.. |
chex
|
- renamed A_FireCustomMissile and added a deprecated compatibility wrapper to deal with the inverted pitch this function used.
|
2016-12-24 16:34:45 +01:00 |
doom
|
- use an inventory flag to decide what items are slipped by DF_NO_HEALTH and DF_NO_ARMOR. With all the changes over the last 10 years this had become too spotty.
|
2017-02-28 21:45:47 +01:00 |
heretic
|
- added tags to all ammo types.
|
2017-02-25 19:56:22 +01:00 |
hexen
|
- added tags to all ammo types.
|
2017-02-25 19:56:22 +01:00 |
inventory
|
- forgot to save the last fix for the previous commit.
|
2017-03-02 11:58:30 +01:00 |
menu
|
- fixed messagebox correctly.
|
2017-02-26 12:50:11 +01:00 |
raven
|
- scriptified a large part of the weapon code.
|
2017-01-19 17:40:34 +01:00 |
shared
|
Merge https://github.com/coelckers/gzdoom
|
2017-03-02 18:13:33 -05:00 |
statscreen
|
- made intermission screen more scripting friendly.
|
2017-02-24 00:28:33 +01:00 |
strife
|
- fixed: A_ProgrammerMelee damaged the caller, not the target.
|
2017-03-02 13:14:54 +01:00 |
actor.txt
|
Merge https://github.com/coelckers/gzdoom
|
2017-03-02 18:13:33 -05:00 |
actor_checks.txt
|
- scriptified cht_Give and cht_Take and made them virtual function of PlayerPawn so that this can be better configured for mods that want other options in here.
|
2017-01-17 17:34:39 +01:00 |
base.txt
|
- made GetDeathHeight a virtual scripted function.
|
2017-02-28 13:40:46 +01:00 |
compatibility.txt
|
- streamlined font handling for scripts a bit.
|
2017-02-05 13:14:22 +01:00 |
constants.txt
|
Merge https://github.com/coelckers/gzdoom
|
2017-03-02 18:13:33 -05:00 |
dynarrays.txt
|
some groundwork for the implementation of dynamic arrays
|
2017-01-11 00:57:31 +01:00 |
events.txt
|
Added non-playsim console-called event
|
2017-02-06 15:52:20 +02:00 |
mapdata.txt
|
- exported GetUDMF methods to scripting.
|
2017-02-15 01:03:47 +01:00 |
sounddata.txt
|
- scriptified ASoundSequence.
|
2017-01-14 14:37:29 +01:00 |