gzdoom-gles/src/thingdef
2016-02-09 23:08:51 +01:00
..
olddecorations.cpp - fixed: old style DECORATE must use exactly the same method to store the damage function as the modern version. 2016-02-08 21:01:25 +01:00
thingdef.cpp - fixed: It is not guaranteed that the class object that is created by FindClassTentative actually matches the real object that is required later, so it needs to be replaced wherever it could be referenced once the real object is created. 2016-02-09 23:08:51 +01:00
thingdef.h - fixed: All access to weapon info in DECORATE functions should be restricted to when they get called from an actual weapon, not from a CustomInventory item. 2016-01-26 09:43:47 +01:00
thingdef_codeptr.cpp Fix: CountInv must return a value if the caller's expecting one 2016-02-08 22:21:42 -06:00
thingdef_data.cpp Fixed wrong type. 2016-02-06 13:49:16 -06:00
thingdef_exp.cpp - fixed: Resolving non-constant DECORATE expressions must be delayed until everything has been parsed. 2016-02-09 19:02:44 +01:00
thingdef_exp.h - fixed: Resolving non-constant DECORATE expressions must be delayed until everything has been parsed. 2016-02-09 19:02:44 +01:00
thingdef_expression.cpp - fixed: Resolving non-constant DECORATE expressions must be delayed until everything has been parsed. 2016-02-09 19:02:44 +01:00
thingdef_parse.cpp - fixed: Resolving non-constant DECORATE expressions must be delayed until everything has been parsed. 2016-02-09 19:02:44 +01:00
thingdef_properties.cpp - fixed: The counters for the whirlwind were initialized too late, the first time they are needed is in P_CheckMissileSpawn, which gets called from inside P_SpawnMissile. Also took the opportunity and moved them to properties that are accessible from DECORATE. 2016-02-08 13:34:54 +01:00
thingdef_states.cpp Add return statements for DECORATE. 2016-02-05 16:34:51 -06:00
thingdef_type.h DECORATE cleanup 2013-08-23 22:17:08 -05:00