gzdoom-gles/src/gl/scene
2016-07-16 09:30:25 +02:00
..
gl_bsp.cpp
gl_clipper.cpp
gl_clipper.h
gl_decal.cpp
gl_drawinfo.cpp
gl_drawinfo.h
gl_fakeflat.cpp
gl_flats.cpp
gl_portal.cpp
gl_portal.h
gl_renderhacks.cpp
gl_scene.cpp Added SurfaceSkin MODELDEF property, allows overriding MD3 per-surface skins. 2016-07-16 09:30:25 +02:00
gl_sky.cpp
gl_skydome.cpp
gl_sprite.cpp Disable facing camera rotations if the actor is a flat/wall sprite. 2016-07-13 09:31:22 +02:00
gl_spritelight.cpp
gl_vertex.cpp
gl_wall.h
gl_walls.cpp
gl_walls_draw.cpp
gl_weapon.cpp - fixed: The render style specific blend settings were overridden when adding code to ensure proper setup of all properties. 2016-07-16 08:57:48 +02:00