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# Conflicts: # CMakeLists.txt # libraries/glslang/OGLCompilersDLL/CMakeLists.txt # libraries/glslang/OGLCompilersDLL/InitializeDll.cpp # libraries/glslang/OGLCompilersDLL/InitializeDll.h # libraries/glslang/glslang/CMakeLists.txt # libraries/glslang/glslang/GenericCodeGen/CodeGen.cpp # libraries/glslang/glslang/GenericCodeGen/Link.cpp # libraries/glslang/glslang/Include/BaseTypes.h # libraries/glslang/glslang/Include/Common.h # libraries/glslang/glslang/Include/ConstantUnion.h # libraries/glslang/glslang/Include/InfoSink.h # libraries/glslang/glslang/Include/InitializeGlobals.h # libraries/glslang/glslang/Include/PoolAlloc.h # libraries/glslang/glslang/Include/ResourceLimits.h # libraries/glslang/glslang/Include/ShHandle.h # libraries/glslang/glslang/Include/Types.h # libraries/glslang/glslang/Include/arrays.h # libraries/glslang/glslang/Include/intermediate.h # libraries/glslang/glslang/Include/revision.h # libraries/glslang/glslang/Include/revision.template # libraries/glslang/glslang/MachineIndependent/Constant.cpp # libraries/glslang/glslang/MachineIndependent/InfoSink.cpp # libraries/glslang/glslang/MachineIndependent/Initialize.cpp # libraries/glslang/glslang/MachineIndependent/Initialize.h # libraries/glslang/glslang/MachineIndependent/IntermTraverse.cpp # libraries/glslang/glslang/MachineIndependent/Intermediate.cpp # libraries/glslang/glslang/MachineIndependent/LiveTraverser.h # libraries/glslang/glslang/MachineIndependent/ParseContextBase.cpp # libraries/glslang/glslang/MachineIndependent/ParseHelper.cpp # libraries/glslang/glslang/MachineIndependent/ParseHelper.h # libraries/glslang/glslang/MachineIndependent/PoolAlloc.cpp # libraries/glslang/glslang/MachineIndependent/RemoveTree.cpp # libraries/glslang/glslang/MachineIndependent/RemoveTree.h # libraries/glslang/glslang/MachineIndependent/Scan.cpp # libraries/glslang/glslang/MachineIndependent/Scan.h # libraries/glslang/glslang/MachineIndependent/ScanContext.h # libraries/glslang/glslang/MachineIndependent/ShaderLang.cpp # libraries/glslang/glslang/MachineIndependent/SymbolTable.cpp # libraries/glslang/glslang/MachineIndependent/SymbolTable.h # libraries/glslang/glslang/MachineIndependent/Versions.cpp # libraries/glslang/glslang/MachineIndependent/Versions.h # libraries/glslang/glslang/MachineIndependent/attribute.cpp # libraries/glslang/glslang/MachineIndependent/attribute.h # libraries/glslang/glslang/MachineIndependent/gl_types.h # libraries/glslang/glslang/MachineIndependent/glslang.y # libraries/glslang/glslang/MachineIndependent/glslang_tab.cpp # libraries/glslang/glslang/MachineIndependent/glslang_tab.cpp.h # libraries/glslang/glslang/MachineIndependent/intermOut.cpp # libraries/glslang/glslang/MachineIndependent/iomapper.cpp # libraries/glslang/glslang/MachineIndependent/iomapper.h # libraries/glslang/glslang/MachineIndependent/limits.cpp # libraries/glslang/glslang/MachineIndependent/linkValidate.cpp # libraries/glslang/glslang/MachineIndependent/localintermediate.h # libraries/glslang/glslang/MachineIndependent/parseConst.cpp # libraries/glslang/glslang/MachineIndependent/parseVersions.h # libraries/glslang/glslang/MachineIndependent/pch.cpp # libraries/glslang/glslang/MachineIndependent/pch.h # libraries/glslang/glslang/MachineIndependent/preprocessor/Pp.cpp # libraries/glslang/glslang/MachineIndependent/preprocessor/PpAtom.cpp # libraries/glslang/glslang/MachineIndependent/preprocessor/PpContext.cpp # libraries/glslang/glslang/MachineIndependent/preprocessor/PpContext.h # libraries/glslang/glslang/MachineIndependent/preprocessor/PpScanner.cpp # libraries/glslang/glslang/MachineIndependent/preprocessor/PpTokens.cpp # libraries/glslang/glslang/MachineIndependent/preprocessor/PpTokens.h # libraries/glslang/glslang/MachineIndependent/propagateNoContraction.cpp # libraries/glslang/glslang/MachineIndependent/propagateNoContraction.h # libraries/glslang/glslang/MachineIndependent/reflection.cpp # libraries/glslang/glslang/MachineIndependent/reflection.h # libraries/glslang/glslang/OSDependent/Unix/CMakeLists.txt # libraries/glslang/glslang/OSDependent/Unix/ossource.cpp # libraries/glslang/glslang/OSDependent/Windows/CMakeLists.txt # libraries/glslang/glslang/OSDependent/Windows/main.cpp # libraries/glslang/glslang/OSDependent/Windows/ossource.cpp # libraries/glslang/glslang/OSDependent/osinclude.h # libraries/glslang/glslang/Public/ShaderLang.h # libraries/glslang/glslang/updateGrammar # libraries/glslang/spirv/CMakeLists.txt # libraries/glslang/spirv/GLSL.ext.AMD.h # libraries/glslang/spirv/GLSL.ext.EXT.h # libraries/glslang/spirv/GLSL.ext.KHR.h # libraries/glslang/spirv/GLSL.ext.NV.h # libraries/glslang/spirv/GLSL.std.450.h # libraries/glslang/spirv/GlslangToSpv.cpp # libraries/glslang/spirv/GlslangToSpv.h # libraries/glslang/spirv/InReadableOrder.cpp # libraries/glslang/spirv/Logger.cpp # libraries/glslang/spirv/Logger.h # libraries/glslang/spirv/SPVRemapper.cpp # libraries/glslang/spirv/SPVRemapper.h # libraries/glslang/spirv/SpvBuilder.cpp # libraries/glslang/spirv/SpvBuilder.h # libraries/glslang/spirv/SpvPostProcess.cpp # libraries/glslang/spirv/SpvTools.cpp # libraries/glslang/spirv/SpvTools.h # libraries/glslang/spirv/bitutils.h # libraries/glslang/spirv/disassemble.cpp # libraries/glslang/spirv/disassemble.h # libraries/glslang/spirv/doc.cpp # libraries/glslang/spirv/doc.h # libraries/glslang/spirv/hex_float.h # libraries/glslang/spirv/spirv.hpp # libraries/glslang/spirv/spvIR.h # src/CMakeLists.txt
95 lines
2 KiB
C++
95 lines
2 KiB
C++
// Konami VRC6 sound chip emulator
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// Nes_Snd_Emu 0.1.8
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#ifndef NES_VRC6_APU_H
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#define NES_VRC6_APU_H
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#include "blargg_common.h"
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#include "Blip_Buffer.h"
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struct vrc6_apu_state_t;
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class Nes_Vrc6_Apu {
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public:
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// See Nes_Apu.h for reference
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void reset();
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void volume( double );
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void treble_eq( blip_eq_t const& );
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void output( Blip_Buffer* );
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enum { osc_count = 3 };
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void osc_output( int index, Blip_Buffer* );
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void end_frame( blip_time_t );
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void save_state( vrc6_apu_state_t* ) const;
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void load_state( vrc6_apu_state_t const& );
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// Oscillator 0 write-only registers are at $9000-$9002
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// Oscillator 1 write-only registers are at $A000-$A002
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// Oscillator 2 write-only registers are at $B000-$B002
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enum { reg_count = 3 };
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enum { base_addr = 0x9000 };
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enum { addr_step = 0x1000 };
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void write_osc( blip_time_t, int osc, int reg, int data );
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public:
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Nes_Vrc6_Apu();
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BLARGG_DISABLE_NOTHROW
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private:
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// noncopyable
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Nes_Vrc6_Apu( const Nes_Vrc6_Apu& );
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Nes_Vrc6_Apu& operator = ( const Nes_Vrc6_Apu& );
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struct Vrc6_Osc
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{
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uint8_t regs [3];
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Blip_Buffer* output;
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int delay;
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int last_amp;
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int phase;
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int amp; // only used by saw
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int period() const
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{
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return (regs [2] & 0x0F) * 0x100L + regs [1] + 1;
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}
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};
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Vrc6_Osc oscs [osc_count];
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blip_time_t last_time;
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Blip_Synth<blip_med_quality,1> saw_synth;
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Blip_Synth<blip_good_quality,1> square_synth;
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void run_until( blip_time_t );
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void run_square( Vrc6_Osc& osc, blip_time_t );
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void run_saw( blip_time_t );
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};
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struct vrc6_apu_state_t
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{
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uint8_t regs [3] [3];
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uint8_t saw_amp;
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uint16_t delays [3];
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uint8_t phases [3];
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uint8_t unused;
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};
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inline void Nes_Vrc6_Apu::osc_output( int i, Blip_Buffer* buf )
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{
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assert( (unsigned) i < osc_count );
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oscs [i].output = buf;
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}
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inline void Nes_Vrc6_Apu::volume( double v )
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{
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double const factor = 0.0967 * 2;
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saw_synth.volume( factor / 31 * v );
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square_synth.volume( factor * 0.5 / 15 * v );
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}
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inline void Nes_Vrc6_Apu::treble_eq( blip_eq_t const& eq )
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{
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saw_synth.treble_eq( eq );
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square_synth.treble_eq( eq );
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}
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#endif
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