletes -dir, so 2009-09-02 03:47:48 +00:00
file_pak.cpp - Rewrote IWAD detection code to use the ResourceFile classes instead of 2009-05-30 09:53:38 +00:00
file_rff.cpp - Added support for Blood's ambient sounds, because I thought it would be an easy way to 2010-03-18 05:01:10 +00:00
file_wad.cpp - Fixed: Some dmadds wads used zero-length sprites as placeholders. When you 2009-09-02 02:17:11 +00:00
file_zip.cpp - Added loading directories into the lump directory. 2009-05-31 10:49:47 +00:00
resourcefile.cpp - added initial support for a GAMEINFO lump in PWADs. When the game is started 2010-01-01 15:31:00 +00:00
resourcefile.h - Added support for Blood's ambient sounds, because I thought it would be an easy way to 2010-03-18 05:01:10 +00:00